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Posts posted by radiohead
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On 4/4/2021 at 11:05 PM, Draxxon said:Atari Flashback NEXUS - V.0.4.1
Here is the newest pack. It has Stella 6.1. You have to use .26a for the file extension.
Atari Lynx and Turbo Grafx-16 cores have also been added.Attention: Anyone with an Atari Flashback 9 Gold version and Brad's Custom Firmware from page 1.
Keep your current setup somewhere safe, but put ALL of these files in the NEXUS v4.1 archive on the
root of your sd card and please test and see if this pack works on AFB9Golds now. It should work for
ALL current AFB systems. 9 HDMI, 9 Gold, X and X Deluxe.
Follow this thread for updates, this time I'm serious, lololol.
I have the AFB9 Gold and I just installed this new core pack. Congrats to everyone who made this because it does work on the AFB9 Gold. However, much the new emulation (LFB & LYNX) simply doesn't work well with the classic single button Atari joystick. I do LOVE having the Atari 7800 working on this as well as the NES (the single fire button games). I'm interested in just an Atari 2600, 7800, NES (Arcade) front end and the AFB Gold menu seems to be already doing this. It would be great if that could be default Main Menu. Any suggestions? I'll play around with what's here. Keep up the good work!
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1 hour ago, Prizrak said:How do I get past 96?
I played for quite a bit last night and the center island falls apart and I have no way to get to the side islands. Wracking my brain on this step but I'm sure I'm overlooking something.
Sent from my SM-N960U using Tapatalk
Yes, I also can't past 96. When the sides of the island get separated, the bricks never fill in the join them back to the center. Don't remember that happening in earlier versions. Still a great game, but now the patterning is more obvious.
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Is it really new? The FB9 Gold (AR3650) firmware on the AFZ site for Nov 28, 2019 also reads v2.1.1, but my FB9 Gold console displays that I'm already at that firmware version, which I upgraded back on Feb 25, 2019.
I just downloaded the Nov 28, 2019 firmware file (for FB9 Gold) and it is exactly the same file size as the previous Feb file - 63,365 kb.
I have the CFW menu hack so I'm not interested in installing it just yet.
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20 minutes ago, KevinMos3 said:Thanks! I did exactly that -- printed on glossy sticker paper and laminated it. 🙂
If ppl are interested, I can upload my printable image.
If you already have a template, I would certainly be interested. Figuring out the joystick socket alignments in the printed sticker paper kept me from doing it.
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49 minutes ago, KevinMos3 said:Might not be the best place to share this, but I didn't think it warranted its own thread...
Custom firmware Flashback 9 Gold needed a little custom woodgrain. Not sure I like it, but maybe if I 3D print some black buttons. I've been trying to decide what might look best. I was thinking about maybe some kind of silver colored inlays in black custom buttons (probably leaving the power button as the stock red).That is cool looking! How did you do this? I once though of using some kind of adhesive paper with a woodgrain design to do this. But never got around to it.
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1 hour ago, TwoShedsWilson said:Since I'm really slow at getting this done, here is a Google Drive link of everything I've done so far. Please feel free to take and update whatever you want. I do ask if you fix or improve anything, please upload it back to this share for others to use.
Cool! This may be the "go-to" link for these FB9/FBX CFW files.
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1 hour ago, chad5200 said:This is very cool!
I have compiled most of these various shared ZIPs into my Flashback 9 and am now running 203 games.
Everything looks great except for some reason the "Atari Games" section of the menu is coming up blank. The other menus (Recently Played, Alphabetical, Paddle Games, SD Card) all have games in them.
Anyone know why the Atari Game section would be blank?
The ini files I'm uploading is based on my system, the FB9 Gold, which is sorting Activision games instead of Atari games in the main menu.
It should be easy enough to fix. For "Genre=" type in whatever the tag is for Atari ("atari"?). Look at your original all-games.ini file to find out.
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7 hours ago, TwoShedsWilson said:Here's Zaxxon, Xevious, Wizard of Wor, Venture, Strip Off, Atari Video Cube, and The Adventures of TRON. (No ROMS of course) Please feel free to let me know if something needs to be changed. Trying to trim the instructions down to something manageable while not losing important information is really tricky on some of these.
You beat me to it uploading Zaxxon, Xevious, WoW, Venture & TRON.
Anyway, here are some more Arcade/Activision/Imagic ini & box art files: Conquest of Mars, Draconian (early Stella 3.9.3 version), Dragonfire, Fall Down, Kangaroo, Kung-Fu Master, Midnight Magic, Moonsweeper, Omega Race, Rampage, Sky Jinks, Solar Fox, Solar Storm, Space Rocks, Star Voyager Tapper, Taz, Time Pilot, Trick Shot, Tron Deadly Discs and Vanguard.
I'm done with this for a while. Will happily contribute more later, maybe when everyone starts hacking the FBX. But I'm going to keep on with the FB9. I have over 180 games so far in the main menu and it runs beautifully.
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6 hours ago, chad5200 said:Load up Pitfall. Start the game. The sound of the jump should happen the exact same time that you press the fire button. You'll find that the sound isn't actually playing until he's at the top of his jump.
Then run into the log on the first screen. The sound it makes when hitting the log should happen the exact same time you touch the log.
Would be great to get a few test results here. Are all HDMI Flashback 9's like this?
I have the FB9 Gold version with updated firmware from AtGames (V. 20190226.img). I agree with your assessment of when the sounds in Pitfall occur. I even checked the sound with the rom playing on the Stella emulator on my PC and there is a difference - but the delay is almost imperceptible to me (a matter of frames/milliseconds). Nothing like what's is shown in the video, nor do I have those screen aspect issues.
When I load up a heavy shooter like Asteroids or Yars Revenge, it feels and sounds natural to me. I switch the FB9 between 2 HDTVs (a 49" Phillips and a 24" Insignia - both on "Game" picture settings) and I'm very content with its performance. I don't sense any lag whatsoever in sound or control.
I think there is a documented issue when playing through a soundbar. I did experienced a lack of certain sound effects when I first got the FB9. But now I run the console through the TV speakers and not my Vizio soundbar, and have had no perceived sound problems since.
But I do not consider myself an expert or serious gamer, so I'm not incredibly sensitive to these descrepencies.
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7 minutes ago, TwoShedsWilson said:I'll probably just start building a new one a few games at a time to see if I can reproduce whatever is breaking it. If I were a better coder I'd write something to do this automatically, but it would likely take me weeks to make something that works.
I did the paddle swap out months ago. Personally, I think that's easier compared to circuit board, component-level soldering (I am NO electrical engineer.) Open up the controller, unscrew the lock nut holding the potentiometer, replace the pot, solder 2 wires onto the new leads, screw the lock nut back on, close up controller. Done.
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1 hour ago, TwoShedsWilson said:First: Thank you for sharing this!
Second: Every time I try to use your INI nothing shows up in Atari and everything else is screwed up. If I revert back to the default INI it works fine. Any ideas?
I'm sorry that you're having problems - it was the exact .ini file I was using. Is the file extracting as "all-games.ini" (along with the file extension .ini?) If the file extension is not there, it can't be read. Add the ".ini" extension if it's not there.
Otherwise, if there were any script/coding problems, it would only affect the metadata of 12 new games, not the original 120 games that proceed them in the file.
Was anybody else having similar problems? Let me know and I'll load it again if necessary. I'm up to 170 games in the main menu, plus added 2 new bezels. I'm loving this CFW!
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I have been obsessed with this CFW for a few days now. Attached are a bunch of box art and game instruction files I made that can be included in the "all-games.ini". These are official and homebrew Arcade ports and some Activision titles.
The box art has been properly resized (there are 2 images per game - a small file for the thumbnail in the main menu, and a larger file for the instructions page.) All the box art and game instructions (formatted and edited for the ini template) come from Atariage with a few exceptions. I have not included the game roms, but its very likely you have all the roms anyway.
After installing Brad_from_the_80s' CFW, unzip the attached file "arcade_collection.zip" to your desktop.
- The roms, image files and the "all-games.ini" files go in the /rom folder created by the CFW.
- Copy the contents of each game's .txt file and paste it into your "all-games.ini" using Notepad or Notepad+ (it doesn't matter how you order the titles, the "Sort" tag will display them alphabetically on the main menu.)
- Copy over both image files of each game.
- Make sure the game rom file you supply (.a26) is titled EXACTLY as the image files and how it is referred to in the ini file (or else it won't play when you click on the image in the main menu.)
- EX: To play Star Wars Arcade from the main menu, make sure you have: StarWarsArcade.a26, StarWarsArcade.a26.png, StarWarsArcade.a26.s.png, and the [Star Wars Arcade] metadata in the "all-games.ini".
Files included are for: Atlantis, Barnstorming, Battlezone, Berzerk, Boxing, Cosmic Ark, Star Wars Arcade, SW: Death Star Battle, SW: Empire Strikes Back, SW: Jedi Arena, Defender, Demon Attack, Dig Dug, Dolphin, Donkey Kong, Donkey Kong VCS, ET, Fast Food, Fishing Derby, Frogger (2600), Galaxian, Gorf, Grand Prix, Halo 2600, Joust, Juno First, Lady Bug, Laser Blast, Lunar Lander (FB2), Medieval Mayhem , Moon Patrol, Ms. Pac-Man, Oink!, Pac-Man, Pac-Man Arcade (8k), Phoenix, Plaque Attack, Pole Position, Pong Arcade (FB2), Popeye, Q*bert, Rally-X, Scramble, Skiing, Space Invaders (2600), Spider Fighter, Star Castle Arcade, Tac-Scan, Tennis.
Additionally, I changed the box art for the FB9 versions of Frogger and Space Invaders. The FB9 uses the original 2600 box art, but I wanted to use them for the newly loaded 2600 roms. The attached "frogger-spaceinaders.zip" swaps out the FB9 art for new box art utilizing their original Arcade flyers, but have been named the way they were in the original ini file. The 2600 versions (in the "arcade_collection.zip") are titled "Frogger2600" and "SpaceInvaders2600".
Enjoy!
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21 hours ago, Brad_from_the_80s said:For now I was thinking to share a Google Drive folder with ini files and already resized box art. I'll probably include this file, but may individual .txt files for additional games that people might commonly want to add. I'll put something together in a day or two. Still thinking to build a tool for this file.
An .ini tool editor would be very cool. I've done nearly 30 rom entries so far (I'm kinda obsessed with this new firmware at the moment), and typing the .ini file is incredibly tedious - even when copying and pasting from the online HTML manuals and making them fit within the form of the .ini script. Using Photoshop to crop and resize box art is actually the easy part. But if the rom file is misspelled, the box art file isn't exact to the rom name, or a line break [\] isn't where it's supposed to be, then the entries/rom doesn't show up on the menu. But when it works, it looks nice!
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On 10/1/2019 at 11:25 PM, Brad_from_the_80s said:If you have a regular (non-Gold) FB9 HD, you will find that it actually has the exact same 132 rom and box art files as the Gold version, including the 10 additional Gold roms and the 12 hidden M Network roms that I discovered. They're just missing from the menu because they have no INI file entries. Maybe soon I can post an all-games.ini file that just includes all the roms present in the system.
I took the liberty of updating the all-games.ini file downloaded from the FB9 to include the 12 missing M Network games' meta-data. All the hidden roms and boxart are already stored on the console, this .ini file just unlocks it. You should now have access to all 132 roms, boxart and instructions. After you follow the instructions from Post#10 above, unzip the attached file and replace the original all-games.ini with this file on your SD card.
Also, if you add "Genre=atvi" to future entries in the .ini file, the rom then appears in the Activision Games submenu, and "Genre=paddles" makes it appear in the Paddle Games submenu. (Astroblast now appears in the Paddle Games list.)
On 10/2/2019 at 10:23 AM, Brad_from_the_80s said:Would you like to share your ini file entries? I was thinking about maybe hosting entries and also maybe box art in a Google Drive folder or something.
I'm continuing to add more titles to my menu (mostly all the arcade ports and the entire Activision/Imagic catalog). So far, I have a total of 160 titles and boxart appearing on the menu with no issues. If there is such a place to share entries, I can contribute more. Much thanks to Brad_from_the 80's for all his help with this!
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21 minutes ago, Brad_from_the_80s said:Interesting. The rom dump went extremely fast for me, and the file copy is fully "completed" in a script before the UI launches, but there might be a couple things going on here. One is the speed of your SD card. For reference I am using SanDisk Ultra SDHC UHS-I 80 MB/s 533X cards. Probably nobody needs 16GB but it was one of the smaller full-size SD cards on Amazon for only about $6 I think.
The other issue which even I observed sometimes is there is a delay in fully flushing data writes to the SD card. I booted the SD card a few times with some scripts to dump system data to SD, and the first few times I didn't get any output because I was too quick about turning the system off after booting. Operating systems will usually buffer writes to external devices and may take time to finish committing them. That's why you are supposed to properly "eject" a USB thumb drive for example. And I'm not really sure how much of a proper shutdown this unit does when you power it off.
My advice, leave the unit running for a couple minutes when doing the initial rom extract. Maybe even launch a game, as that seem to potentially involve a write to SD /data.Would you like to share your ini file entries? I was thinking about maybe hosting entries and also maybe box art in a Google Drive folder or something.
My SD card is only a SDHC 1Gb San Disk (an older card I've been using, but with plenty of room for FB9 roms.) I'm fairly certain it's a read/write speed issue, as the files contents were incrementally increasing every time I took it out and viewed them on my PC.
I would be happy to contribute to an .ini directory, but so far I just copied dummy entries (your Air Raiders example in post #10) and only changed the rom file title. I plan on creating about 50 or so entries (and resized boxart images) that I want on my system starting tomorrow. Sadly no more time for me today. Thumbs up so far on this!
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10 hours ago, Brad_from_the_80s said:2. Delete the atari_update.img file from your SD card. Extract the mount_sd.ini control file from the ControlFile zip attached here. Or just create a blank control file called mount_sd.ini in the root of your SD card.
3. Insert SD card again and turn on your Atari Flashback 9. There will be a slight pause as the firmware dumps all the system roms to your SD card the first time it see the control file and then begins using the SD card for roms and box art.
Good news: It works great!
Not so good news: It took me about 5 tries. Installing the firmware went fine, but dumping the roms took some effort (though I suspect its because of the finicky nature of how the console reads my SD card or my impatience.)
After completing Steps 2 & 3 (when it completes the boot up and the menu displays), I take the SD card out and look at it on my computer. 1st reboot there were no roms files or folder at all on the SD card, 2nd reboot just the titles each at 0k in size, 3rd try only a few titles fully copied over, 4th try no all-games.ini (no games displayed on the console menu), etc. Was I not waiting long enough to copy? Does this process completely happen all during the AtGames bootup (which takes about 7 seconds) or does it take longer? Anyway, it eventually all copied over.
So far what I'm seeing, this is exactly what I have been waiting for! I quickly edited the ini file to include the "hidden" M Network files and their boxart displayed and the games played perfectly! Can't wait to see what other tricks you're working on!
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My local Walmart is clearing out their AtGames stock. FB9 Boom is $35, the Blasts are $9. I suspect the 2019 line is coming soon.
BTW - I'm thoroughly enjoying the FB9 Gold. High Def, SD card roms and wireless controllers make for a better experience than the original hardware did back in the day for me.
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That looks great! I certainly would be interested in a firmware update that would allow for customizable menus/roms/box art running from the SD card. Plz post a tutorial video when you finalize your programming.
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4 hours ago, atarifan88 said:Uh, there is still a huge bug left to fix which includes getting the paddles to work! That's one of the reasons I bought a FB9 was for paddle support. Since they have gone to Stella, I can't understand why the paddles still won't work. There is obviously the opportunity for firmware updates to make this happen. I feel like fixing this issue is being avoided all together...
I'm sure the paddle controller is a huge thorn in the side of anyone who licenses Atari 2600 games these days. All that time, money, resources and peripherals just to get about 12 games to work properly. But admittedly, 4 of those paddle titles are among the greatest video games ever made (Warlords, Pong, Breakout & Kaboom.)
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Any chance this firmware update and its features will be standard on the next Flashback console release?
The SD Card still probably won't work out of the box for legal/copyright reasons - hence the purpose of registering and downloading their firmware. Not much farther AtGames can take the FB line. Cartridge slot? Stella emulator upgrade? Paddles? Open Source/Customizable Menu?
Home arcade consoles/cabinets seem to be what's on their minds now.
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Thanks to ZeroPage Homepage and Arenafoot! I've been filling up my FB9 Gold SD card with homebrew games. Many of them are better than the games originally sold for the console back in the day. I play them more than I play the built-in titles.
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I have discovered many great homebrews through your YouTube channel postings. Are you able/allowed to post links as to where to find the games? While many are here at Atariage, often I have to search Google to find them. Thx for the show!
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EDIT: The latest BIN can be found in this post.
Does this rom natively support paddles? On my FB9, it only works with a joystick (though I have working paddles through modding). On my Stella emulator, I have to manually select paddles through Game Properties - it defaults to joystick otherwise.
A default paddles version for FB9 would be cool unless it's an FB9 issue. No worries either way, it's still a great port!!
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I always thought it was "Eh-magic", a creative contraction of the word "Imagination".

Flashback 9 Gold CFW to load roms and boxart from SD
in AtGames Flashback and Portable Consoles
Posted
Great! Thanks for the help.