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Everything posted by Level42
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That looks........f-ing cool ! Now.....we need a new batch of something to put in that lovely shell
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New Tempest game in the works for Atari 8-bit
Level42 replied to peteym5's topic in Atari 8-Bit Computers
But that is a question that nobody Will answer now......it’s just one of the many killed-off games. Besides.....in 1987, when the XEGS was released, a game like tempest was old already........but then again...they did manage to put Missile Command in it which was about as old Anyway, the AtariAge people in command are still here....why do a 5200 only release when it is so easy to convert it too 800 too. I have an idea about that: ignorance for Atari computers. Whenever AA posts on facebook it is about the 2600 98% of the time, the other 2% is 7800. Arcade machines, computrers, it seems they never existed for AA....... -
I think I’ll be going the easiest route being the single layer one from Duddie. I wonder about those screws...compared to the normal underside of the keys, isn’t the metal very hard and maybe sharp ? Wouldn’t this damage the Mylar in the long run ?
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New Tempest game in the works for Atari 8-bit
Level42 replied to peteym5's topic in Atari 8-Bit Computers
Why did Atariage release that version of Tempest for the 5200 but not for the 800 ???? -
New Tempest game in the works for Atari 8-bit
Level42 replied to peteym5's topic in Atari 8-Bit Computers
You can ditch your 5200 towards me...... -
any way to open one up ?
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I want to try to produce the Turbo Freezer 2011 again
Level42 replied to SvenCarstensen's topic in Atari 8-Bit Computers
That large circular line with the text CR2032 looks very very much like a space and holes for a CR2032 battery holder..... -
You forget the Mega STE...... for me the best Of the ST series.
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Never mind....I may have found something.
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That is awesome news Duddie ! I'll check but I will at least take one single layer XE and one 800 please. I may add a XE...need to check and let you know ASAP. Thanks for producing these, I know how much work seemingly "simple" projects like this actually take a lot of time and effort.
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I answered to the GitHub issue about this with my proposal. I think it would be best to have one guy behind the firmware because if Kbr doesn’t want to include my suggestion for the calibration process, I could make my version but will have to update it every time again when Kbr updates his firmware. Besides that, it will clutter things.best to have one source.
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Any news on this ?
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I have a single layer keyboard which needs replacement, can you explain this mod to fit a double layer one ? Im not aware of the exact differences. I think that double layers are better in time, when I look at my 600XL Mylar, which is double sided, it shows clearly that where the Mylar is double the traces still look good, but the small part which is single that leads to the LeD is totally black....so oxidised I guess. I think the fact that the double molars are double doesnt allow (much) air to the tracks. [EDIT] I think I got it....simply screw those set screws on top of the keys to extend the length ? Do you have a source where you can get those screws for one dollar ? Aliexpress ?
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Moon Patrol - Arcade Sprite Hack (Call for Moon Buggy drivers!)
Level42 replied to doctorclu's topic in Atari 8-Bit Computers
I’m sure there is a dump of the 800 cartridge somewhere. Just no time to search it. -
Do you have a link ?
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If you are really impatient, the current calibration algorithm is the fastest possible.........
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By the way, I had a look at the code that displays the filenames on the screen. Did you know it has an If/then to display the texts in green if it is a known working file extension instead of blue ? This gives me the feeling that adding a similar if/then for files that start with ._ to NOT display a line won't be such a resources hog as some thought here..... Adding this is a bit more complicated than the calibration change though.
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AHA !
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I have no idea how this whole Github works and I'm not too sure KBR wants any interference in his work. I'd first need to know how to get this modded version in my Sdrive Max.
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OK the calibration routine is in the file TFT.C Here's my proposed changes in BOLD After each calibration action the screen will turn green (hopefully) and there is a pause for 1 second (I think 2 is irritating long). At least... I think this should work. Now how do I compile this all into a working thing so I can try it on my Sdrive Max ? unsigned int action_cal () { int px1,px2,py1,py2,diff; const unsigned int b = 20; //offset from border unsigned int x = b; unsigned int y = b; unsigned char i; TFT_fill(Black); for(i = 0; i < 4; i++) { Draw_H_Line(x-10,x+10,y,White); Draw_V_Line(x,y-10,y+10,White); while(isTouching()); //wait for release while(!isTouching()); p = getRawPoint(); TFT_fill(Green); delay(1000); TFT_fill(Black); switch (i) { case 0: px1 = p.x; py1 = p.y; x = tft.width-b; break; ;; case 1: px2 = p.x; py1 = (py1 + p.y) / 2; //middle y = tft.heigth-b; break; ;; case 2: px2 = (px2 + p.x) / 2; //middle py2 = p.y; x = b; break; ;; case 3: px1 = (px1 + p.x) / 2; //middle py2 = (py2 + p.y) / 2; //middle } //print_I(10,50,1,White,Black,p.x); //print_I(40,50,1,White,Black,p.y); }
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Where in the code did you find this ? [EDIT] Never mind, found it
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Mmmm..... I think it's helpful to have the screen on the UNO while flashing because it provides feedback in the shape of statusbars. However, it works fine either way. You did a great write-up, I'm sure a lot of people will find it helpful
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https://hackaday.com/2014/09/29/the-lpt-dac/ They never should have called it "vox" as it incorrectly suggests a voice synthesizer....
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Moon Patrol - Arcade Sprite Hack (Call for Moon Buggy drivers!)
Level42 replied to doctorclu's topic in Atari 8-Bit Computers
Holy Jezus, that looks sweet...that is arcade perfect !!!!! .......Could our A8 really do this ??? please go for it !!! Could you draw up the city landscape too to make us drool even more ? ;) -
ATR I remember having this terrible sounding version BITD on one of those menu disks so yeah that must have been a 5200 conversion. Only later I found out how it was supposed to sound when I bought a second hand cartridge (with a bunch of others) for nearly next to nothing Same with MB (not the later XE version). That one also had this terrible high-pitched music and for both games I kept thinking what the hell did those programmers thing they were doing, trying to pierce our ears..... Only with the internet I found out about the 5200 conversion issue.
