Jump to content

oyamafamily

Members
  • Content Count

    3,776
  • Joined

  • Last visited

Everything posted by oyamafamily

  1. Ms Pac-Man 191250 Performed on November 21st, 2021 Timeline: 00:00 - My username on my identification paper, Prosystem Emulator startup and title select 00:16 - Ms. Pac-Man startup and Pear Select 00:34 - False start (I lost 2 Ms. Pac-Men on the starting level) 01:25 - Start of successful run 09:39 - First life lost at 95,100-point score 17:41 - Level 21 start (Score 171,420), in which Ms. Pac-Man loses speed slightly 20:25 - End of run and final score shown - 191,250 points
  2. GAME BOY Centipede - 41 minutes Space Invaders - 30 minutes Super Mario Land - 145 minutes GAME BOY COLOR Pac-Man Special Color Edition - 20 minutes EVIDENCE OF THE WEEK: My GB Super Mario Land gameplay footage - 525,650 points in Expert Mode
  3. Mr. Pims, the villain from a paddle game - The Music Machine
  4. ATARI 2600: Popeye (for HSC) - 10 minutes Space Invaders (for HSC) - 178 minutes ATARI 7800: Pac-Man Collection - 66 minutes GAMEBOY: Super Mario Land - 58 minutes
  5. One more series of scores on 7800 Pac-Man Collection - Puck-Man, Plus OFF, Fast ON, 5 lives to start and 1P Galaxian One - 251,230 Galaxian Two - 224,330 Bell One - 193,350 Bell Two - 146,320 KEY - 210,520
  6. ATARI 8-BIT Cosmic Defender - 116 minutes GAMEBOY Aerostar - 5 minutes Super Mario Land - 325 minutes Super Mario Land is my TOP favorite game on Gameboy port. The main objective is to rescue Princess Daisy by defeating Tatanga, an alien that appears at the end of final stage. This game has 12 stages (4 worlds with 3 stages per world), and can be completed in 30 to 60-minute average time. In addition, this game has two skill levels - Normal and Expert; Expert mode is activated after the completion of 12 stages (Princess Daisy saved definitely with the message - “OH DAISY DAISY. Thank you Mario”) and final credits. When I had the real Gameboy Classic in the 1990s, I had lots of fun with Mario game. GAMEBOY COLOR Space Invaders - 63 minutes
  7. TO ADD: Atari 8-BIT - Ms. Pac-Man - 12 minutes Game Boy - Super Mario Land - 40 minutes
  8. Super Mario Land for Game Boy Classic, Difficulty Default.
  9. Super Mario Land (Game Boy, Default) 463,780 / 24 lives remaining
  10. ATARI 8-BIT Cosmic Defender - 155 minutes Joust - 10 minutes Ms. Pac-Man - 30 minutes ATARI 7800 Pac-Man Collection - 80 minutes GAMEBOY Asteroids - 20 minutes GAMEBOY COLOR Q*Bert - 5 minutes EVIDENCES OF THE WEEK: 1) My highest score of the week on 7800 Pac-Man Collection - 682,080 (Pac-Man Plus, Fast Mode, 5 lives and Cola Can) 2) My Cosmic Defender gameplay footage (Atari 8-BIT)
  11. One more series of scores on 7800 Pac-Man Collection Pac-Man, Plus ON, Fast ON, 5 lives and Peapod 2 - 565,410 Pac-Man, Plus ON, Fast ON, 5 lives and Peapod 1 - 307,980 Pac-Man, Plus ON, Fast ON, 5 lives and Cocktail - 338,810 Pac-Man, Plus ON, Fast ON, 5 lives and Cola Can - 682,080 Ms. Pac-Man, Plus OFF, Fast ON, 5 lives and Cherries - 242,070
  12. Windows 7 (Also, I have a spare computer with Windows 10).
  13. HELP @mr_me!!!! I need instructions and tutorials to run jztinv emulator and play Intellivision games on this EMU.
  14. ATARI 5200: Defender - 90 minutes ATARI 7800: Pac-Man Collection - 171 minutes GAMEBOY: Millipede - 25 minutes Q*Bert - 34 minutes Tetris - 22 minutes GAMEBOY COLOR: Yars' Revenge - 15 minutes EVIDENCES OF THE WEEK: 1) Gameboy Millipede footage - Score 508,080 points 2) GBC Yars' Revenge footage - Score 83,375 points 3) 7800 PMC footage - Pac-Man, Plus On, Fast On, 5 Lives, Apple One and 1P - 544680pts
  15. Regarding multiple players achieving "rollage" / "max out" scores, my greatest suggestion is to use submission date as tie-break. For an illustrative example - Yars' Revenge (contest starts December 1 and ends December 10), with 5 players achieving a rollage score. Player A - Rollage - Date December 2 Player B - Rollage - Date December 4 Player C - Rollage - Date December 8 Player D - Rollage - Date December 9 Player E - Rollage - Date December 10 (the last day to post scores) In this example, Player A would be ranked 1st place by being the first one to achieve and submit "rollage" scores. Player C would be ranked 3rd place and Player E would be ranked 5th by being the latest of 5 players with rollage scores.
  16. My suggestions for Season 12 will be (games in bold mean strong suggestions) Assault Asteroids (Game 32) Beany Bopper Buck Rogers: Planet of Zoom Cakewalk Challenge of Nexar China Syndrome Coconuts Colony 7 (Homebrew) Communist Mutants from Space Deadly Duck (Game 4) Draconian (Homebrew) Fast Food Fatal Run Galagon (Homebrew) Galaxian (Game 9) Great Escape Guardian (Paddle) James Bond 007 Kabobber Killer Satellites Laser Blast (Game 4) Malagai (Game 2) Marauder Mega Force Midnight Magic Mr. Do's Castle Off The Wall Pigs in Space Riddle of the Sphinx Robin Hood Secret Quest Sir Lancelot Solaris Spacemaster X-7 Squeeze Box Stronghold Submarine Commander Tax Avoiders Threshold Xenophobe Yars' Revenge (Game 6, Difficulty A and ONE-LIFE only)
  17. 7800 Pac-Man Collection: Pac-Man, Plus ON, Fast ON, 5 Lives and One Player Apple Two - 480,030 Apple One - 544,680
  18. ATARI 5200: Defender - 77 minutes GAMEBOY: Asteroids - 5 minutes Centipede - 25 minutes Pac-Attack - 5 minutes Q*Bert - 5 minutes Tetris - 5 minutes GAMEBOY COLOR: Asteroids - 25 minutes Missile Command - 10 minutes Ms. Pac-Man (Special Color Edition) - 80 minutes Pac-Man (Special Color Edition) - 25 minutes Yars' Revenge - 15 minutes EVIDENCE OF THE WEEK: Ms. Pac-Man gameplay footage on GBC - 197680 points (Arcade skill)
  19. ATARI 2600: Plaque Attack (for HSC) - 75 minutes ATARI 7800: Pac-Man Collection - 170 minutes
×
×
  • Create New...