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Everything posted by disjaukifa
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I've used that stuff before . . . granted not on a car, but it works great for insulation!!! -Disjaukifa
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Thanks, at the moment its been put on the shelf so to speak till I get to chance to reprogram the game, I designed the game completely wrong code wise and need to start over. Also I thought of another game that I have since been working on, Atomic Meltdown, which is almost all of the game play implemented, I need to make a lot of refining but its all basically there. Try it out and let me know!!! Thanks Disjaukifa
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Hey, PM Sent Thanks Disjaukifa
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You could try putting some loctite on it. You can get a small ammount of it at Advance Auto Parts or AutoZone at the counter for like 97c. -Disjaukifa
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Oh I know they make a rare (no pun intended ) appearance at the odd flea market or thrift shop but for the most part they have dried up in the area I cover from Rogers, Ohio to Youngstown, Ohio and in PA from Erie County down to Allegheny/Washington counties and everywhere in between. I see some very overpriced commons occasionally and a good deal now and again on Craigslist but not ike the good old days. Sounds like you have a bit more variety in your area. Yeah but not by a lot, I just have a ton of flea markets around me and the 2600 is always there, some people are really over priced (One guy wanted 40 for a 2600 with Space Invaders, i Joystick, one set of Paddles and Breakout telling me that you couldn't get it that cheap on ebay) and other are very reasonable, for example I bought set of good paddles from this one guy for 1.00, had to clean it and clean the internals but I have a perfect working set of paddles for a buck. Just depends on where you look I guess. Craigslist is a major hit or miss as is ebay. Great ebay example. I bought a simple Starfighter Joystick from Suncom in great shape for a buy it now of 2 bucks and shipping 3 bucks so 5 , I looked at another auction for two Starfighter Joysticks and the guy wants 30 for both with 11 dollars of shipping. You just really need to search carefully on ebay and you can find great deals. You have two kinds of people on ebay I find, people that want to get rich, and people that want to sell their stuff and get some money for it. Just my two cents. -Disjaukifa
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I see Atari 2600 and games at least at two yard sales every Saturday morning and I live in a small town. I'm not disagreeing with you, I'm just saying the Atari 2600 seems to be a thrift, flea market and yard sale item. -Disjaukifa
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I have been looking at the AtariAge guide, and from what I have read and seen price wise, it seems to be really accurate. I also looked online last night and I think the most rare game I have is a 3 -Disjaukifa
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WOW Ok Hello, Decided to see if I could implement 2 Player VS and I was able t0o !!! Even better because of the way I programmed 2 Player Coop (read previous post about how frustrating it was) I was able to implement 2 Player VS extremely easily and quickly!!! Also I have shuffled the code around so it fits better in the banks except for bank 2 which I am just going to leave alone. Here is what the compiler readout is (If no one cares about this let me know and I will stop posting it, I just seem to find it interesting) 1250 bytes of ROM space left in bank 1 0254 bytes of ROM space left in bank 2 2142 bytes of ROM space left in bank 3 2206 bytes of ROM space left in bank 4 Means I've got about 5852 bytes of my original 16384 bytes to work with. And I really need about that much for well endings (I have the hard one already programmed just not called), sounds (I have no idea how much space that is going to take up) and for clean-up and refinement. Ok for the 2 Player VS I am too tired to even try to control two players at once, so I saw that it came up and I could move each players atomic matter. I have not checked yet to see if the level gets smaller as time goes on. If someone can check that out, it would be fantastic. Also the VS Levels might need to be tweaked. I literally made them in like 5 minutes!!! Now for the good stuff. Here is a screen shot and the .bin. Download it and try it out, let me know what you think!!! Thanks Disjaukifa *UPDATE* I have updated the atomic_meltdown.bin. I just realized how I wanted to change my "other" atomic matter aka ball that flies through that you need to avoid. *UDPATE* atomic_meltdown.bin
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That is way cool. I don't see any signs of it slowing down either. I bet 20 years from now people will still be making new games for the Atari 2600. There were about 400 games sold commercially back in the day, with about 100 more prototypes that didn't make it to market. I don't know how many homebrews there are, but I wouldn't be surprised if there ends up being more homebrews than original carts and prototypes. Go 2600! I think part of it is the challenge of it. On the game I'm working on, Atomic Meltdown, I had a compiling error that was bugging me for about 20 minutes till I realized I used up all 4k in bank 2 and I had to shuffle code around to get it to compile. I then 3 hours later (about 11) had to shuffle a whole bunch of code around so that I have enough space to implement my other two player mode. The challenge is more of can I make this game and get it to fit on this cartridge instead of can I program it. But I think that is the other reason, its just so simple to make a game for it compared to any other system. You don't have to know advance AI, 3D graphics, 7.1 surround sounds, you just have the Atari, a 1.2mhz CPU with 128 bytes of ram, 256 bytes if you use SC options, and your imagination!!! I love it. I have always been able to program but I have never enjoyed it once till I started messing around with Batari Basic!!! I think thats why the homebrew scene for the 2600 will never die. Honestly it might be in Atari's interest to just release new 2600 with slight case design updates!!!! Sorry to jump of topic guys! -Disjaukifa
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Possibly. YESSSSS. I really hope you do, again great homebrew, clever idea, thats simple and fun, what more could you ask for!!! Its what the Atari 2600 was designed for!!!! Hahaha games are still coming out for a console thats what 32 years old!!!! Its fantastic! -Disjaukifa
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HAHAHAHHA I loved that. But I agree also is like a ricer painting "Turbo" on their vehicle instead of actually installing a turbo. -Disjaukifa
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AAAAAAAAARRRRRRRRGGGGGGGGGGGG Ok I feel better. As promised 2 Player Coop has been implemented. Doing so was surprisingly more difficult than I thought. I have spent the last 4 HOURS getting this to work, however part of the reason for the difficultly is I programmed the code so when I implement 2 Player Versus mode it will be a whole lot easier. ALSO I can only test the 2 Player by myself which . . . . I suck at doing, but I THINK it should all work correctly. I will be able to test it more accurately next week. I need to re-arrange code because right now bank 1 is getting close to full (827 bytes free), bank 2 is basically full (only 254 bytes free), bank 3 is empty (3796 bytes free) and bank for is about half full (2206 bytes free). Right now all my all my subroutines are in bank 1, and I am going to shift them to bank 3 so that I can have room for 2 Player Versus mode. At this time I really don't think I need to go to 32K, I think 16K will be more than enough. Ok for the good stuff here are the picture and bin. Try it out and let me know what you think. Thanks Disjaukifa atomic_meltdown.bin
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I like it, I am going to have to try it!!! -Disjaukifa
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The free stuff cometh - ROUND FOUR
disjaukifa replied to the.golden.ax's topic in Buy, Sell, and Trade
Yup Got your stuff set aside. AX Thank you, sorry about the confusion! Thanks again Disjaukifa -
The free stuff cometh - ROUND FOUR
disjaukifa replied to the.golden.ax's topic in Buy, Sell, and Trade
Well, I use priority materials, a pound is $4.80 but you can shove allot of stuff in a $4.80 one pound or flat rate envelope (lots of PC games flattened out for example). I will be adding more stuff to this list too. Just not sure how quick. I have to get rid of a storage unit by October 13th, this thread could get interesting. By the way anyone is Nashville who wants about 100 Guitar Hero Xplorer controllers that all have something wrong with them how about $20 take em all... Lots of them have the retail box too... but they are in major need of repairs... these are Circuit City customer returns from 3 years ago. AX Hey AX, Did you get me PM? Thanks Disjaukifa -
I have to admit I am curious as well? Please tell me accousticguitar you are planning on releasing Miss It! -Disjaukifa
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Paint a new one? On my Heavy Sixer you can barely see the logo anymore, its all but rubbed off!!! -Disjaukifa
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I really can't you guys enough. I don't know many programming forums where you can ask for help and people give it out without calling you a newbie or worst. This is now one of those places on the interest I will always cherish . I hope this forum stays like this forever. I know I am going to start trying to help others more I do this. I defiantly learned a fair amount in the last week I have been messing around with this stuff. Thanks again guys! Disjaukifa
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AHHH ok so I just need to like this bank 3 bank 4 Code here Right? Thanks Disjaukifa
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The free stuff cometh - ROUND FOUR
disjaukifa replied to the.golden.ax's topic in Buy, Sell, and Trade
pm sent -
What have you actually PLAYED? Weekly Top Ten for 2009
disjaukifa replied to cvga's topic in Atari 2600
Atari 2600: Qbert 5 minutes (I don't own a good joystick so I keep jumping off) Galaxian 30 minutes Frogger 30 minutes (I swear this is a an easy game that I just suck at) Super Breakout 10 minutes Atlantis 5 minutes -Disjaukifa -
Hey Parker, Also include the Textbooks, I know some good cheap used book stores where I live that carry an huge assortment of textbooks, but also send the websites as well!!! Thanks again Disjaukifa
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Yeah Michael beat you to it, but thanks for the reply, I kept trying to get it in bank 2 and it wouldn't work. After two hours I went to my backup (I back up my code before I make any changes) and just started working on other stuff. Got another question and this one is simple. Do I have to bank3 labeled before I can put stuff in bank4? Hope that makes sense what I am asking. Thanks Disjaukifa
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I don't know which example you're looking at, but if you're using bank switching, the sprite data has to go in the last bank, because it has to be in the same bank that the display kernel is in. This is true whether you're sharing the sprite data or not. But if you really need to put some sprite data in other banks, then you can get away with it *if* you make a routine that will copy the sprite data into RAM, and then you point your sprites to the RAM location instead of a ROM location. Michael Michael THANKYOU!!!! See I somehow missed that, i was storing all that information in the . . . 2nd bank I think when I was trying to do it and it was just garage garbage, I couldn't make out what or how it was doing what it was doing. I will try adding them to the 4th bank tonight. I thought I might have to go to a 32K since I couldn't share my sprites, but if this works 4K will be more than enough!!! Thanks Disjaukifa
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Hey RevEng, I tried getting this to work with my stuff last night and I couldn't I got a question for you, do you know if this works with bank switching and if it does, does it need some special coding to get it working correctly. I am going to try again to get it working tonight, I partially convinced I was doing something wrong. Thanks Disjaukifa
