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The Codex

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  • Birthday 06/16/1965

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Dragonstomper

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  1. Thanks, we'll see if any ColecoVision peoples have ideas to add!
  2. Thanks for spreading the word retroclouds! Any ColecoVision folks who would like to suggest changes or output formats are encouraged to post their suggestions in the main Magellan thread. I'd love for this tool to be useful to this community as well as the TI 99ers!
  3. Thanks for the reminder! I haven't done much new with the app lately, but from your excellent suggestion I have updated the first post with the KNOWN BUGS and FEATURE REQUESTS. That's a whole lot of data in one post, basically a developer's log. Let me know what I've missed out on the lists and hopefully I can get back to work on this soon. Cheers!
  4. Cool, another way to get into this language would be sweet!
  5. Glad to hear you're still on it Keith, and sorry about the workload. Equally busy here, which is why there haven't been many updates from me either. Looking forward to this one when you get it done, and thanks again for archiving this lost treasure!
  6. Here are some button icons for the links. They are, in order: Home Page - Atari Age Forum - Screenshot - Video - Source Code - Documentation The text labels are done using TI palette colors. Let me know your thoughts on these, and in the meantime I'll work on doing some TI character icons for the status and languages.
  7. Here's an idea for the first batch, using TI-ish keyboard buttons and commands to indicate project status. See what you think. My other idea so far was using game characters (MunchMan for active, Tombstone City for dead, etc), but it's a little too abstract I think for status icons.
  8. Heh, I might give it a go. Any preferred size, such as 16x16 or 32x32?
  9. Thanks for the bug reports gents, I'll look into those. Odd that the character set doesn't load for you Owen, it shows up when I start the app. Is anyone else experiencing this problem? If so, let me know what OS you are running under please. I see what you're saying about the character swap, trading the images doesn't always work how you think it might. I'll work on that for the next release. And thanks for the VDP info Filip, I'll check into that too. If you could post some more test files for me, that will help speed my error checking and get it working as expect. Cheers all!
  10. Lord a'mighty Tursi, I just got done playing it and that is seriously one of the best mash-up games ever. I love how the actual farmhand goes out to battle the zombies, and how the zombies can ruin the land when you don't survive. Not to mention the game is arcade-fast even under normal CPU. Sterling work on this man and no doubt. It truly makes me happy to play it.
  11. New version is up now, includes source code as well if you're so inclined to look at or tinker with such things. Has VDP import, character swap & replace, and some significant bug fixes. Oh, and an About dialog that tells you what version it is (thanks for the suggestion retroclouds!). As for the new items on the wish list, some of it sounds more doable than others. The hardest one, at least using built-in Java methods, is undo, but that's also the most useful. I'd rather like to have it in there myself. Good idea about doing a memory snapshot retroclouds, I'll look into strategies like that instead of the native methods. The trickiest part will be dealing with destructive edits (ones that are inherently difficult or even impossible to reverse). Anyway, let me know what you all think of the new version, and I hope you find it useful!
  12. Thanks man, I'm gradually getting back to normal here. And yes, the new release contains the tile shifting feature as well. You can replace one tile with another or swap them, either with or without the graphics exchanging as well. I did some test runs with it and it works beautifully, the only downside being is that you have to figure out the numbers of the character tiles you want to swap (though the dialog box does show the associated image after you pick it).
  13. Ah, oops, kinda dropped the ball there during my move. Yes, I'd be glad to post a new version, probably tonight if I can get everything together. Thanks for reminding me, and for the ideas!
  14. Many thanks retroclouds, can't wait to get into this!
  15. Congratulations man, I love seeing a bad idea taken fully to its conclusion! Seriously, brilliant way to combine the games. I can say without fear of contradiction that this is the best 8-bit zombie farming simulation ever written. Looking forward to playing it, and I hope it makes some waves at the Faire!
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