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paladina

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Everything posted by paladina

  1. Thanks José, just little more for jokes, I programe it in TURBO BASIC Sometime is better just little few graphics, but it works in basic The only problem si my free time to do next work. the PMG will be use to Machine and to Rocks and so, on night sword fight for the Swords of mens and so...I find this graphics just little easy, but nice. Its combine of gr. 15 for actions screens and combi gr for 256 adac for statics pictures more nice... then in future we will see. bye. John aka Paladina. And for next future a do adventure kit, to reprograme Sierra games as Space Quest and Larry....
  2. Yes, Iam working with some people on this project, but now I must pause to reprograming. This project is for me open to the future.. Paladina - UCZ SOFT.
  3. Thats true, it was a joke, but I will this joke in my collectiont. Who can search this please?
  4. Hello to all Atari fans, in this way I will ask to every one for help, big search for BARBARIAN on Atari. http://www.worldofspectrum.org/infoseekid.cgi?id=0000405 For many years ago a become on atariad a disk with Barbarin, load the title screen (man with sword) and after while it will ask for password, it was polish. I have got this disket but become error, then its lost. It was Single Density disk with many files, I think about 12 or soo.. please search your library and so.. I think it was from Poland... who help to find it? Thx. Paladina.
  5. Hm,some mist beacuse its dont work program D.DAT 50 DATA SECOND 54 GOTO 45 save as LIST"D:D.DAT" body program 10 DIM A$(12) 20 RESTORE 50:READ A$ 30 ?"HELLO ";A$ 40 ENTER"D:D.DAT" 45 RESTORE 50:READ A$ 48 ?"THATS ALL" 49 END 50 DATA FIRST 55 GOTO 45 ------------ Ok, I need to upload and change parts of my program during Running it and continuing in running... but after the command ENTER"D:D.DAT" its load my news dat and STOP... only READY... no continue!!!!... and I must so load about 60 new lines... then the solution please thx. Ps.: I have got many and long lines... the easy way ist via command ENTER...but how it do to continue mz running program?
  6. I need this for DISC, "D:xx.xx" ! how is possible to upload parts in body of program? I do a game i 3 language,and need load a parts of others laguage to body of game, then any others parts for subgames... then who can this?
  7. Question about uploading parts in Turbo Basic. Ok If I have body of program File1 10 REM WORLD 20 ?"HELLO WORLD" 30 ENTER"D:File2" 40 GOOTO 20 File2 20 ?"HELLO ATARI" 25 ?"I GOT IT" I need to upload others file, but after command Enter its over my program... how it do to auto continue? thx.
  8. I have basic screen (all loaded with BGET) and any parts I need to load in any position in this screen...sometime only 1x and sometime much more... I was thinkgin about HSCROLL, but this do all of the line and not only part...mist... and it must be quickly... fast as can be Here's a ML routine from Antic Magazine that works in single pixel resolution. It's main design was for animation, but it can be used for just PUTing objects on the screen too. You will have to load your graphic somewhere in memory first before using the routine to PUT it on screen. Hi-Res PUT-GET.zip THATS PERFECT Yeah,this routine was I need many thx , now I must study how to use it and put it into my game
  9. I have basic screen (all loaded with BGET) and any parts I need to load in any position in this screen...sometime only 1x and sometime much more... I was thinkgin about HSCROLL, but this do all of the line and not only part...mist... and it must be quickly... fast as can be thx.
  10. I think missles cannot, because I need them for other things, Dlist I dont know...hm..maybe the Assembler routine? Anybody for help with this routine or other Ideas? thx
  11. Question about graphics 15 (31). if I load small picture in TurboBasic with BGET directli in the screem memory DPEEK(88), I can load only on 1 row (4 pixels) in line X - BGET #1,DPEEK(88)+position,Lenght The position is 0,4,8,12, etc in Line... how I can do the pixel position with this? ( 0,1,2,3,4,5,6,etc) Thx for help and any examples...
  12. I try the PLOTTEXT routine, but its dont work as I need IT! in the BOSS applic. I dont find how it use, after start I become Error and there is much programs... if I use TB TEXT command TEXT X,Y,text there is X only 1 pixel position, int PLOTTEXT is it 8 (as one symbol), can anybody remake this routine please? Or save there only the text routine with easy sample from BOSS Applications? Thx TPLOT.zip
  13. Realy nice, but I need this routine for GRAPHICS 15 + 16 (31) where I load my .MIC with DLI. There I use my font upper. OK? Some help pls.
  14. Yes, this I use before, but there is problem with graphics, its make on my background picture black space ! (as its standard writing lenght of text). Then any else sample, please??
  15. Help with FONTS Space Ok I use very slim text fonts (only 3 pixel for Y), standart is 8 pixels and I need to become smaller space between the symbols, how can I do it please? I use Turbo Basic 1.5, Graphics 15, Command TEXT x,y,my text How to do smaller space between the symbols (poke for Y?) - not standart 8 pixels, but only 4 ? Thx. cz8f.zip
  16. Ok Poison, to the work, look at the game on the net, ST, C64, AMIGa or PC version and try to remake the music for me Crown is waiting for our job 1.Intro 2.Intro II with Robin Hood 3.Joust Tournamnet 4.Bad End (game over) 5.Happy End -- 6.To Battle (War/Siege) 7.And for Sword battle Thx.
  17. I dont have this music, I only said that in PC version are 4 songs, at the Start of game, when text of Robin Hood is,the when tournament become, and on at end of game. I do Atari800 version of this game and need music from this game in .CMC, then who can help me or do this music for me? Thx.
  18. Hello I need music from DEFENDER OF THE CROWN, in PC Dos version are 4 songs, and I need them in .CMC format. For next is there any convert program to CMC music? Thx.
  19. Hello, I am looking for complet map of Barbarin, as ripped graphics from game. Its version of Barbarian from Melbourne. "http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D214" http://www.c64endings.freeolamail.com/endings/b/barbarianpsy/barbarianpsy.htm Can anybody help, or do rip all games screens and animations? Thx. Paladina.
  20. What about enabling horizontal scrolling, the display can be 32 bytes wide but the machine'll still be counting 40 per scanline and the original display list will know where to look i think...? does Antic not count 48 bytes then? If you're in narrow mode, ANTIC will do 40 byte lines if HSCRL is enabled (bit 4 of DL). Here's some code to prove it: 10 GRAPHICS 8 20 DL=PEEK(560)+256*PEEK(561) 30 FOR T=3 TO 166:POKE T+DL,15+16 40 IF T=99 OR T=3 THEN POKE T+DL,79+16:T=T+2 50 NEXT T:POKE 559,33 55 C.1:PLOT 2,0:DR. 257,0:DR.0,159:DR. 257,159:DR. 2,0 60 ?"PRESS BRK TO STOP SCROLL" 70 POKE 54276,ASC(CHR$(T)):T=T+1 80 FOR DELAY=1 TO 100:NEXT DELAY 90 GOTO 70 The only problem is display starts at 2,0 and goes to 257,0 and that's with horizontal scroll register set to 15 color clocks. Scroll is being done without VBI so there's some jerkiness. I think this ist the best way, but I need this in gr 24 (no text window down) and for second, what is the screen adress?? In this program is good that I can use TEXT and PLOT, but how to load picture direct do screen memory? (as in my exaple at start of this topic) thx to every one As Rybags suggested, use T ending at 198 for fullscreen. Here's a modified version that does it for you: 1 MODE=24 2 TEND=166+(MODE>15)*32 10 GRAPHICS MODE 20 DL=PEEK(560)+256*PEEK(561) 30 FOR T=3 TO 166:POKE T+DL,15+16 40 IF T=99 OR T=3 THEN POKE T+DL,79+16:T=T+2 50 NEXT T:POKE 559,33 55 C.1:PLOT 2,0:DR. 257,0:DR.0,191:DR. 257,191:DR. 2,0 60 IF MODE<16 THEN ?"PRESS BRK TO STOP SCROLL" 70 POKE 54276,ASC(CHR$(T)):T=T+1 80 FOR DELAY=1 TO 100:NEXT DELAY 90 GOTO 70 Screen address of graphics memory is at $8150 (assuming a 48K+ RAM Atari); that's 33104 decimal. It's at location PEEK(DL+4) and PEEK(DL+5) in little endien (LSB,MSB) format if you're making this work on all Ataris <48K or >=48K. 1 MODE=24 2 TEND=166+(MODE>15)*32 10 GRAPHICS MODE 20 DL=PEEK(560)+256*PEEK(561) 30 FOR T=3 TO TEND:POKE T+DL,15+16 40 IF T=99 OR T=3 THEN POKE T+DL,79+16:T=T+2 50 NEXT T:POKE 559,33 55 C.1:PLOT 2,0:DR. 257,0:DR.0,191:DR. 257,191:DR. 2,0 60 IF MODE<16 THEN ?"PRESS BRK TO STOP SCROLL" 70 POKE 54276,ASC(CHR$(T)):T=T+1 80 FOR DELAY=1 TO 100:NEXT DELAY 90 GOTO 70 Forgot to put TEND in the FOR loop. Hello again, in this way I use the last DL, and load picture, but I need little more help to repair my DLI for colors, when I use it with this,then its crash. 200 FOR I=1536 TO 1562:READ D:POKE I,D:NEXT I› 210 DL=PEEK(560)+256*PEEK(561)› 220 FOR I=0 TO 14:READ B:POKE DL+B,143:NEXT I› 230 POKE 161,0:POKE 512,0:POKE 513,6:POKE 54286,192› 240 GOTO 240› 250 DATA 72,173,80,6,24,105,16,141,80,6,141,10,212,141› 255 DATA 24,208,201,240,208,5,169,0,141,80,6,104,64› 260 DATA 17,29,41,53,65,77,89,104,116,128,140,152,164,176,188› thx for help
  21. Search for good page, ok, I found in this topics adress to the C64 screenshots with complete map of some games. http://www.c64screenshots.com/ I know about ZX spectrum page too and Iam search for other page with games on C64, Amstrad and Atari ST, do you know about some ? ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/ and in this way search games DEFENDER OF THE CROWN, SPACE CRUSADE, HERO QUEST and BARBARIAN by Melbourne House (2D arcade). thx.
  22. Ok, One more TIME. Transparent the ZERO VALUE! If I have got alfabet A B or anything then the pixel - bite place where is the value zero and you can see the background of paper, tha same if I loaded picture and the value is zero then see throught. 000000000 00DDDD000 0D0000D00 0D00000D0 0D00000D0 0DDDDDDD0 I have picture in backround and I need if I load other picture or use to write text on the picture, that it do special MASK to see throught. I HAVE picture vit BOX need to load on it picture with CIRCLE, but I need this for faster do in memory, ok? For more look in ma previously text content DUNGEON TURBO BASIC - I need to load with mask the wall pieces http://www.atariage.com/forums/topic/158366-dungeon-turbo-basic/page__fromsearch__1 thx.
  23. Hello, ok I study little PMG and Graphics in TurboBasic, the PM use other memory place as Graphics memory and do not box overwriting, in this way Iam search for any DLI or other help. The problem if I have Graphics 24 of 31 (8 or 15) I load picture and need write there other picture or text. But it make box aronud pic or text and I need transparent it. Is there any good DLI or example in turbobasic ? my example A 00000000 000**000 00****00 00*00*00 00****00 00*00*00 00*00*00 00000000 I need if I use TEXT 10,10,"A" in GR.24 that the 0 value become transparent to background loaded picture - DLI And in more help If I convert or load in Memory screen a picture, that I become the 0 value transparent too... any simply USR DLI or anything possible? thx.
  24. What about enabling horizontal scrolling, the display can be 32 bytes wide but the machine'll still be counting 40 per scanline and the original display list will know where to look i think...? does Antic not count 48 bytes then? If you're in narrow mode, ANTIC will do 40 byte lines if HSCRL is enabled (bit 4 of DL). Here's some code to prove it: 10 GRAPHICS 8 20 DL=PEEK(560)+256*PEEK(561) 30 FOR T=3 TO 166:POKE T+DL,15+16 40 IF T=99 OR T=3 THEN POKE T+DL,79+16:T=T+2 50 NEXT T:POKE 559,33 55 C.1:PLOT 2,0:DR. 257,0:DR.0,159:DR. 257,159:DR. 2,0 60 ?"PRESS BRK TO STOP SCROLL" 70 POKE 54276,ASC(CHR$(T)):T=T+1 80 FOR DELAY=1 TO 100:NEXT DELAY 90 GOTO 70 The only problem is display starts at 2,0 and goes to 257,0 and that's with horizontal scroll register set to 15 color clocks. Scroll is being done without VBI so there's some jerkiness. I think this ist the best way, but I need this in gr 24 (no text window down) and for second, what is the screen adress?? In this program is good that I can use TEXT and PLOT, but how to load picture direct do screen memory? (as in my exaple at start of this topic) thx to every one
  25. Hello, ok I need some help with correction of Display List,I cannot find the correct adress to do right poke. Its Graphics 24 ( in Turbo Basic with 256 X pixels (poke 559,33), but when I load the picture in memory, there is wrong HI DL adress, can anybody help please a give me correct POKE to do this right? There is my example in ATR and the old pic in WAR1 (320*192) and the new what I will WAR2 (256*192) with POKE 559,33 DL 41014 112 41015 112 41016 112 41017 79 41018 80 41019 161 . . 41113 79 41114 0 there is the HI adress that is my problem (you see in picture WAR2) then what for POKEs please? 41115 176 . . 41213 65 41214 54 41215 160 Thx. PALADINA high8.zip
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