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About Monk

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    Chopper Commander

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  1. I don't get all that Dreamcast hate, especially the controllers. How can anyone list 'great Dreamcast games' without even mentioning SOUL CALIBUR?! Dreamcast has the BEST tennis game ever, the BEST fighting game ever, and it has some quirky, interesting games that modern games only try to mimic - I'd take Powerstone 1 and 2 ANY time over any 'Super Smash Bros.' crap. What exactly is WRONG with the controllers, by the way? People say they're 'trash', but they never explain why they think that. Because everyone else thinks that? To me, they're perfect, and much better than many modern controllers - have you ever tried playing that boxing game with a modern controller, where the small-range, unresponsive triggers are mapped on _ONE_ axis?! You have to push BOTH triggers down in that game to activate the boost mode or whatever, but whoops, modern controllers don't ALLOW that, because they only work on one axis, so you can EITHER press the left trigger OR press the right one, never both! Dreamcast is advanced enough to allow you to press BOTH SIMULTANEOUSLY. So the controller is BETTER than modern controllers at least in that way. As someone mentioned, the triggers have more range, so subtle movement is more possible - playing a car game of some sorts is great on Dreamcast exactly because of this. Also, why would you WANT to map 'gas pedal' and 'break' to anything NON-ANALOG? Are you some kind of digital dos game driver that can't handle analog controls? To add, Dreamcast controllers' analog control is subtle and ranged enough to ACTUALLY work very well in situations where the crappy PS2, XBox 360 or other more modern controllers just feel like 'almost digital' due to their tiny range and non-maneuverability. People have REALLY weird complaints here, I don't even understand the point about some third-party stick stuff, what does that have to do with anything? Maybe poeple here have tiny hands or something, but Dreamcast controller is the perfect size for my hands anyway, and I see absolutely no problem with it. The VMU units are also incredible, as you can even use them as tiny handhelds and play tetris outside in some nice park on them. Sure, the display is tiny and monochrome, but it's still an amazing and charming feature for a dang MEMORY CARD, how many other game systems have that? How innovative is THAT? Also, the 'modular nature' of the ports is also incredibly well designed, even if it's not utilized to its full potential. I love that you can put a rumble unit AND memorycard in the same gamepad, and you can decide which gamepad has that and which doesn't, and switch MMUs easily around and so on. I don't see any downside to that controller, to me it's perfect, and any time I have emulated Dreamcast and used some inferior controller (which is all of them), I have missed the wonderful Dreamcast controller, it has a great feel, perfect accuracy, amazing analog system and separate triggers. Why would anyone want anything more or different? The cable going the wrong way? You must be kidding me! First of all, you can PUT the cable to go the 'right way' if you wish, because the controller supports that (look down there, there's a place where the cable clips on nicely), and second of all, what kind of complaint is THAT? What does it matter where the cable goes, you're not going to be thinking about the cable when you are playing, are you? PS2 does have great games for it, the Tekken games, Gran Turismo games, err... well, I am sure there are more. But considering how many AMAZING games Dreamcast has, I would definitely rather take Dreamcast than PS2, what's wrong with people? PS2 is a soulless machine, like a PC - lots of corporations just churned the gloomy, dark, 'cool' but depressing, soulless crap to it and people, like unthinking drones that they are, chose to purchase that crap instead of the imaginative, colorful, energetic Dreamcast games that have much better playability, too. PS2 is like PC of consoles, lots of power and handy features (anyone that bough it because it had a DVD player doesn't deserve to own ANY game consoles), but it's a dark, gloomy, soulless machine that will never give you the delight Dreamcast is capable of. Sega Dreamcast is like Amiga of consoles - less raw power, but born out of genius, vision and full of innovation and user-friendliness. Dreamcast games are amazing, Soul Calibur, Virtua Tennis, Tony Hawk's skating game, Powerstone games, I mean.. PS2 has nothing comparable that you can just pick up and play. Of course nowadays PS2 emulates so well, there's no point in getting the real machine with its 50Hz in PAL and lower resolution (hard to get 60 fps out of a real machine in the PAL-land). But a real Dreamcast is the only thing where you can still press both triggers simultaneously... for that alone, it's worth having. That's also a good reason to choose Dreamcast over PS2 - you can emulate PS2 perfectly, but you can't emulate Dreamcast perfectly, because you won't get the smooth 2D scroll on emulator, and you can't press both triggers on an emulator, and you won't get the slightly quirky, but wonderful, unique, beautifully shaped, NON-BLACK (why does everything have to be black?) controller magic anywhere but with the real machine. I don't get this Dreamcast-hatred, hasn't the underdog been kicked enough, just like the Amiga was? Oh yeah, this is ATARI forum, now it makes sense...
  2. I don't know if it's possible, or if you can get the software copied, but I would use a real Atari ST for composing music. Most likely with 'Maxymiser', or was it 'Maxymizer'? Atari ST's soundchip is one of those ingenious, unique and rare things where you can get amazing sounds out of it that even the SID can't copy, if you know what you are doing. This is why I think it would be incredibly valuable to have a real Atari ST to create music on/with/for/etc, and also to create instruments I can use together with other computers. There's something magical about combining old hardware's capabilities.
  3. 48hz? What's that? Do you mean 48 kHz? There's a small 'k' and a big 'H' in 'kilohertz'. In modern world, there really aren't 'recordings' per se, audio captures do not utilize actual records anymore. I would be glad to make some kind of captures for free on my Atari 800 XL, but there are a few obstacles. First, I don't want to have anything to do with 48 kilohertz. Second, I am too tired. Third, your errors (that prove something about you) create a natural repulsion towards doing anything for you, whether I want it to happen or not. I also kind of hate when people call whole computers "8-bit", and don't have the guts to call Atari 800 computers 'Atari 800's instead of 'Atari 8-bit's. If Commodore 64 is not 'Commodore 8-bit', then why does Atari have to be? I am glad to have helped you with your english, grammar and writing, though.
  4. The thing about MSX is that since it was not really a visionary, proprietary system, like Commodore 64 or PC Engine, it was more like a 'standard' than something you can get an enormous feeling from. After all, when some excited visionary builds or designs something, you can feel some of that excitement when using that system, the same way if a passionate programmer pours his finest self into his game, you can feel it when playing it. MSX has some strong points in its favor, though. 1) It has some really good games, like the Gradius series 2) As Konami favored MSX for awhile, it has amazingly good musics in many games, and considering the sound chip, this is a massive achievement worthy of experiencing 3) The most beautiful computer ever made is MSX-compatible, so even if you buy a computer purely for aesthetic purposes (decorating the home), there's still a good reason to get one. Of course I mean the Spectravideo SVI-728. The eye really delights with the sight of that system. There's just something so sublime about the look, it's so japanese, so effective, but also very cute and stylish, it oozes a sense of 'power' and 'ability' in some way - it's just a masterpiece of visual computer design. If I remember correctly, the keyboard is pretty good, too. Mmmhh.. just look at that. Everything you need, including a nice numpad, and yet it still looks futuristic but cute, and it's delightfully bright instead of all those murky black machines you can barely see even with all the lights on. 4) It does have a somewhat interesting sound chip, albeit limited compared to SID and many others - it might be a fun challenge to try to compose Konamilike songs with it and see if you can make it sound almost as good. 5) As most games probably came on a cartridge, there are no slow loading times or such to suffer, so the experience should be convenient and fun. Some day, I want to get me one of these.. but I have so many other systems to consider first, like PC Engine (no Turbografx-16 for me, thank you - they butchered everything, including the name) and Atari ST, Sega Mega Drive.. so many systems, so little money. EDIT: Eeeee? You can't read japanese? I thought pretty much everyone can read japanese these days. Sure, the kanji is a bit much, but at least katakana and hiragana (which are used a LOT in the old game and console area) everyone should be able to read. 漢字の方がむりかもしれませんが。。カタカナとひらがなの方がかんtなんじゃないですか? グラディウスがさいこうですね!
  5. Why is there an official Turbografx-16-thread, but not an official PC Engine-thread? After all, PC Engine is the original, Turbografx-16 is just an american bastardized version, like a mutilated, butchered thing, just like NES compared to the Famicom. Just in case someone doesn't know, the original Famicom has a microphone and ability for amazing sound due to special chips in games, that added more channels and waveforms and even FM synthesis and whatnot. Famicom is also beautiful design - the only drawback is that the controllers don't detach. The American (and European, for that matter) version of NES is an ugly, grey box with all these special features removed. Don't even get me started on Super Famicom vs. Super Nintendō Entertainment System .. could the american version look more like a childish, useless toy? It's not a big thing, I guess, but it IS a sort of disrespectful blasphemy when you have a thread for only a mutilated, ugly monstrosity, but not the original, wonderful, epic beauty of a system.
  6. I have recently started being interested in the old PC Engine and its quirky sound chip. I made a couple of tests that worked on the emulator, but I have to wonder what it would be like to compose music for the real PC Engine. Sweeps are amazingly cumbersome to try to do, but other than that, it seems nice - six channels, nice sample capability (I can capture drums from real C64, for example, then use those samples as drums in a PC Engine song, unifying old machines nicely), customizable waveforms.. It's kind of boring to compose just for emulation, it's not quite the same. The same thing prevented me from getting too excited about FM synthesis, AdLib, OPL2/3, and so on - but when I got the real chips, an exciting world of subtractive synthesis opened up to me, and I worked hard to learn those chips and what makes them tick, and now I can make instruments and compose for and on those chips, plus, I can combine them with real SID chip stuff, which is pretty heavenly thing to be able to do. I suspect if I could find a way to get my own stuff to be played on a real PC Engine, I would probably be excited and inspired enough to really roll up my sleeves and start creating stuff for the PC Engine as well. So if anyone owns a real PC Engine or one of those derived systems (I kinda lost track when trying to figure out the later versions and such), I would appreciate the opportunity to hear my own music captured from a real system. (Please message me or something, I might forget to read this thread) My humble tests are just a couple of patterns of almost-nothing so far, so don't expect anything - I'll attach the test file here anyway. I have been considering purchasing that system, though, but I already have so many systems, I am running out of space.. (I know it's physically very small, but all the wires and stuff have to go somewhere) PCEngineTinytest.hes
  7. Are you KIDDING me? How many years did I waste thinking I'll never have functional sound in Atari Lynx emulation, trying to save coins so I could some day afford this marvellous machine, so I could finally have working sound. Tried every single setting every time with multiple different PCs and operating systems. And here I am suddenly told today that THIS exists? I am Jack's wasted life.. ..wanting to bang my head against the wall really hard right now. In other words, thank you, this version is BRILLIANT! P.S. Sorry for the 'necro'..
  8. I know how you feel - I lost ALL Fast Tracker II-songs I ever composed - and there were some real 'gems' among those that I still mourn. Also, I suffered two hard drive crashes during a rare heatwave, and botched the 'rescue job', so I ended up losing 3 Terabytes of data relatively recently. That one still hurts, as there were lots of self-taken videos and such I can now never get back. Thank goodness my songs and other creations were in other hard drives, phew. But you never know when life strikes this way, so it's always best to make some kind of backups of at least 'precious data' (although I do like to live dangerously, it keeps life more interesting, so I don't really take backups usually)..
  9. The problem is, it didn't really take off, and was shut down before it could really show what it could do. It was an extremely interesting concept, but these days, there's not much you can scrape from it other than an interesting curiosity with some funny screenshots and some thoughts of what might have been.
  10. Lots of good points already said, but I will give my humble thoughts as well into the mix, for whatever they might be worth. I tested this thing on a real C64 with a bright CRT television, expecting, if not a perfect conversion of the great arcade classic, at least a game that can somewhat compete with the excellent Atari 8-bit version (I don't have Atari 7800, so I just use my Atari 800 XL to play Joust - it's better than the Atari 2600 version, so I have no complaints). However, this C64-version of Joust (that was recently 'found') is atrocious. The gameplay itself is not that bad, actually, it does play like Joust, normal 'Joust reflexes' work just fine with this game. But holy cow, how did they mess up so much? The border being almost white (brightest grey, I think), really hurts the eyes immediately, and makes it hard to focus on the game. It's like putting bright lightbulbs around your monitor and then trying to see what's going on (try this on a bright CRT television for maximum effect). Atrocious! Why did they do that? The border should've been black. What were they thinking? Maybe the dev's monitor was breaking down or really bad, so they chose these atrocious, overly bright colors (why yellow instead of orange? C64 is perfectly capable of creating good-looking Joust-graphics, but they just messed it up for some reason). They should've tested on a normal CRT television back in the day. This color thing is really murder on the eyes, because besides everything else, it makes the game really ugly. Ugh. The sounds - HOW do they mess up the sound so badly? The SID can do wonderful sound effects, I don't think there's a soul in the Universe that unironically denies this. And yet here we are, the sounds are like someone did some quick random routine that pokes SID a little bit and that's it. How do they mess up the sound _THIS_ bad? My beloved C64 deserves better, dagnabit. Thank goodness for my lovely Atari 800 XL, otherwise I wouldn't have a great home port of this game to play on a real system. Arcade version is of course wonderful, especially with my 'authentic' arcade controllers, but a home computer port is sometimes just so nice, when you can play it on your real computer instead of relying on emulation. Every sound effect was so bad that even I could make better ones. Probably in BASIC, too. Give me Pokey's classic sound effects any day. I don't want to even touch this C64-version any more than I already have, and I feel I have been somehow contaminated. Disgusting. This game could be so good on the C64, there's no reason why it shouldn't - the C64 is perfectly capable of a single-screen game with sprites flying around, and re-creating the coin-up graphics 'relatively well', everything considered. Just look at BMX Simulator for similarly 'orange' theme, and the graphics look just fine. Sometimes there's no justice in the world.. (I am now a bit curious about that Atari 7800 version, perhaps I'll give an emulator a go and check it out - but between the optimal coin-up version and the excellent Atari 800 XL-version (calling it 'Atari 8-bit' can be a bit confusing), I am not sure I need more versions..) There seems to be a lot of love for the Atari 7800 - and as I recall, it has lots of colors and not many sprite limitations, so technically it could do marvels. However, its sound chip seems to be the same or similar to Atari 2600s.. In any case, Atari 7800 seems fine, but why no love for the Atari 800 line of computers? Personally, I just love my Atari 800 XL so much, I feel a bit miffed that no one mentions how great its ports usually are. Joust is brilliant, and the newer things like Scramble and Time Pilot are just superb fun all around! Also, I don't think you can categorically say some version is "the most fun", because 'fun' is incredibly subjective, and how do you even measure two separate 'funs' anyway? What's not 'fun' about the C64 or Atari 800 XL-version of Frogger? I love them both, they're great fun'! Even if TO YOU, Atari 7800-version is more fun, it doesn't mean that's universally so - it could be that to me, it's more fun to play on an actual system than emulator, for example.. I kinda doubt the claim that Atari 7800-version of Joust plays BETTER than the Arcade (at least until I can confirm it for myself). Arcade is usually the vision come to life, the most optimal and optimized version of any game - after all, they did need to appeal instantly to audience with short attention spans and quarters in their pockets. In any case, yeah, C64-version of Robotron is bad, maybe even worse than any other version I've played - Atari 800 XL-version, however, is pretty darn good, and an excellent game in my opinion. Super Famicom-version is nice also, though it's called 'Smash TV' or something like that.
  11. I wonder if Park Patrol would be possible for Atari 8-bit computers. I also wonder if 'Death Race' would be possible for Atari 2600.. I mean, it exists for VIC-20, C16, Atari 8-bit computers and C64 (was fun to play all versions in a row this morning on real computers), and Enduro is almost the same thing already, so yeah. I also wonder what Impossible Mission for Atari 8-bit computers might look like.. Hm, I am off-topic, aren't I? Sorry about that. I just wasn't sure where to put these particular wonderings.
  12. Freedom. Free flow of ideas and thoughts. Free discussion without arbitrary restrictions and limits. I am just pointing out and reminding of very important core values of human expression and conversational thought and idea exchange. If every idea has to be scrutinized that deeply before it's allowed to come out, many great ideas would certainly be destroyed. I see the point of pestering programmers with unreasonable ideas and expecting them to just manifest some unfeasible or unintelligent garbage into reality. I get that programmers have a lot of work already, and they don't need people to constantly bug them about ideas that would take a lot of work and might be mostly, if not completely unfeasible anyway. However, having everyone to go through all this very strict and limiting process every time they have an idea, is also unfeasible, unrealistic and confining. The OP seems almost a bit condescending and Ivory Tower-style dictating of what and how things should be done. It seems like killing the freedom to just express ideas. There's such a thing as 'Brainstorming', where you just let all ideas and thoughts come freely, no matter how silly or unfeasible or out-of-this-world, you just let it all come, and because of the freedom, your imagination and spirit get inspired to produce, amidst the crazy, stupid and wild stuff, also some real gems that might be spiritually fetched from the far ends of the cosmos (not that cosmos has 'ends')! This style of producing ideas is universally greatly valued, because it removes the restrictions and frees people to pour in real gems amidst all the other stuff. A limitation might make the ideas better in quality, but since it would basically kill the flow, it would also stop the great gem ideas from ever being thought of, let alone expressed. Any attempt at expressing freedom of ideas, in my opinion, is detrimental to the very basis of the flow that gives you great ideas in the first place. I say, let's let imagination be free and unrestricted and ideas come and flow in all forms, sizes and ways, and just find the gems amidst the chaff, and it's all good. A programmer doesn't HAVE to use or program any idea, so I don't see the harm in freely expressing ideas. I do agree that no programmer should ever be DEMANDED or PESTERED with ideas, especially against their consent. But that goes beyond the whole concept of 'let ideas flow freely'. Programmers don't have to go to places where ideas flow, and no one has to pester a programmer about an idea. I don't know what prompted this thread, but I can only imagine it must've been some frustrated programmer that someone is pestering with unfeasible and silly idea after another, until they can't take it anymore and had to write this post. I get it, I do a bit of programming myself, and it would be very groan-inducing indeed if someone were to come to me and start saying what I should add to some game, demo or other program I am making, when I see those ideas would be either stilly, unfeasible or take a lot of work to implement and yet offer no value, etc. I get it. However, I also get the other side, as I also love imagination, creating pictures, graphics, pixel art, music, instruments, sound effects and all kinds of things like that. I like to let my mind wander and wonder, I like to let my imagination inspire me, I like dreaming about wild ideas that can probably never be properly expressed or manifested into programs (at least by me), so I do get also the 'wild dreamer side'. We don't need to impose restrictions on each other - we just need to understand each other, and then let each other be free. Let the idealist dreamers flow their stupendously marvellous and yet silly or unfeasible ideas all over the place, don't get impatient or angry about that. Let the programmers stay in the mundane reality and channel whatever they choose into their work and understand how hard it is to program and what toil the idealists might be asking of them. Let's just understand both sides, let the idea people freely and without restrictions flow the ideas at least SOMEwhere, and then let the programmers freely choose whatever they want to implement or use. That way, everyone benefits. I could very well write the very opposite of the original post, about programmers trying to understand the idealists's wild and crazy imagination that might not be very well grounded on the mundane realism of this world, because that is what makes great ideas possible, but maybe it's not feasible..
  13. You mean, "K-Razy Kritters"? http://www.atarimania.com/game-atari-400-800-xl-xe-k-razy-kritters_2843.html It's just as easy to get the names correct as it is to get them wrong, so why make the wrong choice?
  14. Oh, I thought this thread was about logos on the Atari computers and systems (game and corporation logos, for example), not the programming language. I guess the fully capitalized "LOGO" threw me off - had it written as "Logo", I might've realized we're taking about a name of something (like the programming language). In any case, I always wondered about that 'Lucasfilm Games' logo of the old, and wanted to see what it might look like if Atari 8-bit computers could've used similar colors, but in higher resolution, so I created a 'mock-up' (or Monkup, if you want)-version of it. P.S. Sorry, this has nothing to do with the Logo language, admins, feel free to delete this post.
  15. "Yar's Revenge" "Yar's Revenve" Good Lord. The name is "Yars' Revenge", the apostrophe is in the wrong place in both accounts, and the latter word is 'Revenge', not 'Revenve'. Why do so many people STILL get this wrong after so many decades, when it's so easy to research and find the actual name, when you have the internet at your fingertips? Have some respect, and type the names correctly. Surely it's not too much to ask, is it? "Yar's Strike" should be "Yars' Strike". It's not about an individual Yar, it's the whole RACE of Yars. Why do people still not know this? How long does it have to take until people get it right? "It's a remake from the classic Yar's revenge from the atari 2600. " So much wrong here. It's a remake _OF_ the classic "Yars' Revenge" (apostrophe in the wrong place, 'Revenge' should be capitalized) ON (or even FOR) the Atari 2600 (Atari should be capitalized, as it is a NAME, have some respect, please!) Do you think you can just type "from" instead of the correct articles in english and get away with it?
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