Jump to content


  • Content Count

  • Joined

  • Days Won


sh3-rg last won the day on March 25 2016

sh3-rg had the most liked content!

Community Reputation

7,014 Excellent

1 Follower

About sh3-rg

  • Rank
    River Patroller
  • Birthday January 1

Profile Information

  • Custom Status
    doge + tie = dothemath
  • Gender
    Not Telling
  • Location
    BOLTON, England
  • Interests

Recent Profile Visitors

37,911 profile views
  1. sh3-rg


  2. Love it. I come here maybe once every 5 or 6 months, get to read pages and pages of back-and-forth and some of the most ill-judged attempts at humour the internet has to offer. Get to ride the highs and lows of self-imposed deadlines and appearances coming and going and joy of all joys, get to do it all again in another half years time - BAM! Have to say, I totally called the main theme of this soap opera wrong this time... I was fully expecting a "d'oh! tax years run April to April!" revelation come the January posts, allowing for a further 3 months of solid string-dangling, I didn't see that "everyone is skint in january" plot twist, it totally blindsided me. M. Night Shyamalan stuff right there. I'll put a note on my calendar and see you all in August, ciao! Well that's sure to pay the bills.
  3. haha, sound about right! hope you're all having fun nonetheless :-)
  4. lol, we made that in a couple of weeks when neither of us had much else to do, kept it secret and went about it in a way that was supposed to make the design and creativity side of level creation simple. then we piled more stuff in, had idea after idea how to add more, and effectively sacrificed the easy level design bit resulting in a whole load of cba. fun times! showing it on the big screen at a french party was fun stuff, it got a bit of love but it's effectively a bit of a cock-tease of a release. and yes a very, very dead one at that haha.
  5. Once you realise this, and that the particle layer can be shifted around, and that you can have multiple copies of it with multiple CLUT allocations set to them, and you can resize it by editing the .S file and you can scale it just like any other object, ... and... and... well that thing becomes super useful But as a single backdrop that's on a weird offset and confuses you the first time you start plotting things to it and the co-ords are wacky... yeah, that's not so much fun
  6. I like these kinds of games where you re-play, learn more and are better equipped to progress next time (but will inevitably fail and repeat the cycle). There's tons of indie games that do this and the most recent example I can think of is actually a text adventure written in Dreams for ps4 (closed beta, not released). Actually, I say I like them, I don't actually like to play them, but I like the concept and like watching videos of someone else go through them when I'm in a very CBA mood. And I don't actually play Jaguar games at all bar giving a go or two to anything that's released freely, so I'm not at all sure my feedback is of any use at all But it doesn't seem like the kind of game you'd need on a cart if you just wanted to play it, as unless it has different endings and branching narrative it's going to be one-and-done. Box collectors/shelf-fillers will buy it whatever, might never even take it out of the box. Physical CD release might make more sense, despite the hassle in getting it created, as that kind of game seems like it'd benefit massively from a proper soundtrack. For me, attempting something as you suggest on Jaguar would be an interesting exercise, but probably working within the confines of the system would stifle creativity too much and lead to too many compromises. But if you're making it for PC and are down-porting to Jaguar later, well that's an entirely different situation... but I'd personally just get that done and released first and then come here with the questions and polls because in that kind of context, with something tangible people can accurately consider, then you're getting actual useful feedback and not asking for opinions based on theoreticals.
  7. I'd be massively shocked if messing with screen width didn't break raptor object handling, but it'd be a pleasant surprise
  8. Just be aware, VJ is not 1:1 for a Jaguar. It's handy as part of a development and testing setup in known good conditions, but don't be too surprised if the first time your game is sent to a Jaguar all you see is a black screen or just odd stuff in general.
  9. Well I think you're all just being over-sensitive and hyper-critical..... Speaking of speculation, speculators and collectards really are blessed... a game developer making bank on clearly broken efforts, handling constructive criticism somewhere on the intersect betwen Chemical Ali and Trump's Twitter account. Bravo, Mr. Bonez. Jaguar fake news. Nothing to see here, please buy and enjoy! Perspective is a wonderful thing, you could really do with some when considering how you've handled both yourself and your releases. Sad.
  10. You'd normally have a game loop and call the pad reading once per screen update, rather than having it sit and wait for some kind of input, as usually there's more going on than all stop and idling until someone presses B or whatever.
  11. Your post is practically invisible in the dark theme.
  12. You couldn't make a cup of coffee from the ground up, never mind anything worth playing The day I start taking Atari game making advice form an talentless, asset-flipping, no-shame cash-grabber is the day I should probably knock this stuff on the head once and for all, thanks all the same.
  13. Frogz64 was nothing more than Doger + graphics downloaded from the internet and minimum effort "coding" - it even included existing Doger bugs. He practically begged in PM to let him sell it as his game and he'd hand over money or that he wanted me to work with him on it after telling me he didn't realise he couldn't just take a tutorial, alter it and sell it as his own. I pointed out I don't do Atari stuff for money and that I didn't particularly appreciate what he was doing and how he was doing it, as it wasn't at all in the spirit of how it was put out originally. Following this I simply had to tell him to go fuck himself when he came back at me with another pathetic whinging essay about $$$s and such bullshit I couldn't be less interested in. AFAIK, he then went on and made carts and sold them anyway. ¯\_(ツ)_/¯ Don't know what's worse... that he made them, or that morons actually handed over cash for them. lolol. If he'd simply wanted to alter it & put it out as his own thing for free, I'd have had no issues, that would have been entirely consistent with a tutorial offering. Then you shove your (hopefully improved) version of the code up and maybe more people can learn more things from it. Win-win. But this whole Wave One Games thing seems merely to be the Jaguar version of Steam asset flip scumcuntery. Low-effort, low-skill shite for cash and nothing else. No talent, no pride, no fun - just gain. And like I said, people are stupid enough to buy it because it's on a cart and there's only a few of them made, so woooowoweeee they're going to be worth a fortune one day!!!!!111 Right?!!!?!?! lol o l Except when they're not. hahaha.
  14. Does it do it at the same place each time? A transition between certain levels maybe or anything that helps track it to some common trigger? I remember I found a few issues with level data and the CD version - the CD was replaced for an updated version, but this doesn't sound like your issue at all.
  • Create New...