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See all updates by Cebus Capucinis
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I mean this not as criticism, but why is it that the new "retro" consoles (Amico and VCS) are always flooded with "Y'know what would be great? The nine hundredth version of <insert arcade games here>! There aren't seventy other systems to play that on or anything!"
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That's what I don't understand, why people can't tell the difference between a $60 Flashback with more 2600 games than a $300 VCS which is a low end PC.
Maybe had Atari SA communicated the purpose of the VCS better than they did then there wouldn't be so much confusion...oh wait, I'm just another "hater" trying to give constructive criticism for a product made for easy triggered social media junkies instead of actual retro gamers.
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In their defense (albeit very little) I think it's an incredibly hard market to figure out. Frankly, we don't live in a world of "niche" products anymore - even the stuff that's "indie" is big business on major consoles. There's no middle ground - either you make the retro crowd happy with Flashbacks and other inexpensive (relatively) nostalgia-machines and member-berry production, or you (miserably fail) at attempting AAA stuff to compete with MSonyTendo.
Ouya proved that singlehandedly by dying on the vine almost instantly. There just isn't a market for something like this, even well executed (and admittedly Atari certainly didn't execute well)...
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Funny, My CollectorVision Phoenix is fun as hell and was made by a couple of guys I know (of) from here on AtariAge...My Dragonfly cart arrived today but I haven't had a chance to check it out, but fingers crossed. And Again, that too... it was a fan project...And look at all the homebrews!
Maybe if Atari SA A) Had more than one brain cell in their collective head, and B) Wasn't so busy trying to rip people off...I could go on (and On and On) but really I'm going to stop here. I'm not going to make excuses for them...(I could figure out the market better than them without even turning on my brain, because I happen to like video games...)
