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Everything posted by ti99iuc
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Greetings and a heartfelt thank you to this community!
ti99iuc replied to twoodland's topic in TI-99/4A Computers
Welcome in the community Tim! i really appreciated your presentation I am Ciro and i am an enthusiast of the ti-99/4a since i was 8yo... Still a strong passion. -
High Score Competition (June: Road Hunter)
ti99iuc replied to arcadeshopper's topic in TI-99/4A Computers
The friend count9929a wrote me an sms for post here his highscore of more than 102000 points, Just he have problems with internet and can't post the message with the screenshot him self. -
Very cool !!! i like too !
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Cery interesting, i never seen it before
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Lee Stewarts fbForth manual on Amazon
ti99iuc replied to JonnyBritish's topic in TI-99/4A Development
yeah, me too -
Wow, fantastic! It is on a good way to find a place in one of my Carts
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My first created TI-99/4A computer program, what's yours?
ti99iuc replied to globeron's topic in TI-99/4A Computers
I started to digit all program examples from the green TI BASIC's manual. after i tried to build an friendly interface on the screen with eyes, nose and mouth to create somethink similar a human face that can have a sort of dialogue with a user, sadly i lost all that tries that i had recorded on tapes The only one remaining to me of what i had on my tapes is this Biliard try. I had fallen in love for the Super Biliards on the MSX so i tried and dreamed to be able to re-create it in XB but of course it was too much hard for me and i gave up, never finished it. Actually still missing a biliard game version on TI-99/4A, it could be so nice to see one in future 5 CALL CLEAR 6 CALL CHAR(80,"FFFFFFFFFFFFFFFF") 7 CALL CHAR(121,"00C0E0F0F8FCFEFF") 8 CALL CHAR(105,"FF7F3F1F0F070300") 9 CALL CHAR(100,"FFFEFCF8F0E0C000") 10 PRINT "PPPy" 20 PRINT "P P P P P PPP PPP PPy PPP" 30 PRINT "PPPd P P P P P P P P P" 40 PRINT "PPPy P P P PPP PPP P P P P" 50 PRINT "P P P P P P P PP P P P P" 60 PRINT "PPPd P PPP P P P P P PPd PPP": : : : : : : : : : : 61 DISPLAY AT(20,:"BY **BARILE CIRO**" :: FOR I=1 TO 400 :: NEXT I :: DISPLAY AT(20,:" ANY KEY " 62 CALL KEY(0,K,S) :: IF S=0 THEN 62 63 PRINT: : : : : : : : : : : : : : : : : : : : : : :: CALL CLEAR 70 FOR I=1 TO 300 :: NEXT I 100 CALL CLEAR 110 CALL CHAR(97,"FFFFFFFFFFFF0000") 120 CALL CHAR(100,"FFFEFCF8F0E00000") 130 CALL CHAR(112,"0103070F1F3F3F3F") 140 CALL CHAR(105,"FF7F3F1F0F070000") 150 CALL CHAR(114,"3F3F3F3F3F3F3F3F") 160 CALL CHAR(116,"3F3F3F1F0F070301") 170 CALL CHAR(122,"0000FFFFFFFFFFFF") 180 CALL CHAR(121,"0000E0F0F8FCFEFF") 190 CALL CHAR(103,"3C4281818181423C") 200 CALL CHAR(102,"FCFCFCF8F0E0C080") 210 CALL CHAR(104,"80C0E0F0F8FCFCFC") 220 CALL CHAR(128,"181818FFFF181818") 230 CALL CHAR(101,"3C7EFFFFFFFF7E3C") 240 CALL CHAR(120,"0000070F1F3F7FFF") 250 CALL CHAR(90,"0003FFFFFFFF03000FFFFFFFFFFFFF0F") :: CALL CHAR(98,"FCFCFCFCFCFCFCFC") 260 REM BILIARD 270 DISPLAY AT(2,3):"giaaaaaaaaadgiaaaaaaaaadg" 280 DISPLAY AT(3,30):" h p" 290 DISPLAY AT(4,30):" b r" 300 DISPLAY AT(5,30):" b r" 310 DISPLAY AT(6,30):" b r" 320 DISPLAY AT(7,30):" b r" 330 DISPLAY AT(8,30):" b r" 340 DISPLAY AT(9,30):" b r" 350 DISPLAY AT(10,30):" b r" 360 DISPLAY AT(11,30):" b r" 370 DISPLAY AT(12,30):" b r" 380 DISPLAY AT(13,30):" b r" 390 DISPLAY AT(14,30):" b r" 400 DISPLAY AT(15,30):" f t" 410 DISPLAY AT(16,3):"gxzzzzzzzzzygxzzzzzzzzzyg" 420 CALL SPRITE(#2,101,2,65,200) 430 CALL SPRITE(#1,128,16,65,200) 440 CALL SPRITE(#3,101,3,65,75) 450 CALL SPRITE(#4,101,4,75,75) 460 CALL SPRITE(#5,101,5,85,75) 470 CALL SPRITE(#6,101,6,71,85) 480 CALL SPRITE(#7,101,7,81,85) 490 CALL SPRITE(#8,101,9,76,95) 500 CALL CHAR(82,"FFFF") :: CALL HCHAR(18,1,82,32) 510 CALL SPRITE(#10,101,2,145,30) 520 CALL SPRITE(#9,90,2,145,50) 530 CALL CHAR(87,"C0C0C0C0C0C0C0C0") :: CALL VCHAR(18,3,87,3) 540 CALL HCHAR(21,3,82,6) :: CALL VCHAR(18,9,87,3) 550 DISPLAY AT(24,6):"1 o 2 TO LAUNCH " :: FOR A=1 TO 500 :: NEXT A :: DISPLAY AT(24,6):" " 560 CALL KEY(0,K,S) 561 IF K=49 THEN CALL DELSPRITE(#9) :: CALL SPRITE(#9,90,2,145,44) 562 IF K=50 THEN CALL DELSPRITE(#9) :: CALL SPRITE(#9,90,2,145,42) 563 IF S=0 THEN 560 570 CALL JOYST(1,X,Y) :: CALL MOTION(#1,-2*Y,2*X) :: CALL KEY(0,K,S) :: IF S=0 THEN 570 580 CALL JOYST(1,X,Y) :: CALL MOTION(#2,3*Y-0,6*X-5) :: CALL KEY(0,K,S) :: IF S=0 THEN 580 1000 GOTO 1000 Biliardo.dsk -
I Like the new Template idea, also because it seems to be more familiar, similar the settings i choosed for my own.
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Sometimes99er, will you include also levels with missions and special combinations ?
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Wow, i like it very much ! i think that games like this are evergreen similar to tetris
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very nice! i already imaging it with nice sound fx and maybe speech could be it possible also create a sort of sliding animation of the blocks ? i just asking thinking to a recent game on android phone
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nice ! a new store ! i really like !
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I only tried from my Android Mobile phone so i thought that was incompatible. the feature is interesting instead i think.
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very interesting ! it could be a funny logic game, thanks !
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there is a nice version of bejeweled done for ColecoVision... maybe some one that have the know-how could create a conversion ? I can also image that on the TI-99/4A it could be still better maybe with Speech and F18A support added
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Well hdx is not a Vintage collector item, but you can try to make a 99er happy
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Using PEEKV and POKEV to covert MiniMem game Light Race to T.I. XB
ti99iuc replied to jrhodes's topic in TI-99/4A Development
yes, you can load it in TI-BASIC with MM inserted. -
I think it is the collector price, these are some of the once sold on ebay in the past.
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oh wow, it is nice. anyway it is a crazy price i agree and at least, for that price, the seller should clean that Mouse and keyboard so dirty
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there is one listed on ebay https://www.ebay.it/itm/332714852930?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1558.l2649
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I have the disks but i can read only the Terminal Emulator one, maybe the MRS disks needed for a particular controller or formatted different compared to the floppy disks of the Standard TI. Maybe readable only with the Z80 card inserted ? I also could try to save them with the Kryoflux card.
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I don't remember now the right pinout of the Atari Trackball compared to the TI one, will check in the next days so to be sure to write right infos
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Using PEEKV and POKEV to covert MiniMem game Light Race to T.I. XB
ti99iuc replied to jrhodes's topic in TI-99/4A Development
oh yes, i like it too, a nice funny game. i also just catalogued e bug fixed version (compared to the one present in the GameBase v2.1) here is it: (Eng)-(Game)-(Light Race)-(1983)-(BasicMM)-(by J.W. Dew)-(from 99er Magazine v2.11.1).zip -
Yes the trackball of the TI99 working without an adapter connected, just the trackball and it has a power supply needed for working. the Atari one instead haven't the power supply. Tried me too to get it work on the Atari version on a TI99 but without success. Probably the Power supply circuitery is essential like also it happens for the TI Mouse. this is a picture i done during my trials
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If i think a ti99mini like a c64mini i really have not interest in the project. I think i could be interested in a project like the motherboard Ultimate64, all in FPGA and fully compatibile with original peripheral and chips with all integrated like speech, nanoPEB, FR99, SID/MIDI card, F18A, GENEVE... all included on the MB but that if you want use also the original PEB you can the same. this could be really useful and interest for me
