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Posts posted by patbb
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612,680
I errased my INP by mistake

I just notice that, in some cases (maybe starting at the UNI level), when you make a pass, the player that received the pass move a lot faster.
If I beat my score, I will make a video of my game.
I have an INP of my 564K game, if somebody would like to see it please let me know.
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Alright, new high score 171,730
INP file below
3 freethrows for the bonus challenge
Thanks for sharing your INP.
For the bonus challenge, you should hit the throw button as fast as possible.
You should get at lease 30 this way.
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Whats the trick to making the free throws in the game? and the bonus free throw shooting? I`m new to the M.A.M.E scene! I just got my M.A.M.E cabinet a short while ago.
For the bonus, hit the throw button as fast as possible, don't worry about the position of the moving rectangle.
For the penality shot, you have to time your shot.
Hold down the button when the moving rectangle just passes the rim, release it when the rectancle is just above the rim. You have to be between 40 and 50 degrees to get it. Of course you will get 1 point for each successful try but you will also have 3 extra seconds and if you get it at 45 degrees you will receive 5 extra seconds.
Note: The speed of the moving rectangle is increasing at every level. So you have to adjust yourself.
I hope the image below will help you.
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39,300. Surprised at the really high scores for this game.
Keep in mind that the number of points you get for killing an ennemie doubles everytime you D'ONT miss a shot, up to 10K points each.
WARNING: The greed factor is very high!
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Not sure if you misinterpreted what I meant, but I was talking about input lag, not about having one double-shot bullet on screen at a time. Similar to the latency of an HDTV that's doing a lot of image processing. In this case, though, it's either a design decision or some sort of coding bottleneck in generating the double-shot bullet, because the rapid-fire gun does not have as long a delay between player input and the bullet appearing on screen.
Which part are you referring to as "last stage"? I don't remember what came right before the challenge section--if that's what you were talking about.
onmode-ky
I'm talking about the first wave and the last wave(Big Birds).
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I hate how the player ship has all the agility of a freight train. Even more annoying, the double-shot gun has noticeable lag between button press and actual firing, something like twice as long as that of the rapid-fire gun (I'm not talking about the slow rate of fire, which I don't have a problem with). The enemy design and wave layout isn't bad, but come on, there's a reason you don't put a B-52 into a dogfight.
I think the double shot speed is design like that.
With the rapid fire you have a bullet count. You start with 50. But it increases when you hit an ennemie with the double shot.
When firering with the double shot, you can only have 1 bullet at the same time on the screen.
Personnaly, I use both fire buttons in the first and last stage.
I'm having a problem on the second level, after the bonus stage, twice I got there and the game resets itself when I got to 90K
Anybody else got the same problem?
I will try with aa more recent version of MAME.
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But might I make a suggestion to everyone to reset the game every time you get a game over. It will help with the bonuses.
B
If you are talking about the average time, from what I've saw, the time is always the same. 80s for the first 2 check points then 100s ... I'm not sur abot the other check points. I played a few concecutive games and the average time was not recalculated. See image below.
New score: 55,430
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77,060
round1:38,760
Edit: INP available using WM106. More than one game are in the file. Use F10 for Fast Forward.







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