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arcadeshopper

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arcadeshopper last won the day on February 24 2018

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About arcadeshopper

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  • Gender
    Male
  • Location
    Carlton, Oregon USA
  • Interests
    Arcade Games, Pinball, Console games, Handheld games, movies, 80's "culture" aircraft and midieval/renassance era
  • Currently Playing
    ti-99/4a games or one of my pinballs

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  1. I have both the pcboard and the assembled kit in my store at arcadeshopper.com https://www.arcadeshopper.com/wp/store/#!/Keyboards-and-adapters/c/23836460 also it's pretty much all in the FAQ too.. https://www.arcadeshopper.com/wp/ti-99-4a-faq/
  2. curious why you didn't post this in the support forum topic?
  3. Nope it only works on a real disk or gotek or nano so far.. what are you using Sent from my LM-V600 using Tapatalk
  4. http://quixotic.adamantyr.com/roa.htm
  5. I'm going to try and build a PCB for this that will plug in to the sidecar memory card/TIPI 44 pin stack Greg
  6. All TIPI models are now in stock.. combo 32k/tipi, sidecar and PEB also restocked SAMS PEB cards .. working on more sidecars
  7. http://www.mainbyte.com/ti99/hardware/ti_specs_2.html has a nice picture and description.. basically if you add 4k from minimemory, 32k expansion and 16kvdp ram=52k Later we had the 8k superspace module making it 56k..
  8. No Sent from my LM-V600 using Tapatalk
  9. So you need to rename the files on the pc side using TIDIR .. that will rename both filenames the PC one and the internal filename in the file this is stored in either the v9t9 header or tifiles header on each file when you save it to the PC drive.. this is due to pc filename rules, HDX only looks at the filename in the header, which is why changing the pc filename does nothing. also you can copy directly to the CF card using tidir as well..
  10. https://youtu.be/M64voQEIY9k Sent from my LM-V600 using Tapatalk
  11. i saw this video on youtube https://www.youtube.com/watch?v=0yKwJJw6Abs and i thought, i can totally do that on the TI.. so.. 10 D$="FF" :: FOR D=65 TO 65+8 :: D$="00"&D$ :: CALL CHAR(D,D$) :: NEXT D :: FOR B=1 TO 10 :: PRINT "F";"E";"D";"C";"B";"A";"A";"B";"C";"D";"E";"F";"G"; :: B=1 :: NEXT B i had to print each character individually to get the required screen movement.. Here's xbasic, and compiled.. WAVE is normal extended basic, -X is compiled but loads in extended basic, and -E is EA5 load. looks pretty slick compiled some small screen glitches likely because I'm running classic99 in Wine on a linux pc.. WAVE-X WAVE-E WAVE
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