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Everything posted by davidcalgary29
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Or 8K initially.
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Wow! But is the release title going to be Ultravore or Ultra Vortex?
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Krazy Ace has a terrible reputation because of its semi-broken controls (and the fact that it only has 8 holes), but...it's actually kind of fun in short spurts. I play it more than any of Telegames' other releases, for whatever that's worth.
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How about packaging it with a new-style box with a "lost missions" sticker on it?
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ATARI FAN #1 in English is here !!!
davidcalgary29 replied to Kroll's topic in Atari 8-Bit Computers
Excellent. I'm looking forward to subscribing! -
"And now, ladies and gentlemen, our most treasured possession...". Oh wait, that's Centipede. Probably because they only have one 2600 game and they didn't want to keep it behind the counter like porn (translation: E.T.).
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Lynx Prototypes Found: Rolling Thunder, GeoDuel, Vindicators, MORE
davidcalgary29 replied to MacRorie's topic in Atari Lynx
Dirty Larry: The Nude Years. Just noticed that DD is different from Double Dragon. Another mystery! -
Lynx Prototypes Found: Rolling Thunder, GeoDuel, Vindicators, MORE
davidcalgary29 replied to MacRorie's topic in Atari Lynx
Thanks, Marlin!!! This is incredible. Fingers crossed that Vindicators is playable! Also: what the hell are Norton, Cop, Friendly, Fullcolour, Jet, Quest, and Twinpack Twopack? I've also never seen mention of The Wolfman on any release list...I wonder if this was meant to be just a demo or a standalone game? -
No; I only play it in those two modes.
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Sure...for some applications. The computer camp that I attended in 1982 and 1983 was part of a regional college that utilized VAX minis. There was a rank of VIC-20s (and later, C64s) for the kids, but I didn't bother with those. People forget how balky, unreliable, and EXPENSIVE connectivity was in the early '80s and programs, like e-mail and the PLATO programs ("Moria" received heavy play), that relied upon it didn't run well on home computers (or was just prohibitvely expensive to use). Minis didn't have this problem. BBSing was too expensive for me until about 1987, the cost of using CompuServe was always prohibitive, and you could just forget about long-distance calling until well into the late '90s. And this was in Canada's biggest market! No, I can see why minis stuck around for awhile.
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The #1 choice is a stretch by any definition of the topic. Even in 1989, when I proudly bought my first AT clone, PC gaming was just awful. I bought in (a very bad idea) because I was tired of hunting around for odd titles for niche (ie. Atari) systems, and wanted to simply walk into a store, buy a game, and play it. Ha! What little did I know at the time... And is the suggestion that gamers and programmers were inspired by DOS 1.0 and CP/M in 1981? Exactly how many games in the early '80s were coded for DOS and then ported for other systems? Did even Infocom do this with its Z-interpreter?
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1088XEL? 1400XL bare board? Cartridge slot(s) filled with Play Doh and/or crazy glue? A Ben Heck creation and/or other Frankenputer? Pics, please.
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Game design choices that completely ruin the game?
davidcalgary29 replied to Razzie.P's topic in Modern Console Discussion
Pointless button presses not required for fighting/action sequences. The Last of Us II has these awful, shitty sequences where Ellie needs to move...stuff...for some purpose, even though it bores the shit out of me and certainly does not enhance "gaming pleasure". I'm getting to the point (admittedly within the first two hours of gameplay) where I want a mod to turn Ellie into a Clicker. -
It might be a long shot, but it sounds like you`re talking about Flip & Flop.
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The only game that I'd consider to be "great" on that list is Astrobot. It's one of the best games I've played on any system, ever.
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I've just gone and bought my first Jaguar from ebay
davidcalgary29 replied to Ross PK's topic in Atari Jaguar
Well, pull the trigger only if you can get a cheap unit AND the GameDrive AND you don't have any of the games on other systems AND you'll use the system. 1. T2K 2. BattleMorph 3. Rayman 4. Doom 5. Wolfenstein 3D 6. Raiden 7. Painter 8. Rebooteroids 9. Iron Soldier/II 10. Battlesphere There are a couple of other games that could slip into the last two spots as well. And, of course, you won't be able to get .ROMs for the homebrews. -
Infocom games were not considered to be video games by a lot of critics, and I think that this made them an acceptable form of entertainment to those who wouldn't dream of stepping into an arcade. This snobbery was even true of the Atari-specific rags, but I suppose that this is fair enough, given that none of the articles were written by (and for) the five-to-eighteen demographic. Adults weren't supposed to be playing games on their computers; they were Serious Business Tools. If you wanted to play games, you were supposed to sneak a round of Pitfall! on the kids' 2600 when no one else was looking. You're certainly going to limit your market if you require a certain degree of literacy (and/or facility to read written English) in order to play, and to require your players to have a familiarity with canonical sci-fi/fantasy literary works in order to get the greatest pleasure from them. I was a pretty literate kid, but I'd certainly never read Lord of the Rings (any) before I played Zork. You'd think that Infocom would have offered its games in French, German, or Spanish in order to tap into the international market.
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Ian Chadwick told me that Infocom's CES parties were legendary for their extravagance. Sounds like it would have been an amazing experience. Everyone seems to agree that Cornerstone went a long way to destroying Infocom. I'm not sure that we can place the fault squarely at the feet of bored gamers who were ready for an immersive graphic experience, because Infocom's text games already were marketed contemporaneously with rudimentary graphic adventures (if not of the point-and-click variety) and straight-up video games. Infocom offered a unique product both in software and packaging, and it was still finding a market when the company was taken over by Activision. I recall reading a number of reviews in which Infocom's adherence to text was praised, not scorned, and it seems likely that this fanbase was drawn specifically to this type of entertainment. I think it's likely that when Infocom failed, a portion of that fanbase simply withdrew from the market and didn't simply become avid arcade or graphic adventure enthusiasts. Infocom was really the only software house that I used to see being sold in bookstores, and someone must have been buying it there.
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Astrobot. Definitely Astrobot. Yes, it's a game, and yes, you do have to be active, but it's just so darned delightful that it's impossible to dislike, and it's a visual wonder. Moss is equally beautiful and more tranquil.
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The Xbox was the first console (aside from the Lynx, if you can call it a "console", and the XEGS, which...same thing) that I bought. I sort of liked it until my unit died before its third year in my house. And before I bought a Dreamcast, and realized that I had already missed Peak Gaming from 1999-2005. I was equally meh on the 360, for what that's worth.
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Nice! My red touch-tone is now set up in the living room where it freaks out the kids every time it rings. I couldn't use it at work (its intended purpose), though. It got lots of admiring looks from colleagues, but I discovered that the modular phone jacks were disconnected last year. It's all VOIP calling now.
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How dare you!!! Shopping at a Tomato convenience store is a life-altering experience. Wait -- why is this question even being asked? The Dreamcast has bad games? Nothing will ever replace my burning love of the Lynx, but this is close. I mean, Typing of the Dead...Seaman...Jet Grind Radio...D2 (northern Canada represent!)...Crazy Taxi...mind blown.
