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Posts posted by Flojomojo
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They have labeled everything in those promos with "for illustration purposes only."
Since the release of the thing is in doubt and no finished software has been shown, I wouldn't be so concerned with edge features.
It has a 1970s-ish case and it probably boots, and that's enough for some folks who already sent them ~$400 and shown a willingness to wait two years.
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On 1/17/2020 at 10:06 PM, Zap! said:There are so many, but one that I was just thinking about was One Must Fall 2097. I played the hell out of this game, and it had amazing music!
Wow, I just realized at 0:44 that the robot dabs when victorious! We might have found the inventor!
That was a neat game to play with a game pad, and I've always appreciated that the developers set it free so long ago. It's been available to grab free of charge since 1999.
https://en.m.wikipedia.org/wiki/One_Must_Fall:_2097More companies should do that once the commercial life of a game is over. It seemed to happen more in the days of PC magazines with cover discs.
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28 minutes ago, Serguei2 said:Wait! Commodore is still around?
Nope
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12 minutes ago, D Train said:
It's been like this for years. "Atari" is more like
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Because the rest were redemption machines, eh?
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I like computers.
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3 minutes ago, dj_convoy said:You mean you don't want to play Tetris on a really big screen with a really big controller?
For a dollar a minute? Not so much! But I suppose it's cheaper than going out and buying a whole new TV console, and CEC has pizza, and D&B has beer.
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Atari's one-month performance
totally looks like this dog's teeth
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I'd say that modern arcade games (such as they are) would best be described as an evolutionary dead end. I can't remember any real innovation in the arcade since the days of the Dreamcast. It makes me a little sad that you can't really go to the arcade to see the great new ideas that you can't play at home ... especially when the arcade is just big versions of the Candy Crush and Doodle Jump on my phone.
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On 1/25/2020 at 9:06 PM, spacecadet said:I feel like music/rhythm games are definitely at a nadir right now too. I know there are games like Beat Saber out there but it's the only semi-popular new-ish rhythm game I know of, and it's still basically the same idea as all the others. Hit the scrolling icons on the beat. For a while in the late 90's it seemed like every other game was a DDR ripoff, a lot of them were actually pretty good and the genre as a whole was probably one of the top genres in the world. But I guess there's only so much you can do with it, especially because almost all the good games in the genre require some kind of extra peripheral and people are only going to buy so many of those.
On console, sure. The category is alive and well on mobile, though. Some recent things I like:
Pianista
Muse Dash
OldSchool Musical
Frederic
Crypt of the NecroDancer (and the Zelda-themed version for Nintendo Switch)
Thumper
I think the problem here is that music games on console like that can't/won't sell for $30 or more, and definitely not on disk. But they're still out there, just further out to the edges of mainstream than where they were in Parappa and Rock Band days.
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Might as well link to the Atari press release, because it contains more information, including some names of the developer. The atarihotels.com website is all "coming soon" including a swag store. I confess I would be mildly interested in a high-quality Atari Hotel bathrobe to complement my Atari Lifestyle of lounging around half-dressed, entertaining beautiful people with overpriced room service food and beverages.
QuoteHotel development and design is being led by Shelly Murphy’s GSD Group and Napoleon Smith III, producer of the wildly successful Teenage Mutant Ninja Turtles film franchise reboot. True North Studio, a leading Phoenix, AZ-based real estate developer — currently working alongside GSD Group with Steve Wozniak’s Woz Innovation Foundation — will develop the first Atari-branded hotel.
The company that bought the biggest name from early 1980s entertainment is name-dropping another 80's phenom, so you know it's got to be good. I mean, totally tubular. Radical!!
Quote“We are thrilled to partner with GSD Group and True North Studio to build the first-ever Atari branded hotels across the United States. Together we’ll build a space that will be much more than just a place to stay,” said Fred Chesnais, CEO of Atari. “Atari is an iconic global brand that resonates with people of all ages, countries, cultures and ethnic backgrounds and we cannot wait for our fans and their families to enjoy this new hotel concept.”
Translated from the French Holdingcompanyese: This seems like easy money, and everyone says if you can't make a good product, "lifestyle brand" is a good way to play a weak hand.
QuoteMore than 2.5 billion gamers across the world spent more than $152.1 billion (US) on games in 2019 alone; an increase of +9.6% year on year. One of the most distinctive trends in gaming is gamers gravitating toward recognizable intellectual property. Atari Hotels will offer consumers exactly that, marrying the origins of gaming and the future of the booming industry into a fun and unique travel destination.
Pay no attention to the fact that "gamers" aren't spending that kind of money on Atari games. But maybe putting "the latest in VR and AR" under an Atari roof will add some modern credibility to the Asteroids and Centipede house.
The daytime render's resemblance to the buildings in Iron Soldier for the Atari Jaguar are completely coincidental.
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3 minutes ago, Pixelboy said:Depends what you mean by "flight simulator". If you're talking about software that replicates the real thing as closely as possible, where every key on the keyboard does something and where just taking off the runway requires digesting a whole 30-page chapter of the manual, those kinds of simulators have never been mainstream.
<glances over at my fat Falcon 4.0 spiral bound manual>
maybe not "popular" in the Call Of Duty way (bazillions of copies with every new release) but flight sims were a mainstay of early computing gaming -- before anything was truly popular.
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12 minutes ago, Keatah said:Doesn't have to even use unusual hardware. The game itself (software) simply has to be "different enough" that no one understands it or is afraid of it. I'Robot is a good example. No one really knew what to do with it. And what class does it fit into? Just a plain'ol Shoot-em? Not even a Shoot-em-up!
"3D action puzzle adventure with electronic doodle side game" 😂
Why do we even have genres and classifications anyway? Silly hoo-man brains. It's a crime against gaming that the brand holder for that game is licensing its name to hotels rather than exploring as they once did. I miss the days when being fresh made money.
Excellent point about flight simulators. There used to be tons of flight games, but even casual arcade type flight games don't sell. Same for space shooters, at least for big names. There's got to be an economic reason for the lack of a proper X-Wing followup.
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Is anyone else doing this, with a hotel? No, and in that sense, it seems innovative. It also seems to be very low risk for Atari.
But it's very high risk for the builders, and there's always a fair chance the plans will change or fall through. Has money changed hands yet?
Remember all the chatter about a Pong game show, which has either been shelved and forgotten or stuck in development hell like "Atari VCS" with no news? Ideas are cheaper than execution. Talk is even cheaper.
Fred's "Atari" is cash-poor and starved for attention, so stunts like this make a big difference to their bottom line.
Current events have also taught us that real estate and hotel deals can be an excellent vehicle for money laundering. (No politics!) I'm not suggesting Fred is doing anything illegal, but he seems like he would be an easy mark for someone who is.
Whether it's games development, blockchain, or entertainment licensing, he always seems a few steps behind the trends, never out in front.-
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Some cool exceptions to the rules:
text adventure
AI Dungeon a framework for generating these on the fly
Nice mobile implementation of AI Dungeon, "Infinite Story" on Android and iOSThe Interactivr Fiction Compeition, playable on Frotz
full motion video
Her Story, artsy video game with video clips and a 1990s style interface
another idea for a category: how about games that so dominate a genre, there's effectively no competition? Like Minecraft or Roblox.
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Whoa. Fred only paid $443 for Atari IP in 2013? How can that be?
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@Paul Slocum it's behind a paywall. Can you summarize? Do they name the dollar amounts that the license holders are receiving? Nice work if you can get it.
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I know this is off-topic but this seems like a good place to ask -- does the Ti have any hardware similarities with Intellivision, or did Imagic just happen to port a lot of its stuff to different platforms?
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I feel like the "it's not really a vector monitor" complaining has slowed down, too. It's a fine compromise, an inexpensive flat LCD that should require zero maintenance for years and years.
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3 hours ago, Eltigro said:FMV games with limited interactivity?
Or games that ran on VHS cassettes where it just like played a video and you shot at stuff or something?
Yup. Or anything that relies on a technological gimmick and builds a game (and a series of clones) around it.
Light gun games
Motion control waggle
Stereoscopic 3D
Kinect games
Power Glove
Don't drag me for saying this, but I think VR is in that category as well, at least for me, especially as VR gear is expensive and wire-happy.
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Star Wars all day long. I'm astounded that I haven't tired of it yet.

New Atari Console that Ataribox?
in Atari 2600
Posted
Nah, they never make excuses or blame others. But we can certainly expect some reruns from the AtariBox Vault.
No news is good news, quality is important, we are tightening up the graphics on level three.