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disjaukifa

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Everything posted by disjaukifa

  1. As discussed earlier, only the limited release should have the text label. I understand that others also want the text label, but a limited release should be kept a limited release. You could make a variation of the text label. Andre81, Your correct, that was a mistake on my part, and I have changed the order page and all my posts about that as well. I'm sorry for the confusion on my part about this. The text label is sold out and only 45 were made. If people are interested in a none limited text label, I'll make one that is different from the one that was sold with the limited edition. Thanks Disjaukifa
  2. I've broken 10K a couple of times, but never much higher after that! Well it wouldn't be my kind of release without some EXTRA fun! I had order 70 EPROMs, well UPS delivered a damaged package that was open and missing 14 of the 70 EPROMs Working with the seller on eBay and UPS right now to get this resolved. I swear there is someone of the boards that must be having all the luck in the world right now!!!! I'll keep ya'll posted! Thanks Disjaukifa
  3. Hey Guys, I'm interested in doing a repo run of Computer Chess and would love for someone to make a box and label for the game. Since this is the only known prototype to have a production label, I'd like the label to be text based and the box to appear if it were being sold in the late 70s. Winner will receive a free copy of the CIB game. Please post any submission here. For information about the game please go here : Computer Chess Thanks Disjaukifa
  4. Too my part of the fun of homebrew games in general is being able to talk to the author about the game and that is what I have strived to-do! Also I've been curious, what scores are people getting on Candy Catcher? -Disjaukifa
  5. Hey Guys, Just as the title says, can someone test my Candy Catcher PAL binary posted here to let me know if its good? I have a couple of people interested in buying the PAL version of the game but no way to really test it! Candy_Catcher_Final_PAL50.a26 Thanks Disjaukifa
  6. Sent payment just now. With a cover like that how could I do anything but buy the CD . . . I like Berzerk way too much!
  7. Yeah I never understood that one either. I avoid selling on eBay now at all cost . . .
  8. No actually Computer Chess is Computer Chess, I was playing the proto of Video Chess!
  9. If anybody is working on a concept, can you just post so I know? Thanks!
  10. Its probably the Post Office, I have a tracking number for mine and it was suppose to be here today . . . not going to happen . . . I LOVE USPS . . .
  11. I've never dealt with Best Electronics, but I will say this, you can find excellent condition consoles here in the Marketplace thread, just be sure to ask for plenty of pictures! -Disjaukifa
  12. Al . . . Halloween AtariAge logo freaking rocks!

    1. moycon
    2. Bryan

      Bryan

      Anyone else hear the buzzing "death" noise from Gauntlet in their head? "Your life force is running out."

    3. the.golden.ax
    4. Show next comments  21 more
  13. Al . . . Halloween AtariAge logo freaking rocks!

  14. Hey DT, I haven't posted any updates on Atomic Meltdown because of Candy Catcher (a homebrew I just finished programming) however I have been working on this in the background! I'm in the middle of a complete re-write at the moment and only have a basic setup done. I've been playing with various ideas, but essentially what you are suggesting is how the game will work. Score will be time based on the amount of time you ARE NOT using the joystick Right now I have a new sprite from PAC-MAN-RED that I will be using that has 4 pylons on it, each time you get hit you will lose a pylon After going X amount of seconds without moving you will get an opportunity to get a pylon back onto your atomic matter If you have all 4 of your pylons and you go X amount of time, you get the super something (I haven't figured out the name yet) and you can absorb other flying matter without penalty and you get bonus points added to your score. I plan on using the life bar to control how long your power up lasts. Also if you get the super something, your piece will not jitter during that time period I've got yet another game I'm working on at the moment as well called UV Eraser that I really want to get done, but my wife is bugging me to get this game done as it was my first game and I've yet to get it finished. I'll try updating the binary sometime this week and posting it! Thank you for your thoughts and feedback! Thanks Disjaukifa
  15. Yeah I had a heck of a time finding it, had to just search for Atari 2600 and then sort by price. I'm really hating eBay's new "sorting" feature.
  16. Thank you so much for your wonderful comments! *UPDATE* Hey Guys, I got an email from Marc yesterday and the boxes are done. I've updated the first post to have pictures of the new boxes but I'm including them here as well. I have to agree with Marc the boxes came out fantastic! I've got 20 loose cartridge available to be sold as well for people still interested in the game. The loose cartridge version will use the same label as the CIB version of the game and the price is $20 shipped in the US. I've placed the order for the EPROMs, Labels, and the boxes are on their way. I'll keep everyone update on everything! Thanks Disjaukifa
  17. Atari 2600 Candy Catcher - 220 minutes (Testing builds that I was shipping) Computer Chess - 180 minutes . . . I've yet to win
  18. Hey Guys, Shipped out a couple more games today, and I'm still waiting to hear back from a couple of ya'll as well. Can everyone please check the list of the front page and make sure it reflects correctly that you have been marked paid if you have paid. If I don't have you marked as paid, can you please PM me with the Paypal transaction number? I'll be going through the list again to make sure I have everyone marked correctly. Thanks
  19. The sound is fantastic! Thanks for the updated video Al!
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