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Yautja

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Posts posted by Yautja


  1. Thanks a lot! I´ve just updated the article. However, I would like to know how to load bin, rom and cart files (for XL/XE carts).

     

    Sad to say, I don´t have a 5200 ROM...

     

    - Y -

     

    I can answer some of those...

     

    To use the keyboard as a joystick:

    i) Press F1 to get to menu

    ii) Select 'joystick' on the left.

    iii) Select 'KeypadStick.0' from the right.

     

    To redefine the keyboard joystick buttons to the cursor keys:

    i) Press F1 to get to the menu

    ii) Sleect 'KeypadStick' on the left

    iii) On the right in 'Up' enter 'Cursor Up'

    iv) In 'Down' enter 'Cursor Down'

    v) In 'Left' enter 'Cursor Left'

    vi) In 'Right' enter 'Cursor Right'

    vii) In 'LeftButton' enter your fire button - e.g. 'Space' or 'a' etc.

     

    To load 5200 files:

    i) Press F1 to get to menu

    ii) Select 'Machine' on left

    iii) Select 5200 on right (If it will not select ensure there is a 5200 OS rom in 'OsROM')

    iv) Select 'Cartridge' on left

    v) Enter a 5200 file into 'CartPath'

    v) May need to select one of the cartridge size boxes - e.g. for 'Missile Command' I needed 32K and for 'Asteroids' I needed '32KEE16'.

     

    For 5200 controls I'm a bit less sure. I tried using an analog joystick then selecting it in vertical/horizontal in paddle. I didn't have much luck controlling missile command but I think that may be due to the controller I'm using.

     

    For xex files just select them in the disk image and reboot.


  2. I have finally realized how to use this emulator. So I decided to write a short guide (in spanish): http://atariteca.blo...ador-atari.html

     

    Though, I´m yet to learn how to load cartridges and A5200 files. Also, how to reconfigure the keyboard so the arrow keys can be used as the joystick. The included manual is not so user-friendly from my humble point of view.

     

    Finally, is it possible to run xex files?

     

    - Y -


  3. You can find all the codes/key combinations here:

     

    http://atariteca.blogspot.com/2012/12/passwords-de-nivel-de-ridiculous-reality.html

     

    The trick is as follows: Keep pressed Shift and input the rest of the keystrokes, without any pause. Like Adam said, it´s a continuos flow -as if playing the piano.

     

    Tested in emulator and works fine.

     

    - Y -

     

    The scroll doesn't mention trainer options at all, or have I missed sth?

     

    And coming back to the RR itself and code-system... It's evil :( The code I screenshoted above is already too difficult to type in, what keys should be pressed together and why? Tried it, based on the description in manual and still failed.

    It was supposed to be help, but this "idea" of level codes (and need to type them all in sequence - no direct jump to level X or whatever) is quite overthought.

     

    Don't get me wrong, game is great, but functionality of codes is not helpful, in fact a bit irritating ;)


  4. In Windows I use Aspeqt to mount the ATR.

    http://sourceforge.n...rojects/aspeqt/

     

    Mount or drag and drop atr in D1: or any of the Drives

    Show D1's Properties

    Select MyDos for the File System

    From there I can copy in or out the Player.dta file.

    And then commit changes

     

    For me this is the easy way.

     

    post-22122-0-87256000-1349204782_thumb.gif

     

    For some reason when I Explore the disk properties using Altirra I get a message the file system on this disk is damaged and has been mounted as read-only to prevent further damage.

     

    -Mark

     

    To tell the truth, I never expected to have more than five steps in order to have this working. I even planned to write a guide (in Spanish) on how to do it, but this goes far beyond my humble knowledge (and limited patience).

     

    - Y -


  5. Ach! ok. now I know...

     

    > The file I downloaded (for Zybex) is named: PLAYER506a0d5559a07.dta

     

    1. rename to PLAYER.DTA

    2. copy personalized PLAYER.DTA (using e.g. makeATR) to disk zybex-hsc.atr

    3. play / reset

    4. extract PLAYER.DTA from disk zybex-hsc.atr

    5. upload it.

     

    If you have some good result you can upgrade it repeating 4. and 5.

     

    until I don't have a datamatrix library for atari procedures seems complicated :(

     

    > But according to the web page my record is http://atari.pl/hsc/1up.php?i=12.3

     

    http://xxl.atari.pl/?p=1015

     

    That stuff of copying the player.dta file to the ATR using makeATR and then extracting it is chinese to me... thanks anyway for your help.

     

    - Y -


  6. Make sure the file you downloaded is named Player.dta not Player.DAT. (Not DAT)

     

    Then over write the Player.dta file on the disk.

     

    post-22122-0-61064000-1348861121_thumb.gif

     

    -Mark

     

    Yes, the name of the file is right. I renamed it to player.dta. Now let me know if it is still necessary to convert it using the makeATR program. I was reviewing the videos posted at the beginning of this thread and noticed all have the same "anonymous" player.

     

    - Y -

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