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Everything posted by Flojomojo

  1. @The Historian do you know if Namco licensed those out? We have seen Atari go after all kinds of unlicensed stickers and t-shirts that depict their properties. There’s probably very little appetite at Atari for a new watch product at this time. I remember when they made some cute animated LCD watches for Fossil. They didn’t play games but they had a certain charm for a $40 watch.
  2. Dang, 10% sales tax! Let us know how it plays out!
  3. Is that the same music package that comes with the Founders kit?
  4. I’m glad you can talk about this now. Since the device is finally finished, it would be interesting to know what changed from the original vision up to what was released to consumers. These machines are on shelves at my local Micro Center and I don’t think they’ve sold a single one yet. I remember Alexa-like “Atari On” voice commands and remakes of things like Yars’ Revenge from the sizzle reel. I don’t think they ever happened. Did you see any of that, or was it just conceptual? No Tempest 4000, either, even though they showed the PC version as if it were running on VCS. Were there concrete plans for a native port? Also, what do you think was the motivation for such a doomed hardware project? Do you think there was anything to the notion they were fattening up the Atari portfolio for an acquisition? And one last question, do you think there are lessons from this project that could be learned by other attempts to resurrect dormant brands?
  5. I hope Nukey is OK too. Sometimes a break in routine is good for the soul, hopefully it’s as simple as that.
  6. I've noticed that sometimes Windows doesn't format the card properly for this kind of thing. The SD card formatter from the SD association works and is safe: https://www.sdcard.org/downloads/formatter/
  7. I'm kinda Amiga-curious ... not sure I want to spend that kind of money on it without a review of the keyboard, but I have enjoyed dabbling with FS-UAE emulation. Would an FPGA Amiga be really expensive? Or is that already covered by MISTer hobbyists?
  8. Cherrypicking: "please look at these advertisements from my company's YouTube channel" Misinformation: "only pay attention to the things that I, the paid product spokesman, have to say on the topic" Clarification: "go read my emails to the editor of NintendoLife, who has also been giving free publicity to the Polymega project" I share your skepticism and think that a product should speak for itself. If the company's PR material is not persuasive, perhaps a technical demonstration, in a neutral setting with neither "shills" nor "haters," would be better than a verbal back-and-forth. I wouldn't buy a car just based on glossy sales brochures, I'd want a test drive, as well as the opinions of people I trust and respect. We'll get there eventually, despite the delays.
  9. I miss the cheap Flashbacks, but even as a fan I would agree they were a bit played out. Another Intellivision Flashback seems unlikely for the business reasons stated, but it also sounds like neither it or the Colecovision version sold well enough to justify another run. Even though we loved it, Intellivision was always on the niche side. @Byte Knight are you still willing to do brain transplants of old Flashbacks with Raspberry Pi boards and USB controller adapters? That seems like the right way to emulate the old Intellivision. Or the jailbreak core on the NT Mini Noir, which is what I enjoy.
  10. It seems like it’s only a matter of time — they made non folding non 3D version of the 3DS. I know of at least one person who claims to be waiting for a TV-only Switch. Are you one of them too? It takes away the most interesting part of the Switch in my opinion, and like the “lite,” makes the name a little meaningless. The screen doesn’t add that much to the cost of the thing. Maybe when they make a more powerful follow up, it will be a lower-cost, cut-down option, like the 2DS was to the 3DS.
  11. There was a Famicom (Japan NES) game from Namco called Star Luster that is a lot like Star Raiders. I think the genre was pretty well played out in the US by then, we never got it. Maybe it will show up on Nintendo Switch Online someday. Does anyone know how to reach Doug? It would be neat if he kept his code and the game could be finished. There are plenty of “alone against the stars” first person spaceship games like that from classic gaming. I think I will go play some Everspace now.
  12. I wouldn't expect Reicast to run well, but native ports to the hardware should work. Your phone can't play Crazy Taxi or Virtua Tennis?
  13. I wonder if Alan himself kept any of that stuff? He runs an interesting podcast about talking to scientists. I like him, he’s like a modern day Carl Sagan, working to help people communicate complex concepts in a simple way.
  14. Depends how heavily they front-load it, right? The company is funded by investors, grants, and preorders now. I know lots of mobile app developers who quit the biz because they couldn’t sell enough of their software despite having a potential market of billions of buyers.
  15. With someone taking time to do a quality port, you can run Xbox and PS2 era 3D games like Grand Theft Auto III or Knights of the Old Republic on this kind of mobile chipset, but the indie-style games we’ve seen so far would probably run fine on the systems you mention, yes. They’d also run fine in a web browser, just like the free stuff that kids like at https://iogames.space or https://www.coolmathgames.com My point is, power doesn’t really matter — the tablet-like Nintendo Switch has lots of power despite being “weak,” it all comes down to software and the talent of the developers. I like the mobile app stores because the wide open playing field gives you LOTS of chances to find something good.
  16. Ouya, FireTV, AppleTV, Nvidia Shield — all using mobile SOCs in a TV console form factor, wireless controllers, and a digital App Store. I don’t think “power” is the right unit of measurement. All modern chipsets have plenty of power to run fun video games. It’s all about the ecosystem nowadays. Amico could run any GameBoy Advance, Playstation and maybe Dreamcast game you’d throw at it, if you really want to compare it to old consoles.
  17. Nolan cashed out because he knew he didn’t have the business experience to take his scrappy startup to the big leagues. It’s a very different skill set to bring an idea forward vs grow it into a large multinational success and keep it there. I know Nolan’s hot-tub and marijuana culture would have made for a more fun place to work, but I don’t know if it would have been a financial success in the long run. Maybe he could have kept the Activision talent happy for longer so they could have made their innovative games under the Atari banner instead of striking out on their own. I think the 1984 crash would have happened with or without Nolan, because of all the other external factors like home computers and the overall same-ness if much of the expensive product on the market.
  18. 50-hour JRPGs are like this for me. I want to experience them, but they’re slowly paced and very repetitive. Recent “quality of life” improvements help a lot but they’re still a big time and attention investment. I still want to bash through Final Fantasy VII, but seeing that I’ve had like 25 years to do it, seems likely maybe I don’t want it badly enough to actually do it.
  19. The Nintendolife “article” was just verbatim cut and paste email answers from the company president, adding little analysis of its own. It didn’t refute anything substantial from the Ars Technica report. Where I come from, commercial speech intended to sell a service or product is called advertising. That’s not content, and it’s certainly not journalism.
  20. Sorry to hear this, we can tell that you loved her so very much. That is a neat tribute, you've been such a great supporter of this community. My sympathy goes out for you and your family.
  21. Congratulations on finishing the book, @UKMike! I could scarcely believe it when I saw a flurry of posts in this crazy old thread. I hope there are lots of original artifacts in there. It was fun to follow the exploits of this doomed project from the outside, so I can only imagine the nonsense that didn't make it into print. This is the best part from a buyer's/backer's perspective: I hope you hit your goals and I look forward to consuming this tome. 600 pages!
  22. All the best to you, CPUWIZ!
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