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Everything posted by Pioneer4x4
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Asteroids: why 8Kb and then such a bad port?
Pioneer4x4 replied to highinfidelity's topic in Atari 2600
q*bert on mame blows ANY other variant away, it IS the real thing. I wish I would make a controller worthy of Spy Hunter, that is another 2600 port that appalled me. I plan on playing 2600 q*bert some soon, since it probably is a good game on the 2600 considering all of its abilities, and I understand it a LOT more now. And I could play both of those games in the arcade for hours back in the day on 1 quarter, so the 2600 cart was a huge dissappointment. -
This is all a HUGE grey area with lines all over the place, you can what if all day long. What if I rip a CD I bought used into itunes, make a mp3 cd, I lose it, someone finds, it and imports it into theirs... Anyway, MOST game writers were paid THIRTY YEARS AGO, and the game companies sold millions of them. Any used carts you get WERE ALREADY PAID FOR, and the original author & company & shipping company and printing company and reseller all GOT PAID THIRTY YEARS AGO. And while if you use roms in an emulator or on real hardware that you do not have a cart in possession for, it is still not theft "in my opinion" , since you CANNOT BUY THEM NEW any more, and no one lost any money or possesion by you having the rom. For me the fun of Atari is learning the history, learning the technology of it, and the nostalgia of the games. For pur gameplay fun, I typically head to the 360 for some Rainbow 6 Vegas action, or Burnout Paradise. And more to the OP, how plugging a different controller into a console affects ANYTHING other than comfort or nostalgia of gameplay is rediculous to me, they PLUG IN FOR A REASON, you can... get this... UNPLUG IT AFTER you are done. And av/modding to me is great, it is still the pure video signal from the console with LESS interferance from the RF signal. It is a shame that modern TV/Displays screw up the old video signal, that detracts more from gameplay than any mod to the console.
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Asteroids: why 8Kb and then such a bad port?
Pioneer4x4 replied to highinfidelity's topic in Atari 2600
No, I never said either one of those, only that I liked it. I do not agree at all, but was entertained by it. -
OOH, can we make this an actual feature request 1 - a "fullest speed possible" toggle 2 - ability to change emulation speed whil running
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Adventures of the 50-foot-tall Stalk of Celery
Pioneer4x4 replied to atari2600land's topic in batari Basic
Which way is the penguin facing? is the wing or belly outlined? I just don't see it. -
Asteroids: why 8Kb and then such a bad port?
Pioneer4x4 replied to highinfidelity's topic in Atari 2600
Heh, you sound like some kind of weird retro gaming spin doctor. Allow me to paraphrase: “Due to hardware limitations, most arcade ports on the Atari 2600 were grossly simplified, sometimes completely cutting out major features and levels, leaving only the skeletal remains of the original gameplay mechanics. Usually, if allowed three guesses, the player would be able to identify what game he or she was looking at without reading the cartridge label. In a time when youngsters considered any home video game at all to be better than nothing, some of the ports actually managed to be moderately entertaining. “ LOL, I liked that! -
Click on it you must.
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I HAD to look at the bottom middle picture, to see what pistol that was!
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That would be quite a bit of overkill from my point of view with the cards, but I almost let myself get bit with label variations. Now I only keep the major differences, maybe color, definitely text/picture/spelling. as for roms, unless you get a different rom version on a cart, I don't see any reason why I would not move one to "owned" once I got one of its many variations of cart/label. I'd put myself as mildly OCD on that point
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A whole bunch of no's. This has nothing to do with emulation, it is a convience tool, a way to protect your collectioni, an excellent development tool, a way to run programs that could not ever have been done originally, access games that require hardware suach as the supercharger much more conveniently than loading via cassette. It can be as authentic as YOU the owner make it, you can make an adapter and read your own actual carts and use those roms only if you want. I sill plan on doing that,maybe even finding a new version of code in one of the 500ish carts I have. To sum it up in 1 word, "Tool"
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Dang, I keep blowing it on stuff like that, you are exactly correct.
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Yes CPU Clock Counter
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This is pretty close, http://www.retrode.org/ I think it is mainly a way to access your real carts for emulator purposes. And I think you can make a 2600 adapter. I wonder if you can put a harmony, in it! And access the harmony from stella, that would be pointless, but cool as hell. Speaking of which, since Stella supports DPC (whatever that is in real life, it is all 1s and 0s to me), can you run the harmony menu in stella?
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Isn't that 8?0,1,2,3,4,5,6,7
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I am the exception to many rules I do have many roms that I do not yet own the carts for, and I rarely ever try them out, then again, I rarely ever use any of the ones I own. But when I do, I use the harmony the vast majority of the time. When I get new carts, I test that they work, then scan the images, and put them in drawers, them move the rom file and update my spreadsheet. I was totally amazed and pleased how "easy" it is to get a working program running on real hardware with bBasic and stella and Harmony cart as tools. I have a cool hardware hack that I got past the functional testing phase, but never completed, that to me is a great enhancement to the 2600's console switches, and pause mod. Rip open what ever you own, and make it the best YOU can for YOUR purposes. The only modifications I don't like are ones that destroy, not enhance.
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Only, no, vast minority, yes.
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I was wondering how the game allocated RAM for display and move calculations. Could stella be used to monitor what moves it is considering while thinking? I ass-u-me it needs to keep a copy of current positions and a table of sorts to test moves and figure out outcomes, all in 128 bytes, I am more and more amazed by that, not as much as the limit on code size. I think you need at least 56 full bytes to store the board, 1 per square, and 7 possibilities, 6 pieces and color. or would you keep a table of the 32 pieces, and their locations, that would take 64 bytes as well, correct?
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Asteroids: why 8Kb and then such a bad port?
Pioneer4x4 replied to highinfidelity's topic in Atari 2600
Asteroids' ROM size was pretty big news at the time, since it was the first Atari 2600 cartridge to use bank switching. I had ZERO idea what the 2600s limitations were back in the early 80s. I did not buy/read gaming magazines. I mainly started getting stuff when it was getting discounted, I think the 1st console I bought new was a 7800 or a Jr, but it might have been a light 6. I didn't know anything about the size of the roms, lack of ram or anything. I was just pleased for sound and color compared to my TRS-80 Model III game wise, and to this day, nothing has changed my opinions. Console for easy flashy graphics, actual computer for complexity of games/programs. -
To me, blitzy would be like "hinky" or "lerpy"
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I feel VERY much the same for the carts! I even have my harmony folders setup for this. My two ROOT folders are Owned Wishlist I take pride in moving a rom from the wishlist tree to the owned tree. I actually think my collecting has increased due to having a Harmony cart. As for modding consoles, I am all for it for your own benefit. Personally I would only do it to ones that I have a backup unmolested one of. And I had a PS1 with "backup" discs, it was not modded, but I had the device on the back and the swap spring. (I could also play VCDs on it!)
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Not so bad for a first gen console. It actually has the bottom level and probably plays just fine as far as gameplay is concerned. I'd like to try that one, like you said, it has all of the rows. Gameplay could be better, even if the graphics aren't, and isn't that the whole appeal of the 2600? Personally I play Rabbit Transit, even though it barely compares.
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Adventures of the 50-foot-tall Stalk of Celery
Pioneer4x4 replied to atari2600land's topic in batari Basic
I'm not seeing it, it does look like a hedgehog walking to the right though to me. -
Just today at work I told a co-worker "No good deed goes unpunished", that sucks, that person will probably put it up on eBay now! Are they anywhere near Pittsburgh? (I'll go knock on a door)
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How about a Kickstarter project - Pitfall 3?
Pioneer4x4 replied to Byte Knight's topic in Atari 2600
I have no idea about feasibility, but if it was a true sequel, and good gameplay, I know I would be VERY interested. Pitfall! and The lost Caverns are 2 of my favorites, I have very fond memories of making my own map and with codes for each screen of both versions. To me a great sequel would be 1 - have both types of gameplay (timed and restore points) 2 - have both types of maps 3 - HUGE world to explore, but interesting treasures to keep you looking 4 - some type of ingame hints/keys/maps that you can discover to unlock locations or abilities (find the rope to swing like a vine, find a stick to pole vault over scorpions, find a map with code to open secret door, that type of stuff) -
I was surprised by how many trades it did not initiate, most lower level one to me seem to like to trade, hoping you make a mistake later.
