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Austin

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Austin last won the day on September 15 2015

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About Austin

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    Quadrunner
  • Birthday 04/20/1982

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    Fairfax, VA

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  1. I don't plan on touching the Amico with a ten foot pole unless someone gifts one to me (highly unlikely). The company doesn't have much of a proven track record and the games themselves looking little more than cheap smartphone games on a TV doesn't give me enough confidence to warrant investing in it. I'm open to changing my stance on it after it's released and there's feedback available on it, but as it stands now I've got more than enough (not to mention a constant flow) of 2D indie titles to play on current systems, along with stuff released on Steam. For the other upcoming consoles, I'm most likely to jump on the next Xbox as I have a large history of games linked to my Microsoft account. The system is due to be backwards compatible in the same way the current Xbox One is, so that means a greater backlog at my disposal along with the likelihood of better performance/load times of previous titles, if the existing Xbox One X has been anything to go by. I will consider getting a PS5 sooner rather than later if a Bloodborne follow-up is announced or if there are other games that look interesting to me.
  2. Not to mention it was improved over the game it's based on. It's hard to go back to Doki Doki after you've played SMB2 USA. I agree with your other post too. SMB2J did little to move the series forward. I think you are confusing things here. Doki Doki Panic was its own game, eventually reworked and re-released in North America as Super Mario Bros. 2 in 1988. The actual Japanese Super Mario Bros. 2 was released for the Famicom Disk System in 1986. This is the one people refer to as being "too difficult", and the one that didn't see release in North America until it was reworked for the Super Mario All-Stars collection on the SNES.
  3. What kind of budget? Shoot 'em up games are some of the least "budget friendly" on the system, but if you don't mind dropping $50 here and there, there's quite the selection to pick from. I still see it as the best console for shooters, with lots of different sub-genres to pick from. Unlike shmups, lots of fighting games can be had quite reasonably. Fighting Vipers, Virtua Fighter 1, 2 and Remix, Street Fighter Zero 1 and 2, Fighters Megamix, Last Bronx, Vampire Hunter (Nightwarriors/Darkstalkers 2), the list goes on. All of those are under $10, $15 or $20 depending on the region you go for. I also highly recommend a lot of the non-fighting Sega arcade ports, all reasonably priced. Virtua Cop 1 and 2, Daytona USA, Sega Rally Championship, Virtual On, Dynamite Dekka (Die Hard Arcade), etc. The USA versions of Daytona, Virtua Fighter 2 and Virtua Cop in sleeve should be absolutely dirt cheap, as they were bundled together later in the system's life, so they are a dime a dozen. Definitely grab those. Regarding the previous post, if you're into this sort of thing then I too can recommend the Virtua Stick. It's accurate and is comfortable to use. The Hori Fighting Stick SS from Japan is better, but will also cost more (Virtua Sticks are dirt cheap, no one wants them). The Action Replay is definitely recommended. It will allow you to play imports out of the box, but it also has the added RAM needed for games like X-Men Versus Street Fighter, and it allows you to back up your save files. There's nothing like the Saturn's battery dying and wiping out all of your data in the process. Great to have a backup option. Assuming you haven't experienced it much before, I think you will be impressed by the Saturn. It's a great console, particularly if you like arcade-style games.
  4. Speaking of the late PS1 era into the PS2/XBOX, not expensive. Usually in the $20 to $30 range. I'm not sure about the earlier Namco Museums on the PS1, before they became "Greatest Hits".
  5. Saturn collecting's not expensive if you go with commons or Japanese ports of the pricier North American titles.
  6. The RetroTINK 2X is one: http://www.retrotink.com/ You don't get the 720p or 1080p upscaling of the FM, but it's significantly cheaper. The image should be better than plugging composite straight into a HD TV. There's also the OSSC for RGB and Component based consoles. Some people run a RetroTink into the OSSC to open up compatibility to that of a Framemeister (OSSC doesn't have composite or S-Video). The cost for both devices together still ends up being cheaper than a FM. Link: https://www.videogameperfection.com/products/open-source-converter/
  7. If you do a lot of volume, testing games is completely unrealistic. Absolutely test those consoles though, they are the biggest point of failure when it comes to games and hardware.
  8. If you can manage to calculate how much actual real-world "practice" is involved in that 30 years, maybe we can draw some meaningful comparisons. But last I checked, it's a little difficult to practice a physical sport for eight hours a day, seven days a week like you can with a competitive videogame, so it's a bit of an apples to oranges comparison. It should be noted that there aren't many popular e-sports titles that have only been around for three months. Fortnite has been around for two years. Overwatch, three. Dota 2 has been around for six. League of Legends, ten... the list goes on. If we need larger arbitrary thresholds to determine what's legitimate or not, StarCraft and Counter Strike competition has been around for two decades and both are still relatively popular. Even if a game has only been around for a few months, it could be argued that's a positive aspect of e-sports. New games can be introduced and audiences can witness the evolution of a game and the strategies involved over the course of a few years as opposed to an entire lifetime. At the end of the day it's about high level competition. That is what people are there to see regardless of the "sport", and that is what matters.
  9. That's basically the only reason I can come up with. Some sort of ego booster.
  10. I don't follow that at all, no. High level competition is high level competition, regardless how long it has been around.
  11. Thanks for that! It seems like if you're an Atari ST enthusiast it may be worth it, but for everyone else they are probably better off sticking with a MiSTer. I suppose a ST core will eventually come to that too.
  12. What do I look for? Games. Lots of games. If you don't have that then I'm far less likely to buy something. Also, solid prices.
  13. Pardon my ignorance, but what are the advantages to using a MiST these days compared to the MiSTer?
  14. Speaking of which, September is pretty much over. Here are my LPs and streams for the last month: LPs: 1. Forgotten Worlds (Sega Genesis, hard mode) - https://youtu.be/bE9_zejoLVM 2. Contra Hard Corps (Sega Genesis, top route, Browny) - https://youtu.be/S-rxo56HG6k Live Streams: 1. New Super Mario Bros. U (Wii U) - https://youtu.be/bwK5j2SbXqY?t=809 2. Famicom games on the Generation Nex console (NES) - https://youtu.be/W0rgrkQOKoM?t=241 3. Zelda: Breath of the Wild (Wii U) - https://youtu.be/VLiJ8rO3eqM?t=712 4. Capcom Classics Collection 2 (Xbox) - https://youtu.be/X_wgLftS8jE?t=884 5. Sony PS2 SHMUPS (PS2) - https://youtu.be/8aW_0fKzjLQ?t=668 6. NES games on the RetroUSB AVS (NES) - https://youtu.be/TzsZDBptwKs?t=452 Q&A #8 also went live! Some fun topics touched on there.
  15. Bumping this thread! I put together a tutorial covering various boss strategies for the original Castlevania. This should be helpful for anyone that needs a visualization for this sort of thing:
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