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sh3-rg

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Everything posted by sh3-rg

  1. How many think when they come back the RVGS will have the same emphasis on ARM and ports of indie games? I've never been convinced of a great overlap in classic gamers,classic game collectors and people who enjoy playing exclusively retro-styled indies that look the part but don't play by the same rules (having been developed for hardware many generations apart with a whole different approach to game creation). If they come back still pushing the indies on cart thing, being vocal about Unity and Game Maker and all that stuff, and thinking about having their boxes sat on shelves in stores, then they learned little. I think there's a chance to be reasonably successful with a low-power, super cheap, fun, inclusive system with masses of developer support, super high level access and software authoring, so people can jump in. Oh and plenty of knowledgeable support on hand to get things happening and making sure it keeps ticking over. Seeing modern pixelated stuff as a quick and easy solution to having games on your system, for me, is short sighted and will ignore the kinds of homebrewers and very small outfits that are able to take a punt on being one of the pioneers to produce exclusively for the system as a part-time bit of fun, as long as you make it easy for them. And that faux-retro bubble might well burst once the cool kids have had their fill of the retro look and those games' sales drop off a cliff. It happens, and there's loads more to that whole angle than just an aesthetic. There's not many of these games that actually feel like playing the real deal, however fun they might be. Just decide who they want to pitch it to and do everything they can to make it happen without getting greedy and trying to be all things to everyone at twice the price of something better.
  2. Telling that the Retro VGS post stating it's ending already has twice as many likes as any of their posts in the past week. That was quick off the mark with the info. BOOM, and now we see why. So long and thanks for all the shill, Draikar... or should I say... Roberta, lolol.
  3. Updated my post after listening more (it went on longer than I realised at first) Some pretty WTF stuff in there and more questionable relaying of information.
  4. EDIT: lol, damn you PWW :0) He continued that in his All Gen Gamers Podcast 196 Listen from the 1:26:50 mark, it's... interesting. Nothing new, but plenty of "love" for AtariAge. "People are tearing it to sheds it's crazy... go on to AtariAge..." "Why?" "I don't know why... here's the three main things..." There's nothing new in there, it's just more promo stuff. But it is misleading. He mentions Shovel Knight - nope. Pier Solar - maybe? $300 price - that's limited to 500 isn't it? "100s of game developers interested including Sega who are interested in porting games over to this Retro VGS" - lol no. He's definitely filled to the brim of his mate Mike's PR, some of it seems word-for-word almost, other parts it just doesn't seem to have filter through him 100%. But that's understandable as he's in the same position as anyone else who has listened at length to various versions of the sales pitch. This is his attempt to convey some of the criticism of RVGS "Why would developers be interested in porting games over to this thing, this is shit". Well Fucking Done, gamester81, that's why this thread is 127 pages, because the concerns amount to that. "Financially, I'm not in this thing at all. I'm not trying to sell people on it. I'm not trying to convince people... what I'm hoping to do is shed some light and, like, educate people... if you go on the AtariAge forums and the facebook, he's getting slammed. It's really toxic, man. It's sad.". Not wanting to sound too much like a rabid AA hater at this point, I'd like to say it sounds a heck of a lot more like you _are_ involved financially and you're doing damage control for a good friend of yours, and you absolutely _are_ trying your best to convince people. Whether that's out of noble intentions regarding a good friend who is seeing his dream fall around him, I don't know or care, it seems deceitful. He then goes on to talk up FPGA, "Mike wants to do a Neo Geo core, but these things cost money..." completely fictional. That's stretch goals and a non-existent FPGA core. The two of them then attempt to strawman more criticism of the RVGS: "Why would people be up in arms about this thing coming out? What is the downside? What is this going to do to the collecting community besides enhance it in a way?"... "if they don't want it, don't buy it". Well, he got one thing right - around 150 people backed it for a console so far, I think that shows it's exactly what people have done. gamester: "people are literally like scoping this thing, eyeballing it and like 'oooh, you knooooow, I can't wait until it faaaaails'". "I don't want to call these people trolls, because there are some people with really legitimate concerns" - so what the f*** was all that junk you spouted over the previous 10 minutes? Then gamester's buddy does a long-winded "if they build it, games will come" speech and some 'value proposition' PR. gamester "The developers are behind this 100%"... "I encourage people to go to the IGG campaign... read up on it... everything you need to know is right there". "A lot of people are seeing the hate, seeing the negativity, seeing it has slowed down, and they are hesitant... people don't have to ruin it for everyone else". BEST BIT: gamester: "If you go to IndeiGoGo now and you go to our campaign..."
  5. sh3-rg

    SkunkGUI

    Not sure if I'm old/lazy or just more sensible, but I haven't used the command promt with the skunk for... quite some time. I thought tools for this were pointless and for people scared of telling a computer what to do via the voodoo of magic words. Turns out I was wrong.
  6. I believe this is that guy's yt account, if anyone cares. He seems to be a real idiot person, not a marketing tool. Hmmm, I thought the chat room was where all the dicks hang out I wasn't so sure at first, but was keen to see what might be a Jaguar 2 (lol), but the more I learned of how the FPGA stuff worked and what it resulted in, the more interesting it became. I was never a believer in the RVGS, though. I left carts and collecting behind for good reason (OK, apart from a famicom/clone fetish I can't shake). But then kevtris showed his stuff and I was ready to throw money at the screen, just probably not enough for him to make it worthwhile.
  7. Best thread in months. Atari Jaguar - Serious Business. You're not supposed to laugh. Enjoying yourself is also frowned upon. Keep in line.
  8. I gave Gaz a set of gfx to work with for that - bomb, explosion, player, enemy, backdrop. If you need smaller stuff either make it wider and adjust the collision box width and box offset in x to suit or make it 16-bit.
  9. Everything is awesome Everything is cool when you're part of a team Everything is awesome When you live in our dream I think if Steve could understand these forums at all and was able to process them, he'd already be gone.
  10. Nuts, but even better he went on to say: Not a damn clue why he went off down that avenue, but not the kind of subject I'd choose to bring up when hoping to receive $2-4m in order to dream up a console, prototype it, iterate until it works, produce the console, design and produce the packaging, ship the console, create sdk, design our own games, procure other games, continue to design games, PROPERLY TEST ALL GAMES LIKE PROPER GAME TESTERS BACK WHEN GAMES WERE REAL GAMES AND GOT TESTED PROPERLY, produce the games, ship the games, rent an office, throw money at legal experts, do the FCC thing, watch some dogs surf, ... within a year or so.
  11. Means nothing coming from someone who posts here in this cesspit of smear and literally hateful hate. But then again, I don’t understand these forums at all. It takes too much to process. And to think some of us got worried this interview was going to be out of date and uninteresting. To not have told him that was... don't even need to say what that was. But to disguise the reasoning as well and the under-the-bus line again. Shameful. What's this? A moment of clarity? At last! Write it off. Nobody needs this. The industry will not receive a shot in the arm from the RVGS or anything remotely like it... I'd take a shot to the head over wading through another of these interviews. Big thanks to triverse for the effort, you should spend next weekend with your doggies down the park away from that keyboard and the nonsense :0)
  12. New video, not seen yet: https://www.youtube.com/watch?v=HfZwNCLC0tU EDIT: It's pretty good, he speaks calmly and concisely and covers most things really well. His steps to recovery is nicely pitched, too.
  13. They have a fan (I'm assuming) on twitter throwing out invitations to people to support the project, seemingly at random. Pikachu probably thinks he's doing them a favour, but they might see it as being spammed. He's definitely making it hard for me to track RVGS news there because it's 90% him and the same tweet going out to anyone he can find :0)
  14. Looks like they lost 2 more console backers, $918 down with one new backer for $10 in past hour, 190 backers total: $64,227USD raised by 190 people in 8 days
  15. SNES version is said to look worse than Amiga one (understandable). Jaguar version has more colours than Amiga but its balls are lacking (slower, apparently). So Amiga >> Jaguar >>>> SNES?
  16. Really? Not playing older carts themselves is spot-on, but it was definitely stated to play games targeted to those old systems, but through their own cartridges that also contained the necessary software to reconfigure their FPGA to act as the console in question (see Parrothead's post of Woita's words). They also planned their own core that appeared to be some kind of fantasy 16-bit console kind of thing maybe, which could have been fun for some with the right tools. Popular modern games in a retro style - that started getting mentioned around 3 months later and is where they're concentrating now is seems, but with cart adapters for unspecified old consoles to allow those to be used, and modern homebrews, on the system as well. Ummm.. that's pretty much what they're saying it will be, new pixel-style games on cart, but more like the kind of stuff you'd find on steam or other digital outlets. Maybe you should go back their campaign and alert any like-minded friends you may have to do the same. Or maybe you want Neo Geo (Gunlord) and SNES (Tiny Knight originally) homebrews/indies, in which case those platforms would do you? Wut? That was never a plan, was it? How much would those carts be to create, before they even considered taking their cut and the devs' cut? That must have been crossed wires.
  17. Floor thingy has a roof thingy, but I zapped the hills and sky. floor2.rom floor2.abs Had to reduce the game ares to 265 wide as the OP was unable to pull the masks quickly enough, it was having a knock-on effect each successive scanline beyond maybe the 5th or 6th of the the object sets. Having a play around, it doesn't feel all that great. I tried lots of scale factors and things. I kind of think it looks best without any forwards movement and scaling as a horizontal scrolling thingy. I can sort of picture a Defender-ish left right thing with maybe some of its slick switching around but maybe only over half the screen. And put a backdrop back in that maybe matches the furthest distance. I also pushed the two sets of objects closer with a kind of letterbox look to things, felt like looking through a scope or something, and that wasn't bad really for something moving into the screen. Weirdly, on my VJ, the cursors seem to interfere with my keypad settings. I left in keypad 4 and 6 playing around with scaling while doing a test, but VJ's cursors for movement also seemed to be triggering these - very odd! It's fine on hardware. TBH the new game idea is far more interesting right now, so I'll start work on that tomorrow probably and put this away.
  18. Keen observations. Apparently it's not just you. My personal interest in RVGS goes back to when this thread was posted in the Jaguar forum. I assumed, quite stupidly, that because it was in a Jaguar case and posted to that forum, that it was going to be something like a Super Jaguar, an implementation of the Jaguar 2 chipset or something like SCPCD has been working on for years. When it wasn't that, my interest dropped, but the thread was still there each time I checked in on what was happening in the Jaguar scene. The more I learned about FPGA possibilities and what was being done with them, directly as a result of this thread, the more interest I have in one day owning a tidy little box of tricks that recreates multiple old systems, if it can do so simply and elegantly. But I have no desire to go anywhere near cartridge, old or new, and see/make use of emulation more as a tool for creating things. Deffo. I paid more just to get decent HDMI out of my Jaguar for recording and playing (xRGB mini + elgato). Because they've been baleeting stuff left and right. Mike Kennedy can talk. I have a hard time believing even 2% of the words you transcribed will be worth reading, but appreciate the effort and probably prefer the completeness rather than being left wondering what you left out. Just a shame, every hour that passes that interview is less and less interesting to an audience that's dwindling as RVGS becomes yesterday's news for many of them. People in this thread and others like it will still want to check it out, of course.
  19. Not a bad idea, from their fb page: Remember, everyone who backs our campaign will also get a FREE digital subscription to our RETRO Videogame Magazine. Check out our latest issue FREE by using promocode "RETROVGSFAN". This is cap sensitive. Enjoy and thanks for your continued support and contributions! Each few days we will issue a new promocode for one of our other back issues so you can check them all out. Don't miss out on the RETRO! http://shopreadretro.com/collections/retro/products/retro-videogame-magazine-issue-9-digital-download?variant=4166179460
  20. 2 massive console+gamers backers in last 20 minutes - over $1200!
  21. That's what I think a lot of fans of the concept are interested in - collectables. As for "something built and designed to play games specially made for it" - that's not been the case for a long time. RVGS is aiming to bring you modern indie pixelated retro-looking games on cart ported from versions on steam etc. GAF post (linking this thread throughout, lol) shows the timeline of how it was once more like what you think it aims to be, but how that got left behind for something else.
  22. This thread moves fast, any chance you could take a quick look at my reply and offer some info on that?
  23. Hard to disagree with that. He's been throwing the word "transparency" around a lot, but it amounts to very little real information in the stuff he's been transparent about. There's been just enough "transparency" to give mostly vague and conflicting ideas of what the RVGS might be since April. About as transparent as one of his Jaguar shells smeared in vaseline. The facebook fans believe they are seeing a prototype of the system that will play the games they've been told about. Other people around the interwebs suggest something else. SD&R should mention the "prototype" and the varying reactions to it from different quarters. completely! Welcome Please explain what aspects of it you find awesome, would be interesting to read.
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