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glazball

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Posts posted by glazball

  1.  

    I've had the RGB mod installed for about a month now and played a lot of ROMs on it. The only two I've encountered issues with on the RGB input on XRGB-mini are Aquaventure and Warlords. I'm sure there are more ROMs with odd timings to be discovered, but it's definitely a minority. The XRGB-mini is much more robust at handling these ROMs with odd timings on s-video and composite so you can always use those inputs as a fallback.

    OK, that's reassuring! But darn, Warlords is probably my favorite 2600 game! I'd say it's definitely my favorite multiplayer game of all time! (Edit: collinp, I saw you confirmed Warlords does work via S-video, just not RGB. In a post above, jarreboum suspected the Mini would have problems with any source.)

     

    Good to know: have a backup output available like S-video or composite for the few games that won't work properly via 2600RGB. That might mean a Nintendo multi-out would be the best choice for installation. I wonder if that would look weird on the back of an Atari :)

     

    @stardust - that does indeed sound like a problem as well, thanks for letting us know. That seems like a big oversight. I'm inclined to just leave off the 2nd joystick button altogether.

  2.  

    It's super easy to fix if another problem game shows up. You'll just need something like a Harmony Cartridge to play the fixed version.

     

    That's what concerns me as I prefer to play from my original carts and am not really interested in a Harmony cart.

     

    I wonder if Tim tested the 2600RGB with the Framemeister. After all, it's pretty common with us retro gamers. And even if he did, surely he couldn't have tested every game so I wonder how many other carts won't work with the XRGB Mini.

  3. Bumping for interest. I'm very curious how the 2600RGB is working for those who have installed it.

     

    Am I understanding correctly that certain games aren't working perfectly via RGB (specifically the kings in Warlords are misplaced) and that S-video would be a better option in those cases?

     

    Also, Yurkie when are you rolling our your 2600RGB mod service??

  4. Emehr - I believe the RVGS will have it's own identity, but can also take on the "identity" of a classic console if the devs wants (ie, Atari 2600 game plus the 2600 HDL on the RVGS cart).

     

    Tunamelt (and others) - We don't know a price yet! We have an idea, but nothing confirmed. Even if it is in the $300 - 400 range (which is a hard pill to swallow), I'm reading about others who have paid $500 for the Analogue NT, with no regrets, which is laughable to me. Even more for consolized MVSes.

     

    I think our skepticism is healthy. Until we have some hard facts, I for one still remain optimistic.

  5. In an interview I listened to this weekend (I believe it was linked earlier in this thread), Mike says that for the KS, he wants to have a working prototype so that everyone can see it powered on. Will that still happen? Do you have something tangible to demonstrate proof of concept?

     

    If not, I hope the team will consider pushing back the KS until ready. I'm willing to support the RVGS but don't have the luxury of throwing away hundreds of dollars on a leap of faith.

  6. A video game console that plays carts - of course I'm interested! However, I won't vote because none of us know enough about it yet to determine it's awesomeness. Will I be buying one? Most likely.

     

    For someone like me who refuses to buy games digitally*, this console is perfect. I know I am missing some great games by boycotting downloadable games, and the RVGS could be the perfect outlet for devs to put their game on a physical cart so "geezers" like me can play them whenever the hell we want (now or 30 years from now).

     

    *I did buy Pac-Man Championship Edition DX because shit, I couldn't help it. It's awesome!

  7. Up until basically today, there was little or no mention of adapters (which I have no problem with) I have a problem with that announcement seems to have replaced the big selling feature for developers that caught my attention, The HDL on cart with the game, and copping out to say "just put it on the native system's cart and ask your buyers to buy our adapter"

     

    Which also says to me: "make your own games, don't ask us to produce VGS style cart and box runs on demand in California like we said we would."

    I'd love for the VGS team to prove me wrong.

     

    I never got that impression. I think publishing your games as RVGS carts is always an option, but just wanted to let developers who want to produce their own carts that they will be supported with the adapter.

  8. Using classic controllers, for better or worse, is another reason I will always prefer to play my carts on original hardware. Even if the RVGS is without a doubt going to release these cart adapters, ok fine, perhaps it's just not for me - but that should be something to deal with down the line, AFTER the console is out there. Right now, they should be focusing on creating something new, with RVGS carts being the draw. Strike that, focus on showing us a working prototype!

  9. This is correct. Now that we've introduced the cart adapters that will negate the need to port any "Legacy" system's new(er) games to our carts. We'll update the FAQ.

     

     

     

     

    Well I thought that was the whole point? The idea of cart adapters really bugs me. I'm 99% ready to back the RVGS, but not if the team is trying to make it backwards compatible with every "legacy" console. I can already play those on cart! And what about something like AES, or even MVS, which have giant carts? How will an adaptor work with those? (And will it give my Kizuna Encounter insertion marks? jk!)

  10.  

    I would even collect them, if this system dose well you NEED to make "limited edition" adapters for less known systems like US sega master system AND Japan sega sg-1000 / mark iii systems and sega card catcher too, again "limited edition" after "if" your system makes it. You could build a market on that too. I don't think I will use them but i will buy them, if your system dose well I would be more into that then system colors unless you make a wood grain color version system.

     

    Wait, what? You don't even want to use them but you're ready to collect them if they are limited edition? A) That's ridiculous and B) I thought the whole purpose of the RVGS was to make retro games more accessible?

     

    I'm actually less interested in cartridge adaptors because, as we all know, being the retro gamers we are, we can play our carts already! I don't need to play $150 or $300 for that privilege. The focus should be on NEW material.

    • Like 1
  11. Is there a standard Avery label number one should be using for these labels?

     

    I used onlinelabels.com when creating these. I couldn't find any by Avery that were the right size. Check the first post in this thread for all the numbers and info.

  12. Great work collinp! That channel select is the perfect spot for a palette switch! From the pics darcagn posted, it would seem that some palettes are better for some games than others. Still hoping to hear more info on that because my preference would be to leave out the palette switch entirely if possible. However, I have no problem with it in the channel select spot, looks natural!

     

    Mind posting a pic of the rear of your system? I'm eager to know if installation, including audio, can be done with a single 8-pin mini DIN. If so, is it just a question of having better shielded cables?

  13. I'm pretty excited about the Retro VGS. However, price will be a major consideration. Also, I think he has already made a few missteps - specifically, using the Jaguar console and cart molds. Don't get me wrong, I like the Jaguar but there is room for improvement. But to "keep costs down" he won't be adding a dust cover for the cart slot or improving the cart handle (which does not take an end label well at all). Of course that would be ok, except he is doing a Kickstarter to raise money. Well, if you're going to ask for money before even having something ready, you should be willing to make it the best you can.

     

    Another concern of mine is that every potential developer is going to do a Kickstarter for every game. I'm happy as hell to see a return to cartridges, but I'd also like to see a return to the attitude of "we made this game and put it out there and hope that you'll buy it because it's good."

  14. Hi everyone. I'm looking for US manuals to complete several of my games, listed below.  If you happen to have any, let me know and I'll pay a fair price for them + shipping.  Looking for US manuals only.  Thanks for any help!

    US Sega Master System manuals
    • Fantasy Zone

     

    US PS3 manuals

    • R.U.S.E.

     

    US Wii manuals

    • Academy of Champions Soccer

     

    US Neo Geo AES manuals

    • Cyber-Lip
    • Samurai Shodown
    • Spinmaster

     

    US Emerson Arcadia 2001

    • Red Clash (box & manual)
    • Spiders (box & manual)
  15. Anything can happen. With DRM and digital downloads, other people control you and your "collection".

     

    Exactly! Which is why I simply just don't buy digital games at all. I know I've missed out on some good games because of my self-imposed boycott, but sorry - put it on a disc or physical format, and you'll have my money.

    • Like 3
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