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pavros

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Everything posted by pavros

  1. pavros

    IK+

    Well, that would be nice, but I'm not sure if we can keep original name in commercial version.
  2. pavros

    IK+

    What is still missing in the game: - referee's verdict - table of scores - pause mode - round with deflecting balls
  3. pavros

    IK+

    I would like to present another build of IK+ (0270). The official project page will be updated only in new year but a xex is already prepared so I've decided to publish it yet before Christmas. Enjoy! The release note: 1. Added sound track. 2. Slightly modified keyboard handler. Functions of keys: - Background screen: N - Toggles night/day mode. Replaces changing sky and water color schemes which are in C64 version. R - Change ripples (sun reflections) color scheme. Slightly different then in C64 version. W - Change waves behaviour (4 possible algorithms). Exactly like in C64 version. Q - Turns spiders animation on. Off by default. After pressing Q the next animal is always a spider. E - Sets short time period between background animals. Default time period is longer. Switch not available in C64 version. - Sound: S - Toggles sound effects on/off. T - Toggles sound track on/off. V - Toggles high/low volume of sound track. - Other: D - Fires falling trousers. Space - Pause. No way out of this state yet! If key is pressed together with Control then corresponding switch is being turned off or set to default value. Gameplay did not change. Press START to continue fight when it stops. Continuation possible up to 20000 points. ikp_0270.zip
  4. Wow! Now it looks terribly excellent. If the color of a borders of status areas changed from level to level instead of background then it would be much better, I think.
  5. I'm not sure if we get each other correctly. What do you mean by paper colour? Is it "logical" background or just colbak ($D01A) colour?
  6. Hi Jose, Nice job with the screens so far! However I have one question. Why can't right and bottom status area as well as screen border use PF0-Black as a "background"?
  7. PMG DMA is only active during 240 lines of standard display. Standard display starts at line 8. First visible byte of PMG data is loaded from 'object address' + 8 and the last from 'object address' + 247.
  8. Rybags, So you say X=8, Y=8, right? Yes, I'm utilising 240-line bug. Not only for ruler but also for detecting if it is emulator or real machine in the beginning. It's done by checking collisions of PMG objects outside of standard 240-line area. No NMI is messing ruler up. I'm just not refreshing PMG data registers in 12 VBLANK lines. Initially I didn't intend to display anything here assuming that GTIA can't display during VBLAN. Then I discovered that GTIA displays content in each of 312 lines, but was too lazy to extend the ruler. :-)
  9. I would like to ask you to measure number of screen lines visible above and below standard 240-lines area on real TV-set. My goal is to determine the number of lines visible to all (or most) of us and for which it makes sense to display anything there. To allow you to measure it easily I've created a program called Screen Height Meter wich displays sort of ruler on the screen. Initially it'a aligned to ANTIC line numbers, but you can move it using arrows to position 0 point in right place for measurement. If you can help then please give results as X=? for number of lines above standard 240 and Y=? respectively for number of lines below. If you use (S)VIDEO->VGA converter then your results are still interesting. I've proved that GTIA can display some content in each of 312 lines so even in VSYNC lines. The question is how many lines can real TV-sets display. Below is a picture of Atari frame split into particular areas. Here is a short manual for the program: arrows - move ruler vertically and horizontally A - aligns ruler to ANTIC line numbers B - toggles display during VBLANK C - changes color scheme S - toggles vsync signal on/off Esc - quits to DOS The program detects if it is run on emulator and informs that it is only useful on real computers. It works only with PAL computers. Here is the program: SHMETER.zip
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