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oyamafamily

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Posts posted by oyamafamily

  1. Defender (Hard) - 1,711,700

     

     

     

    Performed on April 21st, 2024, and recorded from Altirra Emulator 4.01 in MP4 format

    00:00 – Atari 5200 profile screen

    00:04 – Defender startup and settings (One Player Hard)

    00:12 – Start of run

    1:06:49 – Wave 99 completed (99 is the wave number maxout)

    1:08:15 – I stopped playing Defender at my 1,711,700-point score

  2. On 4/11/2024 at 1:19 PM, Absalon said:

    Yes, it's all about the bonus points from "the eggs". I restart the game on & on until I have at least 8 eggs in the first lvl. So you start with more than 8000 points into lvl 2.

     

    From level 4 onwards the game becomes even more a question of luck. So I play levels 1 to 3 until I have a good base of starting points before moving on to the more difficult part of the game with level 4.

    This is the technique which I used to achieve my higher score - avoid shooting the enemies (except arrow) and pick up more "eggs" as I can, specially on levels 1, 2 and 3.

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  3. ATARI 2600 (for HSC):

    Cross Force - 20 minutes

    Crossbow - 30 minutes

    Red Sea Crossing - 10 minutes

     

    ATARI 8-BIT COMPUTERS:

    ARoP (Another Rip-Off of Pac-Man) - 30 minutes

    Atomic Gnom - 20 minutes

    Carnival - 65 minutes

    Laser Gates - 10 minutes

    Laser Hawk - 100 minutes

    Space Bombs - 5 minutes

    Space Eggs - 35 minutes

    Tutankham - 25 minutes

    Vanguard - 10 minutes

    Zaxxon - 10 minutes

    • Like 7
  4. ATARI 2600 (All 3 games for HSC, Tigervision Weeks):

    Jawbreaker - 20 minutes

    River Patrol - 40 minutes

    Threshold - 25 minutes

     

    ATARI 5200:

    Super Pac-Man - 120 minutes

     

    ATARI 8-BIT COMPUTERS:

    Donkey Kong - 25 minutes

    Donkey Kong Junior - 20 minutes

    Marinus - 60 minutes

    Mario Bros. - 25 minutes

    Space Invaders - 115 minutes

    Super Pac-Man - 70 minutes

    Threshold - 20 minutes

    Worm War I - 10 minutes

     

    GAME BOY

    Defender - 70 minutes

    Joust - 5 minutes

    Millipede - 100 minutes

    Space Invaders - 15 minutes

     

    NES / FAMICOM:

    Millipede - 70 minutes

    • Like 7
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