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Everything posted by sh3-rg
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Could Road Rash (3DO) be ported to the Jaguar?
sh3-rg replied to Rick Dangerous's topic in Atari Jaguar
Did that capture correctly? Does win10 support 60fps capture at all, that video appears to be a standard 480P 30fps yt video - no options for 60. It seemed to pull VJ down to into the 50s then 40s at regular intervals - what spec is your PC? Not that it would offer anything more meaningful, but if it's a 7 or 8 year old laptop maybe that's the issue? As is, that video only raises questions. It unfortunately offers nothing meaningful to gauge what it really is and therefore prove/disprove any of the claims previously made. Dragging VJ into the 40s on an unknown spec PC, drawing to the screen without clearing it except once about every 60 frames and then having the sprite flicker and the screen tear, no z-sorting, weird clipping/distortion... just left thinking wtf am I even watching and more importantly why? ps, PWW, are you Carl's bro? :0) yeah... about that... -
Now the only good plan of attack is to replace assets with those, make up a cart and plant it in a charity shop for someone to discover a rare beta test version :0)
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I personally thought the label looked too glossy and the cart the wrong colour (black vs the later grey) but I'm no expert.
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Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
And you're straight up interwebs gangster: But when we sleep, we can dream. And when we dream, the POWA flows freely... -
The looks bootleggy as all fuck.
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Ta for the feedback. racer is right, hearts will be consumed automatically to protect your multiplier (I really had to think about this because it's been a while - probably months since I looked at anything rb+ and more since it was ufly... oops!). I had some palette sliding throughout the game to show progress but at that point it was right on the limit of dropping out of 60fps at the fastest blocker rate so I was stripping things back and it went. But I changed more stuff up since that IIRC so I can try sticking that somewhere I know to be less impactful or just cheat and do it on the cheap some other way, because it did look decent going to a moody sunset, but not at the expense of occasional duped frames. Work is over for 2015 and I think the best way back in to rb+ might be to finish this game off, so I'll see how it goes. I've also got a few demoeffectish things to go back to that I think will be used for an invitetro and two other game projects underway: one is a bit lost without any real inspiration for what the game should really do (vertical platformer - old build): and the other is an unannounced team-up with GGN and super early, only having a few days spent on it (but much further along in terms of being a game): 4am early tech test: experimenting with level presentation and some pointless RMW scallywagging:
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Could Road Rash (3DO) be ported to the Jaguar?
sh3-rg replied to Rick Dangerous's topic in Atari Jaguar
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Could Road Rash (3DO) be ported to the Jaguar?
sh3-rg replied to Rick Dangerous's topic in Atari Jaguar
You tell it, girlfriend. -
Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
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Yep, do them in the other order: CALL Input_SetRotaryMode CALL Input_SetJoyPort2 Then just sub zero_rotary_delta from your 16.16 x-pos. Instead of <<16, I did <<17 to make it more responsive. xpos=xpos-(zero_rotary_delta<<17) Moves really slick, and so damn simple!
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You have to do stuff in the right order, will chop it out of my game later and post.
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Locate some suitable graphics and a flush sound effect and have a read through the rb+ site. If you get stuck, just tell people how far you have got and you'll get some hints and tips no doubt. Once you're done, making a CD image is simple, burning easier still.
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Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
Or is it Jaguar Virtuality? -
I had a quick look and got nowhere. GGN took a look, informed me the gfx were likely jagpeg as he browsed the code and stuff I noticed one file, obviously outdated as it is targeting a 2mb ROM, but maybe it is somewhat informative and might give you some hints. ============================== Description: Memory (k for kbytes NOT kbits): ------------ -------------------------------- Jaguar statup code 8k 65 wall panels at 32k each with 6.5:1 JPEG compression (we have tried this now on a lot and 320k of panels and get very good results at up to this ratio or slightly higher). There are more than 65 panels because all the signs (armoury, medlab etc.) are saved as one base panel plus overlays, but the artists have accepted the equivalent size of 65 panels to work within. The true value will probably around 70 as not that many panels benefit from these overlays. Animations and objects in maze: these are stored in the same format, and a further complication is that they can be run direct from ROM if required. In fact there is not enough room in RAM to have all these items in RAM so we store some uncompressed in ROM and some compressed and then moved into RAM. Uncompressed there are 747k of animations and 150k of maze objects. The compression ratio from simple LZW compression (i.e. we can get it done sooner rather than later) is 1.5:1. There is 600k of RAM free for this data therefore we have: 600k of compressed anims: 400k 300k of uncompressed anims: 300k Mission screens: 3 full screens at 320x240 pixels CRY, with 4:1 compression using JPEG (generated scenes do not compress as well as scanned scenes) 115k Computer screens and overlays: the equivalent of 6 full screens' worth (i.e. 3 screens plus overlays) in 256 colours using LZW compression i.e. 6x320x240x2/3 307k Intro and game completion screens: 2 320x240 generated screens 77k Sound: see attached comments from Chris 256k Explosions 80k Gun overlays 80k Code 64k HUD overlays 30k ----- Total: 2037k RAM Allocation ============== Expaned panels (max. of 32 different 32k panels per level) 1024k RAM buffers: 2 320x240 screens and all other buffers as currently used by game system (i.e. clipping buffer, GPU code overlays, current HUD weapon overlays, object lists, JPEG decompression tables) 424k Uncompressed anims in RAM (see above) 600k ----- 2048k GGN reckoned running in emulator/RAM dumping/ripping might be a plan. Have to dash, maybe GGN chips in later.
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Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
It's only words. -
Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
I saw Wicked. The little green girl and how she became a woman. Perspective is everything. -
Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
When one awakens to the realisation that there is no fight, all roads become golden, fumes take on the bouquet of summer blooms. -
If you're using zero player it's super easy, will chat later.
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Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
If fumes can empower big old middle-aged men to live out atari teenygirl fantasies, if they fuel dullards and simpletons to explore perverse developer wannabe roleplay, then who's to say the fumes aren't a valuable and necessary resource when they play a part in keeping these people off the streets and safely behind their keyboards? What a time to be alive! With helpfulfriendly input from rear, state of bliss most satisfaction can be reach in optimum givings. -
That's really coming together - good work, omf! Looking forward to spinner controls, it'll really take it to the next level fun-wise.
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Dreamers' corner: Did Jaguar show full potential, or not?
sh3-rg replied to Atlantis's topic in Atari Jaguar
"best idea" reads like utter nonsense. No need for such convoluted and burdensome hoop-jumping. Just host a file, then, as someone uses a joypad to control the on-screen action: Jaguar --> SCART --> xRGB mini --> GCHD --> truth At least 4 users on here have this set up or better. 30 minutes later and everyone knows one way or the other. Or just send it to Digital Foundry and NX Gamer Haven't read a better use for one of these, ever. Hmm, I should remake that video now YT supports 60fps videos, that one does not do the game justice. -
Love how this is looking, Rik - nice one!
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WTF? Does everyone have to argue with everyone? It's like 2008 bullshit all over again, wish I'd just stuck to my guns and stayed the fuck out of the Jaguar forum What a set of miserable old *****
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Necrobumps.... Korean spam.... hmmm, it's a toss-up.
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NEW Jaguar Cartridge available NOW! Including Ltd Edition
sh3-rg replied to Gaztee's topic in Atari Jaguar
Go on Gaz, own up... what did you do in North Korea to make this happen on your announce day? You didn't smile enthusiastically enough at one of those statues, did you? Or are they just as upset as Europe that you offered a limited edition while they were all fast asleep
