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sh3-rg

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Everything posted by sh3-rg

  1. His buddie's interview/infomercial seems to have backfired. It's going to be 3 days in a row with a net loss of backers and 4 for cash.
  2. Another take on RVGS on yt, not sure if posted. As with all these videos, he doesn't get everything correct - but then who does, it's difficult to discern exactly what RVGS is and will do. Anyway, he makes some good points.
  3. I wasn't so sure tbh, but thanks to your idea maybe it will
  4. A video like that instead of the game shop master plan would have actually done a job for a lot of the facebook crowd. I tried not to laugh and it made things worse.
  5. I'll do as you suggest, cheers! Damnit that RVGS thread has be permanently out of LIKEs. I'd have to burn about 118k of memory to do a roof, but I could scale them inversely for fun and see how that looks, yeah, good idea! Hmm, forget that horizon and sky then, it'd stand up on its own, kind of like your first game's dodging section if I do as you suggest and have some objects to dodge/blast. Oh crap, looks like this might not be dead after all
  6. If nobody else is going to post anything, I'm going to have to again - please someone put me and the masses of rB+ followers out of their misery! So here we have some more sub-8-bit 60fps scaled, animated, RMW light-mapped fake arse 3D Reboot crap for all you Pure Jag Powa 64-bit believers to masturbate mumble over. Don't expect Sporadic's road level business, it's not nearly that cool :0) Made during the previous week's Vacation, Leisure And Recreation Software Engineering Through Warranted Allocation Timetabling unit (aka weekend - what all the best programmers measure their output in - I try to emulate the very best!). floor.abs Press up to scroll it forwards, down to scroll it backwards, left to... you get the idea. C and A alter the perspective by scaling the layered textures. Not sure what to do with it, it was just a little thing that occurred to me when walking my son to school one day - that it could be done very cheaply and with not a lot of effort. When it's set to scale and not a fixed perspective (i.e. in this version), with the RMW depth map over two scaled layers, it's pretty bandwidth-hungry and gives the OP a few concerns during the green - there's probably more effort involved in making sure the OP doesn't shit the bed than creating the effect itself :0) The good thing is, however I set it up, it eats an absolutely insignificant amount of processing powa so could be useful for a game of some description. Nothing suggested itself to me so this one goes to sit alongside my other growing suite of junk! Suggestions welcome as long as they go beyond "Space Harrier!". EDIT: Forgot to mention, the RMW depth mask is animated every frame to give an effective 32 shades from 16 colours. This might appear flickery as all fook on some displays, but it's barely noticeable on my setup and looks and runs fine in VJ, but just be aware YMMV. Anyway, once again emulating the best of the best, I've started a new game idea, not at all related to this little thing. I think it has real potential for a fun spinner-only game. Not a single line of code written as it's highly dependent on getting the graphics correct for the first point, and deciding the best way to structure the data that will drive the effect it relies on to play. See you next V.L.A.R.S.E.T.W.A.T! [FFS, another blog, booooooh!]
  7. Whoa, I missed this post. Can you explain how you would stand to make a lot of money if the venture was successful? Is RVGS a GameGavel project? Or do you mean more indirectly through games or other related works? From information in the campaign and elsewhere, it appears to seek funding for not only the consoles and games for customers, but to prototype and design the system and also to set up and run the company that manages it involving production, offices, a web store, promotion, etc. Is this back when it was a completely new $99 16-bit system, created as if it were 1990 and a new competitor for Sega and Nintendo? Can you link to this interview from back then?
  8. 100 pages. Well there it is. I did a few quick searches, I'm not sure how lengthy the US patent registering process is, but couldn't find much for Carlsen's various Syncopated endeavours. I'm sure DetectiveGAF could uncover something if it was out there. BTW, is someone holding a gun to his puppy's head and making him say those things? There's something over there taking his attention every 10 seconds or so. Maybe it's Mike with some prompt boards. Fake edit: Nope, Mike isn't allowed to see any of that stuff incase he runs his mouth.
  9. Have yet to read anything here regarding this, will catch up soon, but as I made notes as I listened through I've thrown some words together. 10 minutes in and the discussion is still outlining the empire and the history of his team and their experience. I was afraid of this. Finally on to something else - a retro-style games discussion. It's a genre now, he says. Games are getting lost because they are digital onlly. Mention of Resogun - an interesting one to bring up. If that was a cart game, it'd be a nice reimagining of Defender, with voxels and particle assplosions. Thing is, Resogun had additional free content. It also had paid additional content IIRC. It also had user-created content. And online leaderboards. And... why would this game be better held inside a piece of plastic and not on my ps4 hard drive again? Bad example, but not unique in modern games, retro styled or otherwise. "I want to play Axiom Verge, but I don't want to buy a ps4 to play it on, I want to buy a cartridge version of it". He could wait for the Vita version, that's a cartridge and it'll play on VitaTV (like everything else now thanks to some trick), make do with a steam copy in the meantime. Problem solved! Pricing question - it seemed like a politician's answer was in play, scooting off at tangents and leaping from one thing to another and saying nothing of substance regarding the question. Then asks what the question was, OK fair enough, he's excited to talk about his console. But then again he goes off all over the place once more discussing everything except the leap from $150 to $300/$350. Then it's on to cardboard prototypes and more love for his two great partners. Finally some pricing reasoning: Made in USA. High quality. Not China. Cart connectors from California not Chi... not foreign with no gold on them. So USA + gold = expense. Then a blast for Myst and another FPGA project because no shell, no ARM, no pad, no power pack, no game... and they are around the same price. Problem here is not the price of RVGS vs Myst - problem is price of RVGS vs price of RVGS given back when people's interest was piqued. Then some loose chatter regarding FGPA and cores, kind of highlighting that he doesn't really understand this side of things, not that he's ever claimed to. Only interesting point being he mentioned that he *thinks* it's OK to simulate these old consoles, but he's got an attorney looking into it. They are expensive. He's a famous one. He knows even more famous people. And again with how great his team is. We should all be thankful and they are discouraged. Whole segment is fluff. Kickstarter/Indiegogo stuff. Nothing new. Usual Ouya booyah, IGG because they didn't want to confuse people and couldn't, in good faith, let KS give them a pass. A big up for IGG. And more on prototyping "we're half half done - pad and shell". Same old stuff once more there. Plenty of people disagree. Directly asked why no proto exists. Answer: they cannot afford it. The first one never works, so he has been told (sounds like someone buttering him for a potential fail already). Sony spends hundreds of thousands! His guys are good and they're all ready to go. A guy on AA says he can make a cheaper FGPA system - "not going to stoop down to the level of people over there". Well played. His main argument vs kevtris' comments here seem to be saying "yeah, but if he then threw an ARM in there and this, that and the other..." which is a blatant straw man. RVGS went one way, but it's not the same path others will have to choose. Who is the intended audience? "we had kids come and pick up the controller..." Kids do that - set up any console anywhere and kids will be curious and want to push buttons, anyone with a family has likely seen this. They aren't going to want an RVGS over a PlayStation, Xbox or Nintendo, so why talk about kids? Who is the intended audience? "Kids these days are very smart...". Who is the intended audience? "They asked intelligent questions and collect SNES carts". Who is the intended audience? Maybe if his bud wasn't interviewing him we'd have gotten an answer. I don't think they'd find it easy to define their intended audience or maybe wouldn't want to risk upsetting those with early interest as they are not the kinds of people they are now chasing. PEOPLE WANT TO MAKE RVGS GAMES BECAUSE THEY'RE NOT MAKING MONEY ANYWHERE ELSE! Said with a bit of spirit this time. But the industry is not dead. People are making money. Companies are making money. Certain sectors are struggling for various reasons be it over-saturation in some markets, aggressive pricing, sheer scale of projects, all sorts of stuff. RVGS is not an answer to these problems. As an indie box, look to the Vita, see how hard they tried (for a time) and see what it got them. "Someone said you only have 6 games. If we have 6 or 7 thousand backers come out of this campain, we don't want 20 or 30 games because that means our developers, none of them are going to get any money". That's some crazy logic. Games sell systems. Buyers need to be confident they will have choice and scope. They claim to be artificially limiting the amount of games available to make sure devs can earn money... that's directly at the expense of the consumer's enjoyment of the system they receive, isn't it? What kind of developer is going to put effort into making games for a system where the overlords either give you the nod or the finger? Would devs be willing to sit on their stuff waiting for a window RVGS decides their game can release in? In the vacuum of his team and industry celebrities friends, the project and vision probably seem untouchable. It's clear he's pretty angry that the support he thought he had in the classic gaming scene hasn't transferred into backers for the campaign. He knows where to point his fingers for blame: Dragons. "an extra $50 or $100... why limit this?" Why - because you have to in order to create a product that meets a whole series of criteria, not least of which cost - that's brutally important especially with the average savvy classic gamer, instead of trying to tick dozens of boxes and second guess yourselves with another $10 here for this and $15 there for that, expansion ports and redundancy. All consoles are designed within strict limits, it's always a trade-off between power and price. ps3 failed massively, Team RVGS should read and watch interviews with Mark Cerny detailing his and his teams journey designing the ps4 with a new approach and aims, not sit around in restaurants planning a gaming de-evolution. Dragons. This thread is not full of Dragons. The RVGS dragons are closer to home.
  10. Somewhere between the two? It shows some potential, it looks like it could be fun to play with some decent level design, but there's one glaring issue - the player character anchored so rigidly to the upper centre of the screen would be headache-inducing (especially on a platformer of that scale) with the only relief coming when you reach the level boundaries. As a homebrew maybe I'd not normally be so critical (for instance, Orion's Alice's Mom's Rescue Jaguar/DC/whatever game does exactly the same thing), but as the pack-in and being hyped with the words "If you loved games like Super Mario, Wonder Boy and Mega Man you will be in for a real treat" (from the campaign), well, nah. Those games are special all kinds of reasons, but not least of which being the decent and varied methods of handling you exploring their worlds. None involve stapling you to the centre of the screen, they each have their own well engineered camera setup that's either pivotal to how nicely the game feels (SMB, WB) or a big part of its way of doing things (MM with those pauses for vertical transitions and other switchups in scrolling that just feel MM). But I don't see much in this pack-in escalating it to these heights, even without the torturous camera, but there's time and it's only a short video.
  11. Keenly observed and realised nipples. 10/10 AAA+++ would share in fantasy again.
  12. bought 2 items from onalok recently (wonder if one was aircars ) If you have anything to sell on Jaguar right now, it's a case of think of a number...
  13. Who said they were? Do you even read posts or just inhale them?
  14. Was already listening. It's all spot-on stuff regarding the colours/testing/controller etc. and the big question WHY? They big up kevtris and mention this thread, too. They point some interesting stuff out. $40 shipping in US that they believe should cost $20. That's double. Their controllers that retail for $12 on Amazon, albeit in modified form, are $25. Double. What was the estimated price of this console again before the campaign kicked off? Half? Best bit so far: "...if these Jaguar system molds weren't for sale... would the Retro VGS ever have existed?" The discussion following this regarding expectations vs offering is bang on point.
  15. The year's previous kickstarter by Mike "begins" sending out the trinkets almost 10 months after the campaign ends, and this happens with days to go before the guy was due to begin his next kickstarter venture, only one that was looking for, what, 100x the funds? Forgive me for thinking that seemed just a little bit convenient. Is it mismanagement? Finger in too many pies? I dunno, but it's relevant to the wider discussion. It's not like anyone has gone searching for stuff from his private life, it's old game shit and crowd funded. This bit was telling for me, from the subscriber on neo-geo.com: "Lack of actual retro coverage. I was expecting lots of 8 and 16-bit retrospectives and articles. We've barely gotten any. They mostly cover modern games with a retro spirit. That's not what I signed up for." Modern games with a retro spirit...? That rings a bell or two.
  16. So many bargains to be had in their listings
  17. In other searching around to see what's being said elsewhere, neo-geo.com saw this post detailing Kennedy's previous crowd funded project Retro Magazine. Reading that and looking at the Retro Magazine year 2 kickstarter page, it might be a blessing in disguise that RVGS isn't happening for the backers and the team alike. It looks like they began shipping out backer rewards a few weeks ago - 9 and a half months after the campaign ended - and only days before the RVGS was supposed to hit kickstarter itself? That wouldn't have looked good with a new campaign running, to have all that outstanding. It seems like in the 10 months or so they've shipped 3 of the 6 issues of the magazine and one free one (the missing one from the previous campaign?). If the comments section is anything to go by, struggling to manage 1200 backers and their magazines, badges and other trinkets is so difficult to accommodate, well, the neo-geo.com poster puts it best:
  18. It'd probably be best if they do just that and don't watch that video...
  19. There can't realistically be any major bombs for them to drop or anything. I just hope the interviewer pressed them for real information and not just matey PR fluff the other interviews have amounted to. They have taken some steps to tidy up their campaign page. The game shop video went and it's just the sizzle and the molds videos now. That ridiculous chart is gone. There's more emphasis on games, without actually detailing how porting them might be possible and what compromises will have to be made in doing so to an offline box (modern pixelated indie games might look the part, but they also often feature the kinds of extended features games these days expect, much of it facilitated via a net connection). They still deny the existence of the Vita TV/PlayStation TV "RETRO VGS is the first new video game system to play new games from cartridges in nearly twenty years.". Neither here nor there really as, despite its indie credentials and striking parallels of what it has delivered to what RVGS seems to want to deliver, the Vita is dead (or legacy as Sony put it), even if it did manage a higher install base than Wii U. There's still stuff like this that basically mocks the industry they wish to tempt their way "Never patch a game. Games are tested thoroughly before release, just like they used to be." Surely the wording could be more tactful than that.
  20. But since we never knew what that original stretch goal consisted of FPGA-wise, other than "bigger" than the undisclosed one at $1.95m, the new mid-level stretch goal is meaningless with "bigger" and "even bigger!!!1"
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