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oyamafamily

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Everything posted by oyamafamily

  1. Folks, check out the previous Fatal Run contest on 2600 HSC for more infos and tips to get better and more familiar with this game! Highest Score: 319,980 (Deteacher) The OLD HSC Season 6, Week 24 - Fatal Run
  2. 7800 Fatal Run - TURTLE (starting Level 29) - 35,875 (Almost died at the end of Level 32 by general damage critical. The 7800 port of Fatal Run is easy to understand the mechanics, and I'm more familiar with this exciting game.)
  3. Fatal Run 9580 (I'm more familiar with the 7800 port of Fatal Run)
  4. Winter Games (Speed Skating) - 0:28.1 Santa Simon Bonus - 16
  5. ATARI 2600 Fatal Run (for HSC) - 5 minutes Gravitar (for HSC) - 15 minutes Klax (for HSC) - 230 minutes Xenophobe (for HSC) - 30 minutes ATARI 7800 Pac-Man Collection - 86 minutes
  6. Folks, to reach my score posted above, I used my tricks and techniques as presented in the video below: 00:12 - Wave 01: I made multiple and complex Klaxs to score as much as possible. The technique which I applied in this wave is named “Big Sandwich”. 01:17 - Wave 02: Same strategy applied to Wave 01 02:34 - Wave 03: I made a “BIG X” to get more points in this Diagonal Stage 04:03 - Wave 04: Same strategy applied on Waves 01 and 02 05:24 - Wave 05: Same strategy applied on Waves 01, 02 and 04, but I had to make a horizontal Klax (5 yellow blocks) first 06:54 - Wave 06: Same strategy applied on Wave 03, this time to get 50K Warp Bonus 08:33 - Wave 51: I just made the required number of Klaxs (horizontal, vertical or diagonal) 12:06 - Wave 52: I just made the required number of Diagonal Klaxs 14:33 - Wave 53: This wave is IMPOSSIBLE to complete! The main tip for Klax is watch this video, and study the tricks and techniques to score more points on Waves 01 to 06.
  7. To @Vocelli - add a special note for Fatal Run - NO CODES ALLOWED. Some participants in this HSC (specially new members) can ask questions about CODES which are featured on Fatal Run.
  8. Here are my tips which I provided on 2600 OLD HSC Season 8, Week 20 for XENOPHOBE, and revised here: 1. Draw a map of each space station. This game has 8 stages (called space stations); if you complete the 8th stage, you will return to Stage 1. It's a good opportunity to memorize the platforms / screens for each space station, and plan your defense and attack. 2. Avoid touching the aliens, specially Snotterpillar (the MOST DANGEROUS AND THE BIGGEST MONSTER). This hint will help to save your health, and your weapons in use. 3. Count how many aliens you have killed in the current space station. Here are the numbers of aliens which you must kill to complete the level: Space Station 01 (1 floor) - 12 Space Station 02 (2 floors) - 24 Space Station 03 (3 floors) - 36 Space Station 04 (4 floors) - 60 Space Station 05 (3 floors) - 46 Space Station 06 (2 floors) - 31 Space Station 07 (3 floors) - 45 Space Station 08 (4 floors) - 54 You will earn 300 bonus points per alien killed at the end of current space station. 4. On Space Stations 01, 02, 03, 05, 06, and 07, collect the valuable hardware as many as possible, because you will get 1000 bonus points per item picked up at the end of current stage. AVOID collecting a lot of valuable hardware on Space Stations 04 and 08, both with 4 floors. 5. If you have at least 1 Grenade, use it to kill the aliens rolled into balls. 6. Poofer Gun and Lightning Rifle are the best weapons on this game. If you find these weapons, GET THEM! 7. If you find the Phaser (the less powerful weapon), AVOID IT! Only grab this weapon for emergencies. 8. Try to destroy the aliens as soon as possible, specially on Space Stations 04, 05, 07, and 08. This action will decrease the risk of finding the MOST DANGEROUS MONSTER - SNOTTERPILLAR.
  9. Gravitar Game 5 - 12950 Bonus Game 1 - 3050
  10. One more series of scores on 7800 Pac-Man Collection, with Fast Ultra Pac-Man, Plus OFF, 5 lives and 1P Cherries 178120 Strawberry 300720 Orange One 196820 Orange Two 207420 Apple One 222370
  11. ATARI 8-BIT Asteroids - 81 minutes Donkey Kong - 10 minutes Kangaroo - 28 minutes River Raid - 17 minutes Space Invaders - 18 minutes ATARI 5200 Asteroids - 25 minutes Ms. Pac-Man - 5 minutes ATARI 7800 Ms. Pac-Man - 15 minutes
  12. On Atari 7800 original hardware, Difficulty B is left position as I know. For games in which Difficulty Switches have no effect, assume that any position is allowed, and B is left position.
  13. ATARI 2600 Asteroids - 122 minutes Combat - 7 minutes Fantastic Voyage - 135 minutes Galaxian - 16 minutes Pac-Man - 5 minutes Road Runner (for HSC) - 25 minutes ATARI 8-BIT Fantastic Voyage - 92 minutes EVIDENCE OF THE WEEK: My Fantastic Voyage gameplay footage on Atari 8-BIT, Default Game Variation
  14. Participation points for this week 59,300
  15. Combat for Atari 2600 Game 1 BB 23 Game 1 AA 18
  16. ATARI 2600: Asteroids (for HSC) - 100 minutes Fantastic Voyage - 80 minutes Galaxian (for HSC) - 100 minutes ATARI 7800: Ms. Pac-Man (for HSC) - 30 minutes ATARI 8-BIT: Cosmic Defender - 77 minutes EVIDENCES OF THE WEEK: My video footages presented for High Score Club 1) 2600 Galaxian, Game 9 - 113,830 points (cartridge made by Polyvox, a Gradiente subsidiary) 2) 7800 Ms. Pac-Man, Pear Start - 191,250 points
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