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ti99iuc

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Posts posted by ti99iuc


  1. .....and have no disks to try

     

    Hi !

    congratulation for your purchasing !! :D

     

    i have a lot of ti99 disks full of programs and games, if you want i could ship them to you ;)..

    all are tested... and working ;)

     

    maybe you should need a Disk Manager cartridge too, i have a spare if you haven't

    ;-)


  2. Well, finally i decided to vote... i played again all games... and i must say... i voted for TI fukushima... i found it a bit slow but i prefer for longevity...

    it's always different and i think i will play it again and again... (with "System Maximum" option in Classic99 :-D )...

     

    i liked a lot Kaboom !! it's a fast Arcade Game, but will be hard for me exceed my actual record 535... it's too much fast !! :-o

    anyway a great nice game...

     

    a good work on the Rush Hour too ! :) ... now i am stopped on level 9... ;) ... but for me will be a low longevity on this game...

    i will not replay all the levels... becouse now i know how to win them...

     

    so these are the ones i prefer: 1) TI Fukushima - 2) Kaboom - 3) Rush Hour

     

    Thank you to all the programmers ... i love to know you are here and hoping to do myself a game one day !! :-D


  3. Oh yes, but i do not want to use the monitor, it's only for my collection and my little "home museum"... I have already a TI-99/4 13" Monitor, but i looking for a 10", in Italy is very very hard to find it...

     

     

    i can't wait when i will got the F18A, i have a Samsung 24" that waiting for it also !! :D


  4. Thanks to Stuart I can nwo use my nanoPEB (bug thanks btw) however I'm having trouble loading images onto the flash card and more importantly having problems using it, Its a 2Gb flash card, and Im trying to load the E/A images onto it so that I can start doing assembly on "real iron". I'm using TI99Dir, is there any specific format that the card needs to be in?

     

    Sam

     

     

     

    Hi Samishal...

    becouse i solved a similar problem to a TI99iuc's user, be sure that your AC power is 5V output...

     

    for example, the user's one was 4,5v and he had problems on loading EA images from a 2Gb card... now with a AC power 5v he solved...

     

    try, maybe is not this problem but it's important you check the voltage...


  5. The Bolo Ball game is apparently still being sold through www.soleau.com and with a reference to www.logicgames.com too.

    I might be wrong, but I don't see any "really original" games at the sites, all variations on existing game concepts - even at the time they seem to have been made. Haven't gone through them with a fine-tooth comb though. Looks like the last update or version of Bolo Ball is from about 1996.

     

    ... of the games by soleau the one i like is BoloBall for Dos, there is also another version by soleau programmed for windows named Rolle'Em:

     

    http://www.soleau.com/games/rollem.html

     

    but i do not like, the Dos Version i prefer...

     

    Maybe a "completely new game" can be created with ideas from ...ZeroZap

     

    Yes, ZeroZap have a nice concept... maybe we could mix ZeroZap and BoloBall ? :-D

     

    Around the 1:20 mark,in this part 4 video, it becomes somewhat obvious that all possible moves for both players has to be scanned between moves - not something you would do in TI Basic/XB (= would make the game unplayable to me).

     

    yes true... so nothink random choice :(

     

    and i have not problem to create the graphic part... my problem is all the rest !!

     

    I guess we really do not need to have numbers on the balls, and then there's not that many graphic elements to design. If you want to see a community project, then please go ahead and do the graphics.

    /quote]

     

    yes, right ! :) i go to work to the graphics ! :)

     

    29x18 tiles easily fits on the 99/4A screen

    Guess we can do with other resolutions too. Like 32x22.

     

    Great ! :grin:


  6. Thankyou for the answers ;)

     

    I never played the game, but from the video it looks very doable on the 99/4A. 29x18 tiles easily fits on the 99/4A screen, the animation is tile-based (not smooth sprite animation), and it is not a game that requires fast response (like a shooter for example).

     

    Yes Matthew... i thought the same things about the graphic structure of the game.... and i have not problem to create the graphic part... my problem is all the rest !! :D ... like GroovyBee wrote "need loads of grid scanning and decision making for a computer opponent to find a best match path to drop the ball down" .it's true... and i do not know anything about assembly ;(

     

    A 2 player version - no CPU/AI should surely be plausible in TI Basic (or XB). AI could be developed in Basic, but the AI itself should probably be executed in a speedier language. "Best move" among, let's say 32 possible, is perhaps "too difficult", and then maybe a "best of 4 random tested moves", would be the right difficulity, could be done in TI Basic and then be compiled with Wilhelms.

     

    yes, a two player version could be good and more light for TI99 Basic or XB... maybe i could start from this ?

    but the problem i that i will play it always alone... so i will need to play with my TI99 as opponent ;)

    "best of 4 random tested moves" could be good... but i will need help to programming this part of the game ;)

     

    This is a perfect game for Turbo Forth IMHO. Much easier than assembly and very fast.

     

    Yesm but in TurboForth will be remain a my dream...

    i must still create my first program "Hello World !!" in Turbo Forth !! :D


  7. Hi Guys !

    i would want know your opinion about this game: Bolo Ball

     

    http://www.youtube.com/watch?v=ZHUD-ZKI4V4

     

     

    this is a great game that i play still now on DosBox emulator.

     

    i would love to see this game on TI99, think you that it could be possible do play on a TI99 ?

    if yes what programming language could be better ?

     

    i know only a bit of Basic or Extended Basic and i will need for sure your help for programming some parts of this game and overall the Artificial Intelligence AI of the opponent computer player...

    ;)

     

    Shall I count on your help as always?


  8. The white, 4-pin connector looks like the AMP (manufacturer) connector used to power 3.5" floppy drives. If so, pin 1 is +5VDC, pin 4 is +12VDC and pins 2 and 3 are ground.

    ...lee

     

    oh yes, sorry i forgot to write it...

     

    i tried already the 4-pin connector with a Power adaptator for PC but nothing new happened... ;(...

     

    becouse in the actual CF7 the 4-pin connector is not used, i thought that is not the plug the problem... maybe i wrong thought and the CF/ could be broken ?


  9. Hi Friend ;)

     

    i purchased a strange version of the CF7 but i can't be able to work with it...

    when connected to the TI99 and powered on the computer, the CF7 is not recognized and the TI work normally...

     

    now, i have another one CF7 and i know that for work with it is needed for an external 5v...

     

    in this particular version i can't found a component for connect an external power...

    maybe some of you can help me for use it correctly ;)

     

    Thank You.

     

    CF7-1.jpg

     

    CF7-1b.jpg

     

    CF7-2.jpg

     

    CF7-2b.jpg

     

    CF7-3.jpg

     

    CF7-3b.jpg

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