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Kernal

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Everything posted by Kernal

  1. K9 scene 1 - test animation for daleks of skaro k9a.xex dalekfly3.xex k9b.xex k9c.xex k9d.xex k9e.xex
  2. fixed atari logo atari3.xex atari4.xex atari2.xex
  3. atari logo (broken use reply below for fixed anims ataric1.xex ataric2.xex ataric3.xex ataric4.xex
  4. Heres a new thread to put new tip animations to! Submit at your pleasure. Heres my New Animations ive done, using Cinema 4d to TIP ufo 1.xex dalek6.xex dalek3.xex dalek7.xex
  5. no i want to write a basic or ml program that loads the xex and then when the xex finishes drops back control to the basic or ml program.. i wonder if theres a way to make the xex not loop?
  6. what palette might make these brighter they are really dark.
  7. heres some more tests Cinema 4d (output 8bit jpeg) -> Ant renamer -> tipconv (jakub15.act) -> TipAnm (4 part animation framed 1-30, 30-45,.45-60, 60-70) dalek4.xex dalek5.xex dalek6.xex dalek7.xex
  8. Also i am exporting them as 8bit 160x100 jpegs... should i use PNG or BMP for better results? Also with the vbxe question above.. how would i integrate these into a basic program... such as load one of these as the intro to a game and then user hits the space bar to continue on to the main menu....
  9. dalek1.xex dalek2.xex dalek3.xex THANK YOU!!! Heres some test animations i did from cinema4d > TipConv > Tipanimator.. exported as jpeg, ran jakub15.bat to rename and output as *.tip then ran tip animator its a little dark.. any tips on how to get it lighter and more colors to the palettes.. also im going to be making a vbxe version (may in fact be the main version with a non vbxe version also being made.... ) is there a vbxe palette option? so we can use the expanded colour selection available with vbxe?
  10. thank you, ill give u a thank you in the liner notes and source code
  11. i will be releasing pc, mac and linux builds of mission to the unknown tonight.. I will also be editing the original post to include the test animations and a clearer outline of what i want to achieve with this and what help i need from people here on the forums...
  12. heres two more test animations.. a litle dark gotta fiddle with the palettes dalek2.xex dalek3.xex
  13. Heres two more dalek2.xex dalek3.xex
  14. now how would i incorporate these animations into say either a basic program or asm... how would i get these animations to load and then after pressing a key to start go on to the game...
  15. got tipconv.. heres the first xex test aNImation 23 frames dalek1.xex
  16. this is just a 23 frame test.. ill be working on more and better animations tonight.. this was just the first test
  17. heres the first test animation for the daleks of skaro.. dalek1.xex
  18. yes can u show us how and what we need to build our now wirless setup??
  19. Does any one have a copy of this.. im making the intro animations for daleks of skaro.. and im out puting them from cinema4d to 8 bit bmp's and i need this to convert them to tip format for tip animator to render them.
  20. Posted Today, 10:57 AM Yes and i got stalled for a little while i was working more on the pc side.. and now that i finally got my atari with VBXE installed i want to start developing the atari vbxe version also a version for non vbxe machines... so if anyone wants to help im very excited to get working on it.. one of the first things i need is the doctor who theme in mod format.. does someone want to start working on that.. and it will be used in the title screen and animations which is what im working on today.. and this why i need tipconv.jar.. im making the 8 BIT Animation frames in cinema4d and outputing them as 8 bit bmps and then i want to use tipconv to make animations for the 8 bit out of them.. and these will be integrated into the game. which we will get to that bridge hopefully sooner then later. Does anyone have a copy of tipconv.jar.. i need it to start making the animations for daleks of skaro.... Much thanks 0-=Rick=-0
  21. So basically what i want to achieve, is a 3d like space where you can fly around and shoot down daleks before the daleks shoot you down, also want to add space stations and planets.. and we will get more into that as the plotline fleshes out.. ill need help with graphics and programming... so whomever wants to help out on this project.. please post in here.. and any ideas.... take a look at the pc version of the game in the O.P. and lets start working from there.. i have already begun working on the intro animations... and starting to expiriment with creating a 3d starfield such as with star raiders.. and then we need to figure out how to place sprintes in this 3d starfield.. and planets and space stations.. and start working on the code of the player collisions etc. etc.
  22. this is wonderful!!! how did he do it!!!! I need something like this since my room is filled with wires!!!
  23. Does anyone have a copy of tipconv.jar.. i need it to start making the animations for daleks of skaro.... Much thanks 0-=Rick=-0
  24. ok cool thank you!!! Ill let you know by early next week what route im gonna take...
  25. So for the last couple of years ive been working on a multi-system game based on daleks shooting you out of space called mission to the unknown http://sourceforge.com/projects/missiontotheunk(use build 13 for the best version to date, builds 14 and 15 have some unsolved bugs.. 13 is the most stable to date.) What i want to do is make an atari 8 bit version for vbxe equiped machines.. the original mission to the unknown was made in unity.. and i want to do a simular styled game for the atari.. be it top down or 3d perspective like this.. Positions needed to be filled or things i need help with from people here in the forums; (if you would like to help please message on here or email me directly on here. POSITIONS TO BE FILLED: -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plot/gameplay development (to help develop concepts for the plot and gameplay) Assistant Programmer (please have experience coding for atari 8bits) Graphics Editor and coder (help develop the engine needed to create a 3d starfield and objects (sprites) in this 3d starfield and help program player missle/player collisions Music Director (doctor who theme, music for while the game is playing.. tracker experience and integrating it into the source code preferred) Beta Testing /Quality Assurance (to help test the game.) Marketing/Advertising (to help spread the word of the game in other forums, website and on irc, and the media) also i have another game called ghosts of quabbin i would like to make an atari version of..http://sourceforge.com/projects/ghostsofquabbin but lets get the ball rolling on this dalek1.xex dalek2.xex dalek3.xex
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