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disjaukifa

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Everything posted by disjaukifa

  1. I have a feature request. Can we add an option to the menu system to build and send the binary to Harmony cartridge?
  2. Thanks for the feedback Gorfy! Quick question ... were you playing on difficulty A or B? I think I know a way to increase the pace of the robot in both games. Thanks
  3. I can easily remove the sprites when the game ends, so you just see the robot and your player holding the bucket, that will be an easy change. I had messed with increasing the speed of the candy and it was just a bit insane with going so fast and you would really need to make this game run on paddles for that to work, and I really don't like paddles. The idea of making more robots on the screen is a great idea, however I'm not sure I have enough space to do that, I can try, its an interesting idea, I just need to figure out some new logic for the collision detection. I'll work on that tonight to see how it goes. Thanks for trying it out and leaving feedback!
  4. Yeah I'm going to tweaking the colors. Right now I'm using rand to generate the colors but I'm thinking about using an array of values for each piece of candy.
  5. Glad to hear everything is ok, sorry this happened to you while you were at work. What happened?
  6. Hey Guys, I'm a little late on the update, but AA seems be having some technical issues As of right now I think the game is done, I only have 195 bytes left to play with and seeing as nothing glaring is sticking out at me, I'm not really sure I'm going to do anything else. I'm going to be testing it throughly for the next few days, and I might be tweaking colors here and there. Candy_Catcher_10072011.a26 I've update the first post with new screen shots and with the cartridge labels I made for the game as well. Thanks
  7. i was pulling my hair out . . . WE'RE BACK!
  8. I think all but for the WIP thread, instead of Released have EPC (Estimated Percentage Complete).
  9. I think that is a fantastic idea, how difficult would that be to setup? Very easy. It is only necessary that authors write a post regarding their games. The only problem is that many games here are work in progress. We could include them only when finished or without compiling fields like "released:". The important thing is to have a link to the discussion/download thread. Why not have two threads then, games that have been released and games that are works in progress and the author estimates the percentage compete, and when its done it moved to the other thread. I would love to have a thread that had all the homebrew games currently in development in one thread, be much easier to find games and see what people were coming up with!
  10. I think that is a fantastic idea, how difficult would that be to setup?
  11. List updated. Thank you for the few that have looked and sold me stuff!
  12. Hey Guys, I'm a little late but here is the latest build: I removed the walking sound because it was annoying to me and it turned out to be taking up a tremendous amount of space that I could use for other things. I have the following sounds implemented: You catching candy Candy hitting you You jumping The robot getting smashed All the sounds are very basic, however I think it compliments the simplistic graphics and gameplay. Also I removed the Difficulty option for the Candy from the previous build, now you can just set the Left Difficulty to set how difficult the robot is to catch/avoid. Also I've made the robot's appearance on the random, though the first time will always be on the left, because the way I implemented the random for the robot's starting point is fixed the first time, however after that its anybodies guess. Here is what I have left to implement Sound for when the robot hits you Intro music End game music Here is the latest build Candy_Catcher_10062011b.a26 Thanks
  13. Well update from the build last night. Stuff to do still: Implement the remaining game sound and modify the current walking sound to take up less room Implement a system to check to see if you have rolled the score over 1,000,000,000 so you can decrement the score back to 999,999,999 Minor tweaks and updates as they come along Make it random which side the robot will come from, noticed that tonight that it was too predictable. Maybe implement a difficulty setting which the speed of the robot and the speed of the candy failing changes (really this is pending space left after sound) I was able to implement both the difficulty setting and randomize the starting position of the Robot in about 65 bytes which I was very happen with. I have right at 451 bytes left to do sound, which should be more than enough. I'm think I'm going to remove the walking sound but add the following sounds: Catch a piece of candy sound Smash the robot sound Candy hits you sound Candy hits the ground (maybe not sure yet) Robot hits you sound. I'll be doing more updates with the code later tonight. Here's the latest binary: Candy_Catcher_10062011a.a26 Thanks
  14. . . . I want to know what is only legal in 4 states . . .
  15. Hey Guys, Midnight again and guess what I have another build. Here is the list up stuff updated: Fixed bug where score could go from 000003 to 999998 Implemented Robot Death animation so now the Robot does just disappear Fixed it so when a game ends you can start a new game by hitting fire Do miscellaneous code clean up that you won't see playing the game but saved me about 110 bytes of room which allowed the death animation for the robot. Updated one of the candy sprites to be 1 pixel shorter and thinner. Stuff to do still: Implement the remaining game sound and modify the current walking sound to take up less room Implement a system to check to see if you have rolled the score over 1,000,000,000 so you can decrement the score back to 999,999,999 Minor tweaks and updates as they come along Make it random which side the robot will come from, noticed that tonight that it was too predictable. Maybe implement a difficulty setting which the speed of the robot and the speed of the candy failing changes (really this is pending space left after sound) Really this game is very close to being done. Try out the latest build and let me know what you think! Candy_Catcher_10052011.a26 Thanks
  16. Will this work with the multisprite kernel? Sorry to bring up an old thread but this question is relevant to a project I'm working on! Sorry I found a way to work around it but my question still stands.
  17. That game will probably shoot up in value of the next few days . . . I played Breakout tonight in memory of Steve as well.
  18. Thanks again for doing this dkerfoot! I hope your good karma rewards you sometime soon!
  19. Actually I did, but what I didn't see was if I could take a variable lets say a which has a value of 35 a = 35 and then do this if sc1 = $00 && sc2 = $00 && sc3 > $00 + a then ... *UPDATE* That seems to be working. I tried that earlier tonight and I my score was still rolling backwards, I must have forgotten the "$" on the 00 when I tried it earlier. Hey Random do you know an easy way tell check to see if you score as rolled to a million and keep track of it?
  20. Hey Guys, I know you can check score like this if sc1 = $00 && sc2 = $00 && sc3 = $00 then ... But can I check the score using a decimal number instead of a hexadecimal number? Thanks
  21. toiletunes bought some stuff from me, paid quickly and was great to communicate with! Thanks
  22. Your suppose to jump and land on it smashing it . There is no animation in that build of the robot getting destroyed, it just goes of the screen. The robot appears with increased frequency, you won't see the robot for the first 15 seconds of gameplay, after you smash the robot, you won't see it again for the next 14 seconds, smash it again and you won't see it for 13 seconds, and it will continue all the way down till 3 seconds. I'm working on modifying the collision detection routine a little bit tonight and adding the robot smashed animation as well!
  23. That's assuming this is a product sold solely to AtariAgers. I actually like getting a magazine... I am of course assuming that we are talking about an actual print mag. Print or Digital would be fine be me, though a print magazine would be fantastic!
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