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tep392

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Everything posted by tep392

  1. Cool - closer to my birthday. No biggie for me because there aren't any announce dates (that I've seen) for games that will be playable on it when it arrives. My only hope is that it physically arrives before Christmas. I think Donkey Pokey Kong is ready, though I'd like to spend some time playing in hardware to make sure there aren't any lingering bugs. I hope to have a working cart in the next week or two. Anyone interested in helping to play test in emulation, please see my post in 7800 Hacks for the a78 file. The only thing missing at this point is a label. I'm no artist, so hopefully someone in the forums can help out and put together a new label.
  2. Thank you for the compliment. It's really appreciated. Maybe someday I'll get to actually play it in hardware. I think I can make it work on a Pokey cart with a 7402 and some major re-wiring. I'll give it a shot in the next week or two. Perry
  3. If you have an sio2pc or sio2usb adapter to connect your Atari to a PC, then you can program the cart in machine. I went the USB programmer route and have no regrets. If I get tired of the games on the cart, I can select new ones and reprogram it. I wouldn't buy a flash cart without having some means to reprogram it. Kjmann is charging you for the service of programming the cart. That's good for some people, but if you think you might buy more than one flash cart then it would be cheaper to get your own usb programmer. It's really very easy to use. One programmer plus an 8mbit cart is just $10 more than what kjmann is charging. You'll have to find the programs and load them on your own, but Atarimax has some links to help you out with that. They also have a lot of user generated images in their forum. Atarimania is another good source for rom and disk images.
  4. Or this. edit: The P looks too much like a D.
  5. Krazy Kong is awesome! Wasn't there a knock off or hack called Crazy Kong? There was a Crazy Kong arcade game that was virtually the same as Donkey Kong. I'm thinking it might be an appropriate name since this hack is just as un-official.
  6. So should this still be called Donkey Kong? It would probably be safer to rename it to avoid drawing attention. Maybe Stubborn Ape or Crazy Kong? Suggestions?
  7. A7800x is based on the mess a7800 emulation and as was pointed out earlier it does not work under mess. Is it because it's accessing the POKEY at a non-standard address instead of like a real POKEY cart? Your close. I write to the standard address for the pokey. The problem is that the 48k cart wasn't designed for the pokey and they have overlaping address spaces. In prosystem 1.3, any reads from that address space come from the ROM, not the pokey. It's possible that MESS emulates the pokey more accurately so when the program reads from that address space, it's reading the pokey and not the program data that's stored there. It's the inaccuracy in Prosystem that allows my hack to work correctly. I also write to the XBOARD location of the pokey chip, which allows it to work on real hardware. But this shoudn't cause any problem with the emulators. Perry
  8. Here's an update. I've corrected the issue with Mario not getting to the top of the girder before the tune starts at the end of level's 1 and 2. I also adjusted the tempo of the tune at the end of level 3 to match with the arcade version. I had to speed it up because the animation was finishing too fast and I didn't know how to slow it down. Spent some time digging through the code and figure out how to modify the animation speed. Now everything is in sync. Regards, Perry dk7800_pokey.zip
  9. If there are no plans to release any other versions with a pokey on the cart, the game could easily be bumped up to 48K since the additional cost (27512 vs 27256) is virtually 0. --Ken That's good to know. The 48k carts I've seen use two chips, 16K+32K. Thanks. Perry
  10. Great label Pac-man Prime! There's one thing I need to point out about my pokey edition that I don't believe has been discussed in the PMC-Pokey thread. I had to remove the original TIA generated sounds to make space for the POKEY code. So if the game is burned to a non-Pokey cart, it will only work with the XM. Without the XM, there will be no sound, so this would technically be an "XM required" game. I could throw the TIA code back in so it would work with or without the XM, but it would bump the ROM requirement from 32k to 48k. I'm not sure what that would mean in terms of cartidge cost or parts availability. There needs to be some discussion on how this will be released and if needed, I could add the TIA stuff back in. Perry
  11. I really like this collection. There is a bug fix on this page, along with some background info from the developer. http://www.vavasour.ca/jeff/games.html#atari80
  12. Bump Auction ends tonight. Thanks for looking. Perry
  13. Thanks! I did create the music after the rivet screen but I can't take credit for the rest of it sounding any better. Might just be a difference between the various emulators. The notes, sustain, decay, etc. are identical. I also tweaked Kongs grunt a little bit and made his stomp audible. It's nice having 4 sound channels to work with.
  14. Check out the 7800 hacks forum. Perry If the Pac-Man and Donkey Kong POKEY versions get made into carts, I'm gonna get them for sure. Though wouldn't it be possible to make an almost exact port of the Arcade versions given the new Yamaha synth chip and the extra RAM? I was under the impression that OpCode/Eduardo, the colecovision homebrewer, was already working on a full-boat DK 7800 rewrite for the 7800XM with all 4 levels, arcade exact graphics, and sound. Kind of a bummer if that's not the case. I thought his was for the ColecoVision and the Super Game Module... http://opcodegames.com/?cat=5 and when the XM was announced, he said he was going to be working on it for the 7800. Looking at Eduardo's blog, it seems that he is actively working on the ColecoVision version. I havn't seen anything from him on the 7800 other than the implication he made a while back that it could be done. I'm speculating that everything that went down with his ROM's getting sold a few months back might have affected his priorities.
  15. Check out the 7800 hacks forum. Perry If the Pac-Man and Donkey Kong POKEY versions get made into carts, I'm gonna get them for sure. Though wouldn't it be possible to make an almost exact port of the Arcade versions given the new Yamaha synth chip and the extra RAM? That's is a possibility and I have been reading up on how this ym2151 works, but unfortunately, I don't yet have an XM to play around with. I'm not going to promise anything, but I'm more likely to update PMC than DK. I just don't see the point of making arcade perfect sound for DK when it's missing a level. We can only hope that Eduardo will come through for us on that game some day.
  16. The file currently available for download won't work with a CC2. You'd need a bin file for that. This is emulator only. I'll post a binary later for those that have a CC2 and XBOARD mod. Don't have time to do it now. If someone else know how to strip the a78 header and want's to post it, feel free.
  17. Thanks for the compliment. I found it unplayable with the old sound effects and music. It just grated on my nerves. I'll see if I can figure out why Mario doesn't make it to the top of the platform. Thanks for pointing that out.
  18. Well maybe not a surprise. I finished working on this a few weeks ago and thought it was time to put it out and let people play test it. To be honest, I haven't been able to spend much time playing it, so it might have some undiscovered bugs. Hopefully not. One caveat though. I haven't made any changes to the graphics or game play and don't intend to. I'm sure some will be disappointed, but there is still no 4th level. It just isn't practical to do without any documented source code. You will probably recognize the sounds if you've spent any time playing the 400/800 version. I haven't modified any of the sounds, so I'm sure there are some differences from the arcade version. Let me know if anything is glaringly off and I'll see what I can do. One thing I have to point out is that this is only playable in emulation or on an XBOARD modded machine or on the Expansion Module. It won't work on a pokey cart because the Pokey mapping overlaps the code. I've only tested on Prosystem13, so I'm not sure if it will work on the other emulators. Let me know what you think. Regards, Perry EDIT: I've added the latest version which has some improvements (I hope) to the walking sound dk7800_pokey.a78 and a video. I appologize in advance for the poor video quality.
  19. Who are "they"? You could run this on an Atarimax 1Mb flash cart if you want to play on one of the 8-bit computers. AtariAge are "they"! But I want to make a REPRODUCTION, not put it on a USB powered cartridge! How can you reproduce a cartidge that was never produced?
  20. Who are "they"? You could run this on an Atarimax 1Mb flash cart if you want to play on one of the 8-bit computers.
  21. Groovybee gave some great advice. If you have limited programming experience, you'll be much more likely to suceed if you start with a high level language first. Focus your efforts on the game design, learning how graphics modes work and structuring your code. Improvements in speed, via assembly language, will come with time. There's a chance that if you start out in assembly, you'll get buried in the nitty gritty details, become discouraged and quit. A also second Ransom's recommendation of De Re Atari. I bought a copy on Ebay and it was worth every penny.
  22. They pulled some of mine for the same reason as well. Yet they allow hundreds of others, even when you report them, to remain. It confuses me as to how they are 'picking and choosing' certain items. I think my account has been 'flagged or ear-marked' lol I hate ebay so much! It does seem like pick and chose the auctions that get removed. Maybe it has something to do with how much revenue the seller generates. Here's a quote from the message Ebay sent me: "Please be assured that your listings have not been targeted in any way. We review all listings that are reported to us by eBay members or Verified Rights Owner (VeRO) program participants. " Looks like someone might have reported me. Hope it wan't an Atariage member, as that would be very low.
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