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Everything posted by snicklin

  1. It is great seeing the Fuji Speedway on the mens and womens cycling in the Olympics. I just want to be the commentator on the TV and say, "This speedway is famous for being in the Atari Pole Position arcade game". OK, I am a sad person... sorry for taking up your time.
  2. I lost what was going on in this thread a long time ago when the arguments started. Just trying to catch up, but what is left to do on this game @rensoup? It seems fine to me, though I haven't played it to completion.
  3. I started playing the 2014 game, not realising it was an old game and enjoyed it. Then I scrolled down and found the new version (good improvement in speed by the way) and then I enjoyed that too. Two lots of fun in one go! Thank you Bill! 230 is my best score (version 2). Edit: 344
  4. I always think that the best option is to ask for something switchable. For example, floaty or more realistic physics which is an option on the menu, with floaty being default, to keep tradionalists happy. If the authors don't want to do it or can't do it, I concede straight away, but I have asked.
  5. Jason was just mentioned on the new GB News channel. Odd to hear on online TV from here in Aus.
  6. NOSAUG , North of Scotland Atari User Group. Stuart Murray used to run it. He did a release with just the magazine, one with a diskette and another also which was cassette based. I regularly used to be the ONLY person that got the cassette version. All my cassettes stopped working years ago and got thrown out after being left in a garage too long.
  7. I have only just seen his post here (unless I was drunk before) and this was because I saw the news in the Daily Mail. https://www.dailymail.co.uk/news/article-9703421/UKs-longest-suffering-Covid-patient-49-tragically-dies-following-14-half-month-battle.html Terrible news indeed, but it was his decision which I respect. It was him that had to endure all that. I met him a couple of times at shows and regarding the comment of him being a gentle giant, this is absolutely true. He was also a very clever man. Programmer types usually are, but I as a fellow programmer was in awe of him. I enjoyed our time together. I even did a bit of playtesting for Callisto at the Wolverhampton show. He had a lot of good words for different people, those that I can remember off hand are @popmilo, @Mclaneinc and @STE'86 . All I can say is, thank you Jason, you have brought us all a lot of pleasure on our Atari's. You will be remembered well.
  8. This is really, really good. I wouldn't bother doing any more work with getting the FPS up, it is high as it is. I also wouldn't do any more to add extra colours, we can live without 32 colours on screen. If however this engine could have some very clever logic to allow players to walk through narrow tunnels easily without hitting the walls (unless they really want to), that would be amazing. Imagine it like those car driving games where you spend all your time hitting the kerb, rather than driving. If there was a small repulsion by walls (or kerbs) to make it harder to bump into walls, that would be great. How this is normally handled, I have no idea.
  9. I think that they retrofitted it back into the old film because a really good Atari game would make the film way cooler.
  10. Thank you so much! I looked around a lot, but as my search wasn't in Spanish, I didn't manage to find them
  11. And while I am here, does anyone have a list of level codes?
  12. Who's seen the Easter egg in AtariBlast! when you play for a long time? I don't want to post it here, in-case to spoil it for others, but you can PM me if you want to see a screenshot that I have.
  13. I just got it!! I thought that it was a real crash, before it started typing to me!! I won't spoil it by posting it here, but if anyone wants to see it, I have a screenshot. PM me.
  14. This sounds incredible. I have it similar with my daytime job programming, using a debugger with 4D that takes me through each line. Would it be difficult for someone to convert this to MADS? I have a level of debugging with Mads and Altirra but not from vsCode. I won't volunteer, too many projects on the go...!
  15. All replies have been good. Even seeing the use of a traditional build system, its good to see what assemblers and editors are in use. I sometimes think that we spend a lot of time here talking about general programming issues and do not talk enough about the programming environments that we are in/using. I see a good variety of systems in use already. Traditionally I have used bat scripts, sometimes Perl for my builds but want to spread my wings further with the power of Go (which is like a modern day 'C' to me). I like the idea of Atr processing. I have already written the headers for some Atr processing functions but have not filled the. in with code yet. Good to see others are doing this. I suspected the use of Python a lot. It seems a good language for text processing which is what a build system essentially is. One thing I intend to do is some processing of images, so it is good to see Popmilo extracting from images. I will probably do it also, but from Excel spreadsheets. Kaj de Vos, one thing I have been wondering about is caching. Do you download resources from the internet every time your build runs or do you do any form of checking to see if it is already there? Or do you have some updating flag mechanism to say whether to download or not? I like my builds to be quick and anything internet related will slow my build down.
  16. I have been learning Go (the language, not the game) a.k.a. Golang on and off for a little while now. Currently I am trying to build up a bit of a library of common functionality that I can reuse. One area I would like to apply this library towards is build systems. I was wondering, what do you use in your build systems? Does anyone have any fancy functionality like processing Excel or CSV files or pulling / updating internet urls or anything even more spectacular? (or interesting) I just want to see what tasks people do in their builds.... maybe I could code something similar for it to make it easier for everyone to use such functionality? Show off as much as you like.....
  17. This is a very clever concept, I like the idea. I think it is a lesson to all of us, whichever project that we work on, what can we offload to a PC to do and what should our 8-bits do? The magic is not getting the PC to do too much, that it no longer feels like an 8-bit computer. I think that you have found the right blend here. Looks a lot of fun by the way. Thanks to both of you. Eagerly awaiting it....
  18. My tip is to try an easy to use language like FastBasic for your basics, like displaying text etc. Then use a faster compiled language for the bits that need speed such as complex calculations.
  19. I was a kid in the UK and got a 65xe in the big Dixon's sale of 88 or so which my Dad bought me for Christmas. There was no way that I was buying a monitor as a child and my Dad couldn't justify spending all that extra money when I already had a perfectly decent TV (as he would see it). With the kids that I knew around that time, they all had their 8-bit computers plugged into TV's, except the Amstrad CPC users. What is the inherent problem with RF? Why is it so poor? Is it a standard that could produce decent output if there were decent cables? Or is there a quality problem that RF could never overcome?
  20. I may have misunderstood these devices, but it always seems like that they're only made for Americans. People in Europe were using RF cables back in the day as that was the output from our computers. I hadn't even heard of S-video until about 2000 or later.
  21. Why do none of these devices have RF in?
  22. Excellent! Sorry about the 11 Bytes though
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