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Yautja

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Posts posted by Yautja


  1. For fun, here are some full-length versions that will only work in Altirra:

     

    attachicon.gifdigi.zip

     

    I used sox to resample. pcm.xex plays 4-bit samples at 15.6KHz. pwm.xex plays ~7-bit samples at 15.6KHz using pulse-width-modulation. Source on github.

     

    Hi Lyren,

     

    Could you p.l.e.a.s.e. explain in detail how to convert mp3 files to this audio format for Atari?

     

    Regards,

     

    - Y -

    • Like 2

  2. What version are you using Yautja?

     

    I'd recommend the very latest version (2.99 beta 13) from this page of this thread as Avery's beta are usually feature packed and VERY stable, from there in the file menu there's a save state and load state set of options...

     

    There's also a memory dump type command in the debugger but the load and save state should be more than enough for 99% of uses, the usual warnings about loading a state in to a differing setup than it was saved from applies..

     

    Thanks for the advice! As weird as it might sound, I was using a totally outdated version (2.2X AFAIK). :_(

     

    Regards,

     

    - Y -


  3.  

    Yes, I'd seen that review before too. Apparently all versions are crippled in some way compared to the Spectrum and Amstrad versions.

     

    I haven't played this version myself, but it claims to be a "fixed" one. Maybe you can check it out and see what may have been fixed.

    I downloaded it from AtariOnline.pl.

     

    attachicon.gifFeud - The Graphic Adventure (1987)(Bulldog Software)(GB)fixed.atr

     

    Yeah! it works fine. Many, many thanks! Is there a way to know who fixed?

     

    feud-atari-knap-weed-fixed.png

     

    Regards,

     

    - Y -


  4. Hmm... everything odd there ;)

     

    As ZORRO is a very good protagonist due to the whole black suit, let's see how they managed that on the black background.

    Hehe... on the other hand, it could do some "cloaking" and you only have to move a part of Zorro's face, sword and some outline ;)

     

    And the music, well, some tunes do fit , and particular the comparison part who claims "Atari" cannot improvise.... but the musician can. Using some "Random pattern with improvised notes" for the melodic part, could help to distract from the 8 bit resolution note mismatch.

     

    I agree; hope we're wrong.

     

    no-lo-se-rick-parece-falso-i-dont-know-r

     

    - Y -


  5. Kobieta zmienna jest, czyli Ironia losu

    attachicon.gifkzj.png

    Find differences on pictures. Games fully written in Turbo Basic XL by me and Pinokio (we want write it on Basic XE, for extendent RAM, but many bugs in B XE was greater than our qualify).

    O.K. Some manual:

    - ATR is in MyDOS 130KB format

    - START key on title screen

    - use joystick in port one

    - lower line: BABA (engl. Girl) - picture number (actually 5), ILE (engl. HOW MANY) - amount of differences, CZAS (engl. TIME) -when reach 2000 we lost our chances, SZANS (engl. CHANCE?) - how many tries we have...

    - click on any half picture on difference

    - checked differences was signes as no difference, so - you must remember your choice

    Probably game has some bug, but it is party version and I don't make after party version. If you like games like this - please, write comment. Maybe I write optimazed version of this game with more gfx and other title. In this stage in game we can use up to six differences - see code.

     

     

    Really cool game ► https://goo.gl/rHgDdj

     

    Hope that you improve it soon.

     

    - Y -

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