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Posts posted by disjaukifa
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4 minutes ago, save2600 said:Glad to see you back Grant! 👍
It's a relief to be back honestly, I haven't played in years, I don't even know where my 2600 is but I'm looking forward to playing again. I've missed it!
Thanks
Grant
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Just now, crazykong said:Refund Received! Thank you Grant
Crazykong
Absolutely, I will reach out in the next week to everyone else and issues refunds. Please know this was not malicious, my personal life went into a 4 year downward spiral and I'm just finally getting back on my feet. No excuses, I just want to make all of this right.
Thanks
Grant
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I can't speak for everyone, but I'm pretty patient. I've alread waited over a year, so what's another 3 months?
It's just nice to have an update to know if it is still happening or not...even bad news is better than no news.

Yeah I know I've been absent like crazy, I was only suppose to be in the apartment for 6 months, been there almost a year and its looking like I'm going to be switching jobs again so everything is just a massive state of flux and has been for like 6 months.
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Booo. I was hoping this would still get finished

I actually have the parts, minus the labels, but I'm in the middle of selling my old house ( I close on June 28th yes) and moving into my new house (close on July 3rd awesome) and getting out of this apartment from hell. I can still do it if people really want, it will just be in August at the earliest and I don't want to keep drawing it out!
-Grant
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update please?
Holy crap I completely forgot about this, and seeing as this has been going on so long I'm just going to refund everyone's money. If everyone could send me the paypal transaction for this I will refund you money immediately (more than likely it will have to be a gift payment back to everyone)
Thanks
Grant
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Disjaukifa,
Can you please either refund my paypal payment or give me some idea when this might ship? I understand the need for patience with homebrew games, but this is over the top.
Thanks,
Mark
Hey Mark,
Just sent you a message.
Thanks
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If we are required to use BLL then I dont think Ill be able to participate. I can't program assemble, tried and ended up giving on programming for the Atari 2600 because of it.
Maybe a couple of good examples for BLL would help, but I find mini games extremely difficult to do.
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I think thats OK! There are more Lynx 2's for sale anyway so I dont see a big problem. If its even possible to do LCD in a Lynx 1 without TV out, with some fiddling etc, I think thats great anyway.
Thanks for the news!! =)
Agreed, I think it would be nice for Lynx I users to have a the option to replace their Lynx screens even without having output as well!
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I'm serious. I don't think you can use a 27C080 chip on these things. Or, can you?
I think standard slim cartridges use a different type of chip, though I have no idea what it is. I'm curious to this as well.
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The BLL macro kit can only be compiled by lyxass assembler. The syntax is different from ca65 so a BLL program requires lots of changes to compile on ca65.
In a way it is good to have many kind of tools available. The lyxass + BLL has produced many good game carts. ASM has better power and more control over the code. Therefore many hard-core coders prefer it over C.
Wookie is maintaining a similar developers tool called hla. It is a structured macro assembler like BLL+lyxass. I believe the hla supports a few different targets.
There may be other compilers out there also. The right tools are the ones that you feel comfortable with. I definitely recommend BLL+lyxass for ASM work and cc65 for mixing C with ASM.
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Karri
Ok that makes sense. I've never been able to wrap my head around assembly, I understand that it is incredibly powerful, but I just can't wrap my head around it, C makes more sense to me, so I'd rather sacrifice power and have simplicity instead.
What is the maximum game size with CC65 in kilogytes/megabytes?
-Grant
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This remark, coming from the guy that has made the biggest Lynx contribution to the CC65 tools suite, brought a big smile/grin to my face.
I thought BLL and CC65 were basically the same thing . . . whats the difference?
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Soooo anyone interested in a Vectrex? Make me an offer

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Why charge 200+ without testing all the games?? Pics?
I thought I did have pictures in this thread, weird. As for not testing all the games, I can do that tonight, I have two little ones that are both sick right now so I get home from work and I'm busy LOL!
Also the console alone was $179 from Yurkie, and some of the games, especially Frenzy, aren't cheap to pick up on ebay, so I figured $200 plus cost of shipping for everything was a good deal.
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Morning bump! Feel free to make an offer!
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A project like this would be a good thing for testing out the new features in cc65 also.
Things I have in mind are:
- sp65 to compile bitmaps to sprites that can be accesses by C code and ASM code
- BLL style structured programming using ca65 assembler. There is pretty good macro support in cc65 already.
- use of Sage's sound player
- interruptor for real-time timekeeping in the game
But of course you should be allowed to use any tools for creating your game.
I could contribute with a small Makefile that links in all the needed stuff mentioned above plus a simple Hello World-application with sound and timekeeper.
That sounds perfect! It always better to have other people test your code than yourself!
Hey, this sounds great. I'm up for the challenge.
As for the tutorials, I've already promised to work on the sprites part. This will most certainly be done in multiple parts as there is a lot to be told on the sprite engine.
Before that I will also release the tutorial source code, which covers all tutorials already done, plus basic sprites, joystick and interrupts. Tutorials this evening. The sprite part 1 this week.
LX.NET we also need a collision detection tutorial. I haven't looked into it all that much, but I know we are going to need one!
I'm talking about sprite sheets prepared in advance for everybody in the contest to use. Then programmers don't have to find an artist they can just take whatever tiles and sprites they need from any of the themes to make their game.
I think this is a great way to get others involved in the contest and won't to contribute but don't have programming skills. I know for myself I absolutely suck at graphics, so the idea of having other contributing graphics is awesome!
The player character should have at least a 4 frame (or more) walk animation. You spend all your time looking at him/her so they should be well animated in my opinion. A two frame animation (minimum) is adequate for enemies. But again a 3 or 4 frame animation would be nicer.
Agreed, I know for Chips Challenge, Chip had 4 frames which made him look so smooth walking around the screen!
-Grant
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Personally I'd rather see what the pixel artists in the AA community can come up with given a loose specification. That way they get to contribute to the contest and also see their own work used in a game too.
I agree its why I suggested getting PAC-MAN-RED involved, he's done a slew of work for the 2600 people.
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If someone gives me a palette and tile/sprite size restrictions I could contribute to a sprite library. Those two sprites in my previous post were using an 8 color 12x12 pixel restriction.
I know at one point in the 2600 programming thread they had come up with a 2600 mascot that was going to be free to use for anyone programming for the system, maybe we could come up with a character like that for the Lynx? I'm going to have to go and look that up again . . .
Also I don't know what the sprite restrictions are for the Lynx, I think we will have to get Karri, Wookie, LX.NET to answer that one.
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I think a common anything would be good for newbies. I'm all for integrated development environments with included ready-to-compile examples. I wonder if something like NESICIDE could be subverted towards Lynx development?
http://www.nesicide.com/?s=about
Also, did somebody say sprites?

That looks awesome on the sprites! Yeah I'm working on getting Karri's/Wookie's CC65 up and running with LX.NET tutorial guide, I think if we, them, me, or us, can put together some very simple demos and have a detailed instruction guide on how to get it all together and running that will help. Once I have a better understanding of how all of it works, I want to see if I can get it working outside of Windows, I'm a Mac person myself but I don't mind doing development in Windows on a VM if I have to!
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I still think that a common sprite sheet (as I mentioned previously in post 39) would be a good idea. That way programmers can just code their game and not have to worry about needing a pixel artist. Plus its interesting to see what game styles people make with the sprites that are made available.
I think that is a really good idea, then its a focus on gameplay and concept, not who is the fastest at making artwork, its more of a focus on what people do with the supplied artwork.
*EDIT* I wonder if we could enlist the help of PAC-MAN-RED to do all the sprites for the contest.
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If you're breaking it up, I'd be interested in the VecMulti.
At this time I'd rather not, I would like to sell it as one lot.
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I know this is a somewhat dead thread, but I think once LX.Net updates his tutorial and Karri/Wookie get the code a little more under control, all positive thoughts no complaints!, I think it would be possible to do this, I think the problem last time was for the average programmer, which I would qualify being as, we just weren't able to figure it out on our own.
I know I have a couple of game ideas, as do a couple of other members, so I think there is a real possibility that we could pull this off!
-Grant

Krezreb Pre-Order/Interest Thread
in Buy, Sell, and Trade
Posted
I've sent a PM out to the people that originally pre-ordered Krezreb, I will be updating the first post as I send refunds to everyone.