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Pioneer4x4

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Posts posted by Pioneer4x4


  1. 1 hour ago, zfields said:

    I want to offer many thanks to the research done by the folks on this thread, especially @Tursi@Pioneer4x4, and @x87bliss.

    Thanks to your efforts, I was able to pull all this information into a fun little project, where anyone on the internet can drive the R.O.B. in my house! :D

    ...Thanks again!
    Zak

    That is WAY cool, thanks for both doing it, and posting this.  I just told it what to do a few times.  Performed perfectly.

    • Like 1

  2. 45 minutes ago, zfields said:

    This is a great question, and I was curious about it as soon as I saw the initialization sequence was `00010`. I would say there is NO difference when a single instruction is issued. However, leading zeros can provide a necessary buffer when the instructions are run back to back. Also, I want to create instructions to match the original inputs as accurately as possible.

    ANother thing is, since it was designed for use in front of a TV set running a video game, there would be some level of brightness hitting it all the time, then the sudden drop for that specific time, then a sequence would be easier (more reliable) to detect then just the sequence itself.  Someone needs to dump the rom (it can't all be discrete stuff, can it?) on the R.O.B. ;-)
    I have 2, maybe I'll open one some day.


  3. 2 hours ago, zfields said:

    @Pioneer4x4 I see your point in the context of the Nintendo, because the LED indicates that R.O.B. is able to successfully receive commands. Once he has been set in clear view of the television, then there is no reason for that to change. However, when R.O.B. is used as a stand alone robot, there seem to be near limitless uses of an LED. For example, it could be used to indicate errors or statuses of the program running on the microcontroller driving R.O.B.

     

    @Tursi Thank you! I will definitely check to see what that does. In case it matters, were you being specific when showing the first blink as GREEN (1), followed by BLACK (0), then repeating? I will be trying several different approaches, but I would like to be as close as possible to the original signal.

    OK, Gotcha.  Using it for something other.  Maybe even on-pause-off-on-pause-off...  like "hey, look at me" indicator.
    Also how is 010101010101010101010101 different than 10101010101010101010101010 different from 01.....01   and 10...01?  No matter what your sending LED is off before you start any sequence and ends off after any sequence, right, so it is like sending 0 continuously until a 1 comes along.

    • Like 1

  4. 9 hours ago, Tursi said:

    ...This leads me to believe that the LED being lit simply means that ROB has accepted a command and is ready for the next one. Since that's the intended state, it's likely there is no "turn LED off" command.

     

    That's what I thought, and said on Saturday.  Just curious, why does anyone even want to turn it off?  


  5. 2 hours ago, zfields said:

    I am particularly interested in learning how to turn the LED off, as shown in the video (shared above) using the Gyromite test screen.

     

    I'm currently writing an open-source library to control R.O.B. using an Arduino, and I would like to incorporate the LED off command.

     

    The source is available on GitHub: https://github.com/zfields/nes-rob

    Also, it's already available in the Arduino Library Manager under the name NesRob.

    I don't understand what you mean.  I didn't see anything on that turning it off.  The LED goes off automatically when moving IIRC, so when it is on, you know it is ready for another command.


  6. 1 hour ago, AlbertCX said:

    Hi all,

     

    Probably most of you already know this but our little R.O.B. goggles sides project got some attention, it was picked up by Gizmodo and Hackaday. Because of that we were contacted by some R.O.B. owners that wanted to try the goggles, so we built a little batch for them. It will likely be a one time thing since it is a labor of love, we put up a Tindie listing to give a chance to reserve the goggles to the most enthusiast folks, the price is really symbolic and will help covering the cost of parts, we plan to make only 20 goggles available and after one day or so I think there are only 2 or 3 left by now.  

     

    We're building these through the holidays and you can follow us on twitter @croxel for updates, we will start shipping Jan 6th.

     

    Here's the R.O.B. Goggles Tindie page 

    https://www.tindie.com/products/18935/

     

    Happy holidays!

     

    For a low production item, price is decent I guess.  In a way I'm glad you don't have Android working at this time, so I don't have to decide how much I want one.  Looks like a neat idea and worked out good.   If you got 2 together, you could do a slow motion Rock'em Sock'em R.O.B.ots with them.


  7. 4 hours ago, Pioneer4x4 said:

    I remember I did a "reset" code.  From sketchy memory it went all the way up and to one side then all the way down to the other, hmm, let me look at my documents.

    This is what I did,  I wonder if the "test" is just synched flashes that the LED shows, does it flash with any code, I forget.  I need to review my video.   It looks like the LED goes on when waiting, and off/flickering when receiving?   Also, Reset looks like it goes all the way to top right, then centers at the top.

     

    • Like 1

  8. 9 hours ago, astro187 said:

    ...Did you codes the test head LED blinking into your Atari ROM @Pioneer4x4?  Anyone else have any suggestions?  Another question I thought of: I have always assumed Test mode was the same for Stack-Up and Gyromite but does anyone know definitively if that is true?

    I remember I did a "reset" code.  From sketchy memory it went all the way up and to one side then all the way down to the other, hmm, let me look at my documents.


  9. Just now, AlbertCX said:

    We haven't really made commercial plans for this, we will assemble a few engineering prototypes though that I guess if someone wants it we could put it on ebay or something similar. We can make an Android app.... but I'm not sure we can redirect development efforts right now, but again if there's enough demand from the community we're up for anything.

    OK, sounds promising.  I assume the market will be small, but that would depend on the price as well.  

    You could do things like make the ROB run from a battery eliminator, sitting up on a shelf with his glasses on, (powered from same source would be cool) 24x7.  Then pull out your phone and have him turn towards guests or something.  

    OOOOHHHH, even better, I got it!   "Alexa, tell ROB to open arms"

     


  10. 7 minutes ago, AlbertCX said:

    Yes, the goggles emit the flashed/code to ROB (left eye) and they connect Bluetooth to the iPad/iPhone, as of now there's only a screen controller, not a game. To play games you control ROB with the app not the physical NES controller. Like I mentioned above additional hardware would be required to take it to the next level, for instance an inlined device plugged in the NES controller port to "capture" the commands and then send them back to the goggles is very much possible. 

    OK, cool, I figured it would be like that.  Projected price?  Kit, or plans, 3D print file?

    Also, Android!!!


  11. On 9/21/2019 at 7:34 PM, AlbertCX said:

    Hey everyone, we design and make stuff and we are retrogamers above all, thanks to your posts cracking R.O.B. commands codes and also what the guys at Adafruit did, we can now control R.O.B. without mods so he can play his great games (all two of them) in any modern TV, we gave him a new pair of goggles and a little app, we’re doing final tests and everything looks good so far 

    1AC37487-2DDA-43C3-9F29-03B6DA8FFC24.jpeg

    Very interesting, I am basically never on this anymore, but I am still subscribed to this thread, and love seeing updates.


  12. With my hardware hack I'm doing on a 4 switch to make a button controller toggle all the switches, maybe I'll put it in the 2800 instead. I need to open it up and see how different it is. To me a 2600 is useless withought actual front switches for difficulty and color/bw. Several great games like Phasor Patrol use them in game.


  13. I was browsing a semi local "The Exchange" and was hoping something odd was there I could grab. I ended up blowing $100.

    $60 on a used copy of the 30 blu-ray disc box set of Star Trek with TOS 1-3 and TAS 1 and the first 6 movies. (this has the funky new special effects that you can toggle on and off!)

    And for $40 I got a Sears Video Arcade II. It has power brick and 2 controllers. I haven't even looked at it yet, or tested it. I figured $40 for one with sticks was good, I have never seen one in person, not even seen a listing for one. It has the "Made in U.S.A." label on the bottom, that is nice as well.

    Now I need to read up on them! Is it safe to assume they can use "normal" sticks and paddles?


  14. What 2600 stuff do you have?

     

    Like I said, right about 300 unique carts, most have manuals, few have boxes, and maybe another hundred or so dupes. Maybe 1 each console, Sears Heavy,light 6, vader, Jr, 7800... mess of controllers, 2 superchargers, 1 modified, a couple homebrews. I figure if I want to sell the majority of it, I am probably best to do the eBay fight, just wondering how often people sell/buy a whole collection at a time.


  15. What Intellivision stuff do you have?

    I think I have 2 intellivisions, one brown/original, and one of the white ones with speech add on.

     	Instructions	Game	Box	Overlays	
    Mattel					
    Advanced Dungeons & Dragons	1	1		1	
    Advanced Dungeons & Dragons Treasure of Tarmin	1	1		1	
    Auto Racing	1	1		1	
    Backgammon	1	1		1	
    Bowling	1	1	1	1	
    Boxing	1	1	1	1	
    Bump 'n' Jump	1	1		1	
    Frog Bog		1			
    Lock 'n' Chase	1	1		1	
    Mission X	1	1		1	
    NBA Basketball	1	1	1	1	
    NFL Football	1	1	1	1	
    NHL Hockey		1			
    Night Stalker	1	1		1	
    Poker & Blackjack		1	1	1	
    Skiing				1	
    Snafu	1	1		1	
    Space Hawk		1			
    Star Strike		1			
    Sub Hunt		1			
    Tennis		1			
    Triple Action	1	1		1	
    Tron Deadly Discs	1	1		1	
    Utopia	1	1		1	
    					
    Activision					
    Stampede				1	
    					
    Coleco					
    Donkey Kong	1	1			
    					
    Imagic					
    Beauty & the beast	1	1	1	1	
    					
    Interphase					
    Blockade Runner	1	1		1	
    					
    Imagic					
    Demon Attack		1		1	
    DragonFire		1			
    	Instructions	Game	Box	Overlays	
    	19	28	6	22	
    
    

  16. I just found this in my desk at work. I used to have it on a shelf and forgot it was even here!

    I think I made a total of 10, and this is the last one, I sold the other 9. I wonder if anyone still has them or use them. This also shows the outside of the "manual" I made.

    The label still looks good after 8-9 years. I bought them from Al, and thought they looked great then.

    post-25375-0-56793600-1551382721_thumb.jpg

    • Like 3
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