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sh3-rg

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Everything posted by sh3-rg

  1. Designing character models is trivial in the grand scheme of things. Making them interact convincingly in the game world is more challenging. Creating a believable world with story, character backgrounds etc. - all way more challenging. Content is one of the most difficult parts of any such game... and the real-time combat parts of RE? Far, far from simple to reproduce. Huge teams of supremely talented individuals created games such as RE, not a couple of bedroom coders with a few spare hours here and there. That's massively underestimating a lot of work and indirectly related aspects of game mechanics to simply dismiss with inky/blinky/stinky - done. People can only do what they are able - the Jaguar is far too constrained a system to simply do what they want. Whether that's due to ability/talent/free time/whatever - that's only part of the story, the Jaguar is not a system that lends itself to freedom of expression in game design and implementation. Push the boundaries of what the machine is capable of and by very definition of what you're doing you limit what are already meagre resources and therefore the ability to craft and explore a game you imagine. As for YouTube comments... anyone can leave those, quoting them won't add to any discussion unless the person who left them is a recognised expert. A game does not just magically appear once someone creates a graphics engine - that's only a fraction of a finished game. Therefore, comparing a graphics engine or engines against commercially released completed games is meaningless for obvious reasons. The Jaguar doesn't just have to throw around the graphics. You'll need a physics engine (you mentioned AOP, a planned 3rd person RPG - physics are obviously going to be pretty important in a project where your character is seen to interact with an open world and engages in real-time combat - clearly first-person would be much simpler way to go in this respect, so that's an added challenge). There's AI and gameplay programming - gameplay mechanics - these give the game it's feel & define the gameplay experience. A scripting engine that handles what you might think of as levels/chapters/tasks/etc the player can go through in the game is likely going to be required for a project of this scale (this can't simply be hard-coded as that's going to lead to problems when changes need to be made - an open-world RPG is going to need many iterations of design/implement/test/refine etc. and it's not going to be all that simple unless the game amounts to a series of Take Object A to Person B and obtain Item C to open door D set-plays... i.e. tedious). A player interface will need coding to allow everything to come together, again very important as it is the link between the player and the game (of course the jaguar pad has that huge keypad and on-screen menus etc could be avoided for the most part - I'm thinking spells/physical attacks, item management etc. in your example). There's more to consider in a game that's not to do with in-game stuff like the front end etc - that's all very time-consuming whatever type of game is being created, but there's details of some of the major tasks the Jaguar is going to have to handle as well as displaying those shiny graphics. Away from actual Jaguar code, you've also got to consider tools. Not all the content for a game will be possible to create with off-the-shelf software. Creation of custom tools can be a big part of what appear to be even the simplest of games. Then there's all the game assets that are created with bought software packages. That's all going to account for many man hours over and above those allocated to creating & refining the graphics engine(s) and why you cannot simply compare graphics tech demos (however advanced) to complete games, especially on differing hardware platforms. It's not a matter of hopping to more and more powerful hardware. There are systems that offer such things as decent 3D and do so in a way that is simple to achieve & allows designers to work creatively instead of fighting technical restrictions - rather than doing all this so-called 'pushing' before you get anywhere. The Jaguar is just not one of those systems but it does have a few tricks for various tasks. If people want to attempt to produce epic, sprawling and technically advanced Jaguar games, that's great, but it shouldn't be done lightly as they will have to invest huge amounts of blood, sweat and tears simply getting to the point where other systems have you jump in and hold your hand, then follow that with all the other work to get the codebase complete so the creative work can begin. Not everyone thinks exactly the same way tbf. Some people are Atari fans first or retro game fans first and they just happen to have a Jaguar set up along with a few other machines. Playing fun games of the type they have these old systems for in the first place. And not everyone creating games wants to push technical boundaries or struggle with a confined, difficult set of self-imposed restrictions by forcing a system to its limits, some people simply want to have fun making games that their friends & family enjoy playing with them. Of course I'm not saying the Jaguar should be used to reproduce verbatim some 8-bit 'classic', but reimagining that kind of game in a way the Jaguar lends itself to achieving? I can see the appeal of that. Each to their own, everyone coming at it from their own backgrounds for their own reasons. Discussing possibilities is all very well and may be enjoyable, but it won't make games happen and is ultimately pointless without a fundamental understanding of game design and implementation basics and some idea of the nature of the Jaguar...
  2. There's nothing on the fb page yet, I can imagine it's difficult finding a free weekend as there's a lot going on later in the year. Edit: They are working it out on NexGam forum, we have a few days left until they make a decision.
  3. I wish you'd posted that 25 posts back
  4. I think 2.0.2 is the latest available, it's linked right at the bottom of the main page.
  5. sh3-rg

    Rebooteroids!

    Enough about tunnels and kissing, this is SERIOUS!!!111one Rebooteroids factoid (since this thread is actually about our game): The previously-mentioned side-project that spawned from this game, which will most likely be our next release, has itself given back some love to it's Daddy in the form of an idea to make the bonus stages less random and more fun/challenging... I didn't say it was interesting, but at least there's light at the end of the tunnel for this thread. There is some more information to pass on that's a fair bit more interesting, but that's up to CJ to write about on his blog one day.
  6. I am, in my stead, with as much of my stuff as you need. I'll be away on those dates so can't attend (and no, I'm not off to RGC on the same weekend either!). But we will endeavor to release something to mark the occasions.
  7. Bah, it's yours. skunkboards are for coders, not dusty boxes, same reason I gave one to Sauron and tried my best to get one to Stratagem/rg
  8. Was this the same broken portable jaguar going backwards & forwards leaving large holes in wallets?
  9. sh3-rg

    Rebooteroids!

    You have an Android tablet! wow, you kept that one quiet Is that like a suppository?? Is that a request?
  10. Great game, the debris looks especially nice :-)
  11. No idea why, but it is a known issue and use of a usb hub can solve it. If you have any kind of usb hub handy (powered or not), try putting that in your machine & the cable to the skunk from that.
  12. You can flash 4mb to either bank or have one 6mb bank (but I don't know anything that uses that so far, nothing released anyway ). All that kind of info is in Tursi's docs.
  13. The two large USB sockets on the back of the skunk aren't used. You can only use the mini one on the top. 5m is long for a cable, I'm not sure if that might lead to any problems, I've only ever used 1.8m cables maximum with my skunks. You might find transfers are slow (around 7k/second - they should be something like 180k/sec), if they are you'll need to use a hub. It is suggested that a powered hub should be used, but I found that unpowered hubs can help and sometimes powered ones do not always do the trick. Use the software from Tursi's site and type: JCP -f name_of_rom.rom For 2nd bank type: JCP -f -2 name_of_rom.rom All the documentation you'll need is there on Tursi's site. Also, Belboz made a GUI for jcp if you're not a fan of command line stuff, the link to it on Tursi's site linked above is broken but you can find it in the downloads section of Belboz's site.
  14. But that's not the point... the Jaguar will only do what people such as your good self will make it do, who gives a flying Frog Feast what the Jaguar could do, it's only the stuff people are actually making it do that's at all interesting, surely? True, BUT! I would never have thought of a resident evil style game on the jag if this thread wasn't about. So random threads about "oo wouldn't this be cool on the Jag" can be handy for getting the cogs turning (in my case anyway ) Not that I have a list of stuff I am thinking about adding to the list of stuff I have already decided I want to write 1st I need to finish off what I have started.. damn life getting in the way! Yea, like you need to be adding to that list! Note to Jaguar Forum Users: please stop making linko's cogs spin!
  15. But that's not the point... the Jaguar will only do what people such as your good self will make it do, who gives a flying Frog Feast what the Jaguar could do, it's only the stuff people are actually making it do that's at all interesting, surely?
  16. There you have it - the JagChris verdict - if your emulator doesn't run on a 5 year old PC you're doing it wrong! FYI JagChris, read the text below, understand the statements above in the context they were made: bsnes is an emulator that began development on 2004-10-14. The purpose of this emulator is a bit different from others: it focuses on accuracy, debugging functionality, and clean code. The emulator does not focus on things that would hinder accuracy. This includes speed and game-specific hacks for compatibility. As a result, the minimum system requirements for bsnes are very high.
  17. You can kind of see the light in these photos.
  18. Jaguar on yet another top ten worst consoles - meh "It's Summer, there's nothing worth talking about game-wise - let's stir up some fanbois and make this site look active" Next week they can have a top ten worst system fanbois & base it on the comments below that article and every forum post that links to it...
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