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Everything posted by tep392
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I have one of those, but I'm not sacrificing it for anything.
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You could pick up "Atari 80 classic games in one!" for PC and play a bunch of classics in emulation on your computer or you could pick up an Atari Flashback off ebay or your local Target, Best Buy or whatever and play on your Television. All totally legal.
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I just purchased a BB off ebay, so I'll be ready when this gem becomes available.
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MaxFlash Cartridge Studio converts ROMs to XEX?
tep392 replied to JAC!'s topic in Atari 8-Bit Computers
Cool! I didn't know it was updated. -
You might be able to get a mini-speedy from this guy. http://atariage.com/forums/topic/277204-some-new-not-really-hardware-made-by-tfhh/?do=findComment&comment=3997433
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I'm totally in for a CIB with the retro brown cart.
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Love the pics! That's a nice piece of Atari history there.
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And we use the .bin, not the .a78 with header.
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DKPK has rom at $4000 but works on the Mateos. The Mateos cart does a hack of reads enabling the ROM and writes enabling the POKEY. This was how Prosystem emulator managed to have POKEY sound with both BBCQ and DKPK.
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The Mateos POKEY support is at $4000. It reads from Flash ROM at $4000 but writes goto POKEY. BBCQ should work if it's built for POKEY at $4000. I think the source code has the option to use $450 or $4000.
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I loved mine before I broke it. Sadly, I made the careless mistake of plugging the programmer into the wrong end and fried my cart. That's something to be very careful about if you have one of these. I found that putting it in a cart shell was necessary because it would shake and cause the game to crash if the console got bumped. You have to cut open the end of the cart but it's pretty easy if you have a Dremel. With the Cuttlecart2 being unobtainium and the Concerto having no line of site to completion, it's a great option and very reasonably priced. I've used mine to put all the pokey homebrew games on a single cart. BBCQ, DKPK, Froggy, Beef Drop, Pac-man Collection, Pac-man 320 and Ms. Pac-man 320 make for a great POKEY multi-cart. TEP392
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For a 32k cart you need a 74HCT00 in the 14 pin location labeled "No", Normal. You can use a 64k or 32k EPROM in the 28pin Lg/No position. Put 0.1uf caps in C2 and C3.
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Your best bet is to PM Bryan directly if you need help with his boards. I still have my PM to him from when I built Pac-man Arcade using his boards. He was very helpful.
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Just a quick update. We haven't yet figured out the reason for the BIOS not booting properly. Mark has a board to test and I have one in the mail, so hopefully we can get it figured out soon and get this moving again.
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The atarimax carts are flash memory based multicarts that have been around for a while. They come in 1mb and 8mb versions. Your ultimate cart is compatible with the rom images used by the atarimax cart. None of these carts add ram to your machine. They look like rom carts to the computer. What you need to do is goto the atariblast thread and grab the atarimax version of the game. The version you have tried is intended to be loaded like a file into a machine with expanded ram. It was released like that for people who dont have a multicart.
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They closed down back in the late 80's I think.
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It's not gaming related but I'm excited and wanted to share. I found this at my church's rummage sale for $1. It's the first digital watch that I purchased back in high school. I bought one of these from the McDade's Catalog Showroom in Carol Stream, IL in 1981. Now I just need to buy a battery and see if it works. Edit: One of the LCD segments wasn't working and the buttons were flaky, but after disassembly and cleaning all the copper pads, the LCD and buttons are fully functional.
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Does anybody else rock a CRT?
tep392 replied to DustyCartridges's topic in Classic Console Discussion
That's what I rocked with my 400 computer BITD. Had to take it to the basement for color gaming sessions. -
Thanks for asking. I would help but I barely have enough free time to keep progressing on my Donkey Kong II project. I'm also moving in a few months and that is going to kill my free time. It sounds very similar to Pac-man, so maybe just needs tweaking of my existing sound code. If someone else want's to take my code and build off it, they're more than welcome. I could spare some time coaching someone on how it works, if that helps.
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This poll will come in handy when my wife complains about how much Atari stuff I have in my modest collection. I'll just read her some of the stats to show her how good she has it.
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Billy Mitchell TG Banned, Scores Removed
tep392 replied to VectorGamer's topic in Arcade and Pinball
I'm not suggesting it should have been changed. It's just the programmer in me thinking about possible fixes. -
Billy Mitchell TG Banned, Scores Removed
tep392 replied to VectorGamer's topic in Arcade and Pinball
Another option would be to add add an additional check to the collision code, that checks for the very specific condition of Pac and Monster swapping positons, which should only happen if they pass thru each other. Would require saving the previous positons but could be coded efficiently. -
Billy Mitchell TG Banned, Scores Removed
tep392 replied to VectorGamer's topic in Arcade and Pinball
Any change in collision detection would by definition impact gameplay.
