High-Frequency traders make markets possible for people to trade and slices the profit margin to a razor thin level giving the benefit to the consumer through a stable market value. It would be great if it came to this on eBay, prices would stabilize and those that just leave product at high prices would find their wares sitting unsold for an awfully long time.
It would be funny to see the "Acts" implemented in the original Atari 2600 pacman style. Of course, the acts would have to be largely unrelated to the arcade originals.
Payment sent for:
Zaxxon ... $1.50
Time Pilot ... $1.75
Smurf: Rescue in Gargamel's Castle ... $2.00
Popeye ... $2.00
Front Line ... $3.00
Donkey Kong Jr. ... $1.75
Jumpman Jr. ... $6.00
Miner 2049'er ... $4.00
Pitfall! ... $4.00
WarGames ... $1.75
I haven't touched this since last December. My old laptop had a broken monitor and I never re-installed any Batari development on my new machine (just moved over files). I may revisit it at some point, but have no immediate plans to get to it. I do remember a laundry list of things that I'd like to get to at some point.
Enjoy!
game.bin
I've had a good time with this game. I would highly recommend it. Perhaps this has already been discussed, but I have beaten all three levels without ever having to defeat the dragon. It seems like once I get all of the castles open that eventually the bat will drag out the chalice and I'll win.
Has there been any discussion to a limited number of lives? Or perhaps a moving of the chalice after each life if it has been moved from its original location? How about a Pitfall-like timer?
I didn't think I cared much for Adventure-like games, including the original, but this game and EMR have changed my attitude towards them!
Thanks for all of the efforts!!