smartkitten26
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Posts posted by smartkitten26
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I want to make something like my picture, Would it be possible?
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Any screenshots?
There are some on the manual page, but here's another.
I like this one because it demonstrates one of the things I was trying to do: get three interesting-looking sprites on the same line at one time (robot, tank, duck) without flickering. The tank is drawn using the ball sprite, which is resized and moved every third scanline. The poison arrows are done the same way.
Here's another example, with the robot, a chomper and a bonus item (key) all on the same scanline. This is from a room behind the pink door... there are a few more rooms that should look familiar behind that door.
--Will
Wow! Those are the most realistic 2600 sprites i've ever seen!
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10 CLS 20 Y=1 30 X=1 40 KEY$ = INKEY$ 60 IF KEY$ = "W" THEN Y=Y-1 70 IF KEY$ = "S" THEN Y=Y+1 80 IF KEY$ = "A" THEN X=X-1 90 IF KEY$ = "D" THEN X=X+1 100 SET (X,Y) 110 IF KEY$ = "F" THEN CLS 120 GOTO 40
WASD? You heathen! One of the nice things about that keyboard (before they broke it with the later M4 keyboards) was how nice it was to use the arrow keys with two hands in games, and your thumb on the spacebar. Let's see, left arrow is CHR$(
, right arrow is CHR$(9), down arrow is CHR$(10), and I think up arrow was probably CHR$(91), which was the remapped "^" in the original Model I chargen chip.I don't actually have a TRS-80 to test anything on, but this should work better?
10 CLS 20 Y=1 30 X=1 40 KEY$ = INKEY$ 60 IF KEY$ = CHR$(91) THEN Y=Y-1 70 IF KEY$ = CHR$(10) THEN Y=Y+1 80 IF KEY$ = CHR$( THEN X=X-1 90 IF KEY$ = CHR$(9) THEN X=X+1 100 SET (X,Y) 110 IF KEY$ = "F" THEN CLS 120 GOTO 40
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Try this link:
http://www.trs-80.co...guage/#Graphics
That manual says there are set and reset functions to turn a pixel on or off, and a point function to get the status of a pixel. Underneath, they will still be using the character graphics, but it looks like this hides it from you. (But of course, will not be as efficient for changing large areas).
Thanks for the link.
So something like this should let you draw?
10 CLS 20 Y=1 30 X=1 40 KEY$ = INKEY$ 60 IF KEY$ = "W" THEN Y=Y-1 70 IF KEY$ = "S" THEN Y=Y+1 80 IF KEY$ = "A" THEN X=X-1 90 IF KEY$ = "D" THEN X=X+1 100 SET (X,Y) 110 IF KEY$ = "F" THEN CLS 120 GOTO 40
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How do you do graphics on level II basic?
It's been a long time since I messed with a TRS-80, but they technically don't have graphics - text only.
However, they do have a set of 64 special text characters, and each is a unique combination of a 2x3 grid of blocks.
Since the text display was 64x16, using these special text characters, you could get a 128x48 "graphics" display out of it.
IMO, it looked kind of crappy.
That's what I meant, could you tell me what command is used? -
How did the TRS-80 do graphics?
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Are there any NES compilers/IDEs that let me program in basic?
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there are snes games that keep score?My thoughts exactly. There are barely enough score-driven NES games to necessitate having a HSC, nevermind SNES.
There are certainly games that "keep score", but the overwhelming majority of SNES games are action/adventure-style games. And sure, there are lots of arcade titles that keep score, but in most of them (SF II) the score is unimportant.
Then how 'bout when a game doesn't go by points, we go by who can get to the farthest level
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The sound when mario jumps
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It's not going to be an exact port, so things will remain a bit different. I've added a few more screens, but am having trouble figuring out why jumping on an enemy and then jumping from it reaches the same height as jumping off the ground. I'm also going to try and see if I can get it scrolling (it's like Pitfall right now.)
I know it's not going to be an exact port, but one of the biggest changes in SMB2 was the ability to walk backwards beyond the screen. -
Wow! That's amazing for an 8-bit game, it seemed like only SNES games looked like that. BTW, is that for the 8-bit computer or the 5200?
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I was playing and i noticed the door should be on the very right side of the screen,
Like this:
X=Door
___ ________ | | | | | | | | | X | -----------------------------
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I got about 101,00 points and got a game over at phase 19, how far can you get?
(im using the gameboy advance one, will this make my score lower?)
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The shapes of those computers look very similer, And the co-founder of apple did work at atari once, could the shape of the 400 of been inspired by the apple II??
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Nice job, I've played the original before.
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Definetly Cart, A disc strait from the manafactor will not work as good as a 20 year old cart!! Amazing, isn't it?
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Is it just because it's the "original" ?
Maybe I just wish I still had ours.
Gave that one to my cousin when I got a C= 64
But a friend of mine gave me his 4 switch when he got an Atari 800
And that one will have to do.
So.... yeah.
Well, I guess because it was the original Atari 2600, it had alot more switches, and because it had a nice 70's style.
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Project "M", Stage 1
in Atari 5200 / 8-bit Programming
Posted
I need help with the emulator, I used the same version you used, but everything I do results in a ROM image error, and it seems that it doesn't support your obx files! Can you give step-by-step instructions on getting it to run?