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SearsRoebuck

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Everything posted by SearsRoebuck

  1. This is one of my most wanted 7800 ports. If you make it into a full game, you have at least one guaranteed sale from me. It always drove me nuts that the rare Intellivision version was the only one that had the 'torch' intro.
  2. I would buy this as a full game (hint hint) I think someone else did a demo of this game before - was that someone else? I dont think it had any movement though
  3. I always loved the Coleco style boxes, wouldn't mind seeing some of that cabinet look with 7800 boxes.
  4. I used to have this board, based on the (laughably false) claim that it was supposed to be a sequel to Crime Fighters and Vendetta - it's way more goofy than those, so I ended up selling it after having had it for just a couple of years.
  5. Oh man. Several here - The first arcade I can remember going in was one attached to a swimming pool on a military base I was living at with my parents. They rotated out games, but the constant one I used to really spend on was Heavy Barrel. Also in this arcade - High Speed pinball, 1942. The same base also had an arcade attached to the commissary - most of these were newish though, so think late 80s/early 90s classics like TMNT and Final Fight. I found out much later (just a few months before we moved) there was a third arcade at a rec center on the base as well - I can remember either Space Position or Action Fighter (uncertain which now), my brother said they also had Yie-Air Kung Fu but I don't remember that. That's the thing about these arcades - most of them were not arcade chains. They were a side part of a business or something like that. Another one I recall was at a pool after we moved to Ohio - only game I remember was Crime City by Taito. Alot of trouble makers went to that pool, so I only went a few times. The first actual named arcade I used to troll was Fun 'n Games at the Upper Valley Mall in Springfield, Ohio - now a dead mall. It died a sudden death along with most remaining arcades after the fighting game fad died down. I think it was gone totally by 2000.
  6. I actually know of 3 (!) different BPMs around me now. And when I was younger, I never saw it. It was considered a problem machine then, and the ones I know of here are down half of the time. Seems to really suffer from a sticky ball in the playfield. I actually think Jr Pac Man is quite a bit rarer, at least around here. Not counting classic game conventions, I have only see it once in the wild - as a cocktail version. The same owner also had Super Pac-Man in cocktail. To answer the OP's question - off the top of my head, my examples - I only saw Marble Madness and Bubble Bobble after they were way passed their prime, in the mid 90s. I am younger than some of you, so I missed alot of the early 80s classics to begin with. Didn't really start going to arcades until about 1988 or so. Some one else mentioned Tapper - I NEVER saw this game until last year. There is one near me, that like the BPMs, is down alot because of monitor issues. I only have been able to play it once. Still never seen the 'Root Beer' version anywhere - all the ones I know of are the Bud version.
  7. Is this different than the previous Venture 7800 port that went dark a couple years ago? IIRC it had a thread.
  8. I watched a video of someone playing an earlier beta, and maybe the only thing missing (other than the 'scolding', which I know is simplified for technical reasons) is the finishing of level 2. In the arcade, when you finish level 2, the notes are shown slower as though they are being 'played'. It looks more random in the current beta. Not sure if this is possible. EDIT: one other thing I am noticing from longplays on youtube - after the first loop, I am noticing that it does not go to the ship level at level 6 like it would if it just repeats the same 3 levels in the same order - 'Round 6' is back at the first stage. I did not go back and see if this is the case with the port. No clue how the order works as I usually would just be happy completing one loop on the real thing.
  9. I admit I am no Dragonfly expert - but would it work with YM with just a regular 7800? Sorry if that sounds like a dumb question but if I need some new module for the game I am willing to do it.
  10. to OP - I use Retrogamecave's aftermarket Atari 7800 AC for my own system despite owning an original. They are available now here: https://www.retrogamecave.com/product-page/atari-7800 They have a blue indicator light and are way slimmer. But they are also 34 dollars. However, I think his ACs are worth it and use them for all of my systems now.
  11. I think for me it wasn't so much the Coleco shell, but I liked the arcade art on it better, ie taken from the cab and flyer and using the arcade logo, instead of the original art that was used on the non Coleco version. I mean, I am happy to get this however it comes out, but I always thought the cabinet of Ladybug had beautiful art and I hope that can be utilized.
  12. This looks great. I am adding it to my 'get when released' list. I missed out on getting the previous run of the first version of Ladybug with the Coleco style case and ended up having to get the 'normal' version - is there any chance this gets a fancy Coleco style release, or would that end up making things too complicated (Al told me when I asked about if he had more copies of the Coleco case version that those things are a pain to work with).
  13. If they were to put some of those up in a straight auction (ie with no buy it now), they wouldnt sell for that price. I see several 7800 - confirmed working too, but with no cords - selling for as little as 50 dollars in ebay's completed items. Ones boxed are 150+, as much as 300 if it has a bunch of games. But you probably don't need all that. So just be patient, try to win it the hard way in a straight auction if one comes up.
  14. My recommendation to the OP is to hold out for a 'for parts' 7800 if you can't find one under 100 (IMO too much). We have a few modding whizzes on here that can almost certainly repair them. It's a shame because a few years ago I had (4) broken 7800s that I didn't have the time/patience to repair, wish I'd held on to them, sold them to a guy who doesnt care about pre-NES systems for next to nothing just so I could clear them out. Also I agree with the others that thrifts have long been wise that video games aren't worthless things to throw 10 dollar price tags on anymore. Almost anything they get now goes on their auction sites, even loose 2600 games which used to be legion at thrift stores are now rare.
  15. Is Ghost House considered a sequel? Did not realize that, but come to think of it, yeah same concept. But I don't thhink it was on any other platform so I don't see how it could be called a port? I'd like to see Monster Bash too. Someone was going to do it for Colecovision awhile back, or maybe it was a rumored proto.
  16. Yeah that's the thing - I have no complaints whatsoever with what IS coming out - UniwarS? Yes Please. I should have put Carnival on that list too, and maybe its sequel Razzmatazz.
  17. By 'Asks' I mean HEY BOB HEY BOB MAKE THIS FOR ME. I guess that isn't the same for merely stating what ports you'd like to see - Ports done elsewhere to varying degrees that I'd like to see done as a modern homebrew: 1. Mr. DO! - I hate every 8 bit port of this game. The only decent port was the SNES version, but thats overkill. Would like to see a Mr DO! port on the 7800 or NES 2. Congo Bongo - some of the ports of this game were fair (ie Colecovision) but none got it totally right. 3. Up n Down - Colecovision version is the best, and I have the 2600 version, but like to see it on the 7800. 4. Tapper - 2600 version plays good but is ugly, Colecovision looks OK but is slow. 5. Tempest 6. Missile Command Never ported anywhere: 1. Black Widow - Absolutely love this game, which can get insane in the later levels. 2. Zektor - Space Fury's underrated sequel. 3. Tropical Angel by Irem - unique waterski game 4. Indian Battle - Taito space invaders variant. and one that will never happen because its too obscure: 5. Itazura Tenshi/Lovely Angel by Nichibutsu - bizarre consetelation making cupid game.
  18. Let me put in a vote in for Kangaroo. It's one of my top wants, but 'asks' are a taboo here IMO, and I am not a programmer myself. Thankfully alot of the homebrewers have similar taste to my own, so I have not been at all disappointed with what Bob and others have decided to put out, though there are some others that either had weak/no conversions that would be awesome to see.
  19. Yes, I agree with SlidellMan, the Irem logo ought to be more centered, or at least larger. But it's not like there is a ton of UniwarS promoart out there to use for this, so this is understandable (note - I am going to buy this game regardless).
  20. Hey without going through the whole thread (went through a few pages and didnt see it mentioned), but does the port have the animation of Olive angerly pointing if you leave a heart at the bottom too long? Always bugged me that the NES version was missing the little details like that.
  21. The Killer Instinct one is a surprise, and although the Nintendo references are probably removed I imagine they may have had to at least work with Nintendo on permission for this to happen... Which leads me to something I was hoping to see from them but is doubtful - I'd love it if they did a Nintendo Vs. cab. Maybe both in the 'tent' style dual or the full upright/donkey kong style. Still seems iffy but KI has peaked my hopes up some. I preordered the Out Run cab and will probably get Tempest and X-Men when they come out. The only game I wish the Tempest one had is Black Widow, but I get that the controls for that one would completely change the control design. Little disappointing there is no Timber on the Midway one - always thought of it as a quasi-sequel to Tapper since its like the bartender got a new 'job' as a lumberjack. A couple of years ago, they previewed some of these cabs with a poll they ran on Twitter - most of those choices have since happened with the exception of The Simpsons. (TMNT won the poll) My thought with the Simpsons - seems like the only other game they could include with it is Simpsons Bowling, also by Konami - but that would make for odd controls, having a giant trackball in the center of a 4 player control scheme. Maybe not impossible.
  22. My rule with ports is that if there is already a widely available 8 bit port on another console, I look at it as less of a priority. So although 1943 for NES is more an original game loosely based on the arcade, I think of it as 'good enough for now' (wouldnt mind something more arcade perfect ie with 2 player co-op). Pooyan, Gyruss also have NES ports (alot of people hate the NES port but I think its OK). Many of the other suggestions I see on the board would also be in that category (Bubble Bobble is a popular suggestion). Tapper on the other hand never got an 8 bit port that I can completely endorse. The 2600 version gets the gameplay mostly right but is pretty ugly, and the Colecovision version looks ok but feels slow. So for me, Tapper would be #1. I also voted for Moon Patrol, but we know there was a done or mostly done Atari done port of it - I hope the prototype surfaces some day. I would have added Mr. DO! to that list of choices. I dislike every port of the game except for the much later SNES version which since its not an 8 bit system feels like cheating.
  23. Good thing I decided to recheck homebrew for the 2600/7800 I missed! - I will be getting this when it is released.
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