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Posts posted by Willsy
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An object file is a very good example of a file that you might want the server to recognise. It would present the file to the TI as a DF80. This would permit cross assembly with no intermediate file conversion steps.
Text files are another example. Present them to the TI as a DV80. In fact, if the TI *creates* a DV80 over the wire, it might even be a good idea to create the file as a .txt file, permitting simple editing in PC land with a text editor.
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My god that was awful! I only kept watching because the woman in it is super good looking. What a pair of legs!
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But you only install it once! Just like you install classic 99 once or win994a once. After that you double click a batch file and it's running. Emulator users are well versed in having to manage disk files and disk images and ROM images. Running a python program will not be a problem! :-)As I wrote (and I think you can't read if you write this) all a user have to do is starting the application. Nothing else.
The extra is in fact installing something (except copying the program), regardless how easy it is.
That is the fact, why all wants Apple products. They keep it simple!
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Python is completely trivial to install in windows, and often comes pre-installed on Linux platforms. Is not a big deal.
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Today, assembly language programming is an advanced topic that one normally doesn't encounter unless one was on an advanced degree in computer science or processor design.
In my day, we taught it to school children.
http://www.usborne.com/catalogue/feature-page/computer-and-coding-books.aspx
All the above books, written in the 80s are now available for free download. All of them are masterpieces. An equivalent simply does not exist today.
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Brilliant! Any chance of getting the OO source doc? :-)
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Thanks for the heads up. Looks like I boobooed somewhere. I'll fix it on Wednesday. I'm in Oslo at the moment.
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Mark, I have a text file of the RAG GPL Manual from which I've removed the TI Writer formatting commands and made all of the textual paragraphs into one long line each. I am in the process of putting it into OOO Writermore as an exercise in learning the language than anything else.
...lee
Cool. That might be a better starting point than theirry's work.
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I think if you just fill it with alternating upper and lower 8k banks it should work fine.
For what it's worth, TF writes to 0x6002 to select bank 0 and 0x6000 to select bank 1.
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If the RAG manual is a better starting point I'm happy to look at producing it as a nice linked and tidy PDF. Do we have the text files?
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Thierry is, in fact, correctas is your example, @ralphb. Thierry has source and destination operands in left-to-right order, whereas the default for XGA99 has it the other way round.Wow! I got that wrong! Unless Thierry explains somewhere why he changed the order of comparison from what the GPL manual states, he did get it wrong. I seem to remember reading somewhere in his documentation that he did do something like that. I will look.
...lee
If Thierry got it wrong then it's also wrong in manual that I posted, since it is based on Thierry's text.
I could use a collaborator!
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The first post in this thread has been updated with the latest version of the GPL manual in PDF format. It looks pretty good now. Still some more work to do on it, but it's not far off, errors notwithstanding.
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I've updated the GPL manual. I'll post it tonight.
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I think it's just the graphics data that is in grom
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Yes. It will be on arcadeshopper.com eventually. It's in the hands of Jim and Greg now. And you're definitely on the list

Wicked. Pretty jazzed about this!
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Cool - the sound is no longer halting the game play.
If you rename the file to JPCart3.bin it will open directly in Classic99 and JS99'er.
Cool. Maybe you can add the game to the built in apps when you have time :-)
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Are there major limitations to using a 64K EPROM in this scheme? It would be great if the finished product was available as a cartridge even if 32k RAM expansion was still required.
As for the idea of a Forth to machine language compiler, that would clearly be Nirvana

Just reviewing the history of this thread. I guess I'll have to eat my hat since I managed to embed TF and Jetpac in a cart

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Is anyone going to do a cart run? If so, I'd like one please!
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I have 2 PEBs and I need a third so if anyone in the UK has one going...
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^^^
Yeah, this game is going to be a lot of fun. What he has so far is REALLY ENJOYABLE to play!

The green character in the castle doorway. Is that a nod to the great Gazoo?
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Wow cool! Go Apple II dudes!
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FWIW, the PCODE engine UCSD Pascal uses is basically a stack based CPU. There are no registers so on top of being interpreted, all variable accesses are through stack relative addressing on the P-Machine. If I remember right, the Apple version is somewhere between 30% to 50% faster than Applesoft depending on what you are doing. That's similar to Applesoft BASIC compilers.
So in the TI's case, pascal is running on a virtual stack based cpu coded in GPL which is a software based virtual CPU running on the 9900, a 3mhz CPU!
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fbForth 2.0: Bitmap Graphics Olio
in TI-99/4A Development
Posted
That's really impressive!