Star Fox was my first experience with 3D polygons in a game, and I was blown away by it as a kid. I spent a lot of time with it when I was young, but in reality it has been ages since I last played it. I decided to bring it back out last night to see how well it holds up.
The first thing I noticed after playing it again is the inconsistent framerate. Fortunately it has its smooth points, but it's very choppy at times, sometimes just a couple of frames per second. Time has definitely not been kind to this game in that regard.
After about ten minutes I was able to adjust to it and plow through the center game path without dying ("Level 1" as they call what I assume to be the "Normal" mode). I had a blast with it, and that's when I realized something: This game has near-perfect balance in the gameplay and design department, like many Nintendo-produced titles of the time. The stages are interesting, the enemy patterns are constantly changing and lack a repetitive nature, the bosses can be challenging but not frustratingly so, and there is a feel to the game that just, well, feels very nice, and natural. All of this is expanded upon when playing through the more difficult paths afterward, and all in all, the game has a lot of variety for what it is.
The sound still holds up well too, surprisingly!
After revisiting this, my modern-day verdict is that this game is still great, even in 2011/2012, nearly twenty years after it was released! My question to you is, what are your thoughts on it? When was the last time you revisited it? Do you have any memories of it when it was new as well?