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Austin

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Austin last won the day on September 15 2015

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About Austin

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    Quadrunner
  • Birthday 04/20/1982

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  1. I will absolutely be covering more Jaguar stuff again and will be re-doing some of the old playthroughs as well (Raiden in particular), but it's going to require a particular Game Drive before I can do so. No way in hell am I building up a cart collection again in this day and age, if you know what I mean, haha. Right now I just have DOOM, Val D'Isere and a few Reboot titles (I streamed those a few months back). I totally understand the casual angle and that's perfectly fine. Given what I do online, I hear from people with totally different playing habits from myself regularly, anywhere from hardcore players that relish in 1CCs, to people that only play an hour or two a week with their kids and mainly watch retro gaming videos for the nostalgia. I get it. My issue in conversations like these is when people go dropping blanket statements about ports being the "best" ones to have, without touching on its many objective flaws. Some dipshit will read it as a glowing review, then go drop $100 for a copy on eBay, heh. It's kind of irresponsible in a way if you ask me. I personally have versions of games I play more of than others, despite being inferior. A good example is Scorcher on the Saturn. The PC version is far improved--double the resolution, snappier controls, constant 60fps as opposed to the Saturn's 30fps and under. However, it's a lot more work to bring out one of my old PCs to run it, and it's a lot more convenient playing with a Saturn controller as opposed to a keyboard. However, I'll never say with a straight face that the Saturn version is the "best" version--the PC one is in nearly every way. It's just the one I prefer going to more frequently because of convenience, and it's good enough for my needs. The back and forth in these types of conversations is good. Details can be fleshed out and we can get enough info out there to make it so onlookers will have a better idea what separates the various versions from one-another. Then if they decide to check it out, they'll have the info to make a playing or buying decision that's right for them. Contrary to what some believe here, some people want better quality if the option is available.
  2. And in Pitfall, there are areas where it gets choppy and terrible. That's the point.
  3. Austin

    32X

    When you had the 32X open, did you reseat the ribbon cables? This is a common point of failure and will result in a black screen. I had to do this to my unit to get it functioning. Regarding the patch cable, it sounds like you've got it plugged in correctly. And yeah, the 32X uses a Genesis Model 2 power adapter. I'd just make sure you're using the right one. Feel free to snap photos to show us if you need.
  4. What's pretentious about wanting something that has been a standard since the dawn of the industry? Yes, Pitfall never goes above 30, and it drops quite a bit at certain points. The second water stage where you are jumping on the crocs is a good example. The inconsistent framerate makes it much more difficult than it would be otherwise. The issue with lower framerates (not to mention inconsistent ones) is that it has a negative effect on the overall playability of the game. Timing jumps is harder, controller responsiveness won't be as snappy, etc. A player is much more likely to fall off platforms unintentionally, or under/over-shoot jumps (bad in a game full of endless pits). A steady 60 in a platformer will beat out a steady 30 any day. All you have to do is look at something like 3DO Gex that runs at 30, and compare it to its PS1 and Saturn counterparts that run at 60. The later versions feel vastly snappier. It's easier to make tighter, more accurate maneuvers and it just feels better overall (not to mention it's a lot easier on the eyes). That can only be a good thing. I totally get preferring a version of a game with a lower, *consistent* framerate, that is prettier to look at. The issue with Pitfall on the Jaguar is that it doesn't stop there--the inconsistency in the framerate actually makes already aggravating parts even more so. People are obviously free to prefer what they want for whatever reasons they feel, but I have a hard time taking people seriously when they go around preaching X-version of a game is the best one, when it has all sorts of technical issues that affect the playability (and thus the enjoyment) that other versions don't have. I can't in good conscience recommend this version over other versions (especially the Sega CD version, with its booming soundtrack). As an aside, one way Pitfall on Jaguar is objectively better than other versions (nicer visuals aside), is the save system. I believe it's the only console version to feature this functionality.
  5. Yep, the good old days. I got my Jaguar for $30 or so at Kay-Bee, probably in 1997. Even bought a second one shortly after to system link. The games, mostly $10 a pop.. so good. If I was paying full price for every game I might not have become attached to the console, but at $30 (with Cybermorph) and loads of games on the cheap, you really couldn't beat the value at the time.
  6. "You know, if we discount one of the worst aspects of the game--and one of the aspects that truly makes it a chore to play--we can consider it the best version. So yeah, let's roll with that. It's the best version." 🤪
  7. If you get one, let us know how well it works. I wouldn't mind trying to get my MiSTer rigged up to a consumer CRT via S-Video. Currently I run it into a VGA monitor, which is great, but I'd like more options.
  8. Yeah, it looks infinitely more playable than the 3DO version. Shame it wasn't released back in the day.
  9. Battlestation II. Great stick. Came with multiple adapters out of the box to work with a variety of platforms, including the NES.
  10. Mega Man X3 only has a single layer of parallax (a single background layer that scrolls separate from the foreground, like in Rayman). I don't see why this would have been an issue for the 3DO. 3DO games are rendered internally at 240p, but all visual data is pumped through the 3DO's internal scaler which forces every game to output at 480i. There is no game that natively outputs at 240p because of this process, and as far as I'm aware there is no way around it without modding a console (or having a Japanese unit with the switch). With the 240p mod or a unit with a switch, only a small handful of games have issues. This is specifically what I was referring to. The fact that these small handful of games run extremely fast in 240p mode suggests that the internal scaling process might have a negative effect on performance. Remove that scaling process and optimize the games accordingly, and you might have a boost in performance. You wanted to know what platform is the more "powerful", so I'm throwing out ways a hypothetical developer (or homebrew author) might be able to eek out more performance on the 3DO to better suit your arguments. On the Jaguar there is no such hypothetical scenario. Its been very well documented and homebrew developers very much know its strengths and weaknesses inside and out. There's not much more to be gained from that hardware, while there's still a bit of hypothetical, untapped potential on the 3DO based on some of the points talked about in this thread.
  11. Bump. I'll try to get better photos for this one added soon.
  12. In the videos you specifically linked to, Gex has lots of parallax with multiple background areas scrolling at different rates. Rayman on the other hand has a single moving background with no separate layers of scrolling within it. That's the antithesis of "parallax". (Now, this might change later on in Rayman, but I'm specifically referring to the videos linked.) Just like the Jaguar has some 2D games that run smoother than some 3DO 2D games, it's also got plenty that chop up. Pitfall: The Mayan Adventure, for instance, runs at 30fps and chops up further when things get busy. Flashback gets sluggish as things heat up and there isn't even any sort of parallax in the game (i.e., it's pretty bare-bones). Raiden runs at 30fps, as does Ultra Vortek (if that). I'd be surprised if Brutal Sports Football runs at 15, heh. I guess the point is that both systems have 2D games that run great, and many that run poorly. It's difficult to make any sort of meaningful comparison if your goal is to figure out which platform was more capable in that regard. Once again, I think it came down more to the developers in the end. Games like BSF or Flashback are games that should not have any issues performing well on the Jaguar, but they do. This is interesting to think about: We'll never really know the true capability of 3DO hardware as when the platform was current, it was required that all games go through an extra software layer (i.e., the 3DO's operating system) to ensure compatibility with each model of 3DO. This meant extra resources were being wasted to prevent games from not functioning on certain models, unlike the Jaguar where many games were written directly to its hardware in Assembly. This FAQ says that the OS could not physically be worked around, but I'd be curious if a modern homebrew developer could get around that. There's also the interesting fact that the 3DO upscales its image from 240p to 480i. I don't know if this has a negative real-world effect on performance, but games that run too fast on Japanese systems with 240p switches (Out of This World and Wolfenstein 3D in particular) suggest it might. So if you really want to go down a rabbit hole of hypothetical scenarios, then consider the possibilities of dodging the 3DO OS and developing a game with 240p-capable models in mind. But ultimately I find the whole thing somewhat (maybe not entirely) pointless in this day and age.
  13. I am going to wager that the 3DO was perfectly capable of handling smooth 2D. How the platform handles it is neither here nor there, as like with its 3D titles, it seemed to be dependent on the skill of the developer and how much effort they wanted to put into their games. The 3DO had a very low barrier to entry and so you have a lot of games that feel like rush jobs. This applies to both its 2D and 3D games, as you can gather just from looking at its overall library. Some of its 2D games are buttery smooth (Super Street Fighter II Turbo, Trip'd, Captain Quazar), while others range anywhere from fine, but not perfect (i.e., Gex, Bust-A-Move), to downright sluggish/choppy (Phoenix 3, Shadow: War of Succession, Mazer, Bust-A-Move in 2-player mode, etc). To add to more smooth 2D, WARP made a few compilations in Japan, like Short Warp and Flopon World, the later featuring a shooter that runs very smoothly. Put in the right hands, it seemed like the 3DO was fully capable of doing 2D right.
  14. And it's not even just 30fps--the game chops up when a lot of stuff happens on screen, making it an inconsistent framerate overall. Really a bummer because the base game is solid otherwise. Like others, I generally recommend the Genesis or Sega CD versions (the later in particular).
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