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Everything posted by Aloan
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1- Pitfall 2 Lost Caverns: I was just blown away! 2- Jungle Hunt: love the graphics and tropical setting all along + varied gameplay 3- Smurfs: great graphics and music 4- Bob is Going Home: love the music and gameplay 5- Mr. Postman: Very cute + Fun challenge 6- Superman: flying and putting villains in prison
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going to sleep, after playing around with a fake mockup not possible on the 2600 because of the intersecting colors (let´s say it´s a super 2600 ;D) - portrayed here, is the 70´s Japanese super hero Spectreman with one of his enemy monsters... second screenshot resembles more how it would really be (except I know the monster is wider than 8, although maybe a ball or missile could fill in) + you should not give them multi color if they are going to fight, for when they swing their legs it will be weird as the colors would be out of place... sad the 2600 was so limited, cause I like its colors and LEGO like graphics!
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Ok, I know the lines are 8 "color clocks/pixels wide" and that they always appear on the left (don´t know if they are always black) The screenshot is from an Atari-esque engine I have made to help audio visual artists with no coding experience create an Atari 2600 looking game Question: So I can replicate the black lines correctly, can they be anywhere on that vertical 8x128 row? how many lines can I have? For example, at every new sprite after I already had the default 2 (player0 + 1?) Say I had a player3 and 4.... would that require 2 lines? can it be anywhere on the vertical row? what about if I make the famous 3 cloned players? do I need one line for "them" or 3? what if I have a stretched player? (oh I guess a stretched player kills your right to have more than 2 player sprites huh?) This may be the last look-alike thing I need for the engine to be complete as I have successfully implemented the famous flicker if more than 2 sprites are on the same scanline - find out more about my no programming engine here: https://aloan.neocities.org/atari_graphics_simplified.html You can make a game in one day with this thing!!! I did!!! Pigeon pooper in One day see the page, download and play!
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How could you all forget the mighty Bob is Going Home, which actually plays a real world composed music tune (A gospel hymn: What a Friend we Have in Jesus)?
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oh man! thank you all for the comments... I am sorry I don´t come here so much, which is a shame as my game seems to get the biggest praise here! gotta change that... but it is all about the "Getting used to" thing! I don´t know if you guys (and girls) know, but in my website I have lots of other 2600 related stuff like a DIY atari-esque (no coding necessary) engine, a playfield painter and even a new game called Pigeon Pooper.. you can check it all here: https://aloan.neocities.org/videogame.html Do check and play my Superman remastered game, you´ll love it! Zap! I will copy paste your suggestions to see what I can do... but your suggestions are towards the Akeni (see 3rd image) game correct? For those who don´t know Akeni is a remake of Cliffall but with some obvious differences...
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I just discovered about this game I guess yesterday! very excited! I love cargo trains and the keystone kapers game! I bet this will be my favorite game after the number One Pitfall 2 Lost Caverns. Can´t wait to see how he drew all the sprites using the stella sprite viewer!
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Hey friends! I was surprised by 000webhost closing my site so I am now on another host and you will find all my stuff there now. But I am still making the links working again tonight so all links should work much later tonight! here is my new digital home: https://aloan.neocities.org/
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Hey! well, well, well... after so many years of being hosted at 000webhost, today I was surprised by their greediness. They shut down my website. They said many people were accessing it and that violated their terms. So I am totally glad I had a second copy of the website on the Glorious (never had problems with) and Free Neocities host. So I will be working tonight on the Neocities version so as to update all the links and downloads so they work. Because before all links pointed to the 000webhost, which I will be removing tonight. So here is the new webpage (later tonight the download link will work again: https://aloan.neocities.org/atari_graphics_simplified.html
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Update today: added a color clock grid!!! to help you count the horizontal color clocks. Helpful when drawing double or quadruple sprites and drawing the playfield (mirrored or repeated) - link is on the page: http://aloan.site90.com/atari_graphics_simplified.html Now, all drawings are made in a white (canvas) background (as in a regular ms paint).
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Let's start creating! here is a drawing tool I made... Update today!!! now we have a graphical Menu from which to choose (via mouse) what drawing mode we want! so that made it speedier (instead of memorizing what number does what!) orignal forum thread at: It's in Portuguese, as I first catered to my people! but here is the translation: FUNDO = background Cenario Repetido = Repeated playfield Cenario Espelhado = Mirrored playfield Personagem normal = normal size character (player) Personagem esticado 2x = 2x size character (player) Personagem esticado 4x = 4x size character (player) I have included both the mfa (editable file for the Fusion 2.5+ program) and the executable in the zip! Download at: http://aloan.site90.com/atari_graphics_simplified.html
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Update today!!! now we have a graphical Menu from which to choose (via mouse) what drawing mode we want! so that made it speedier (instead of memorizing what number does what!) It's in Portuguese, as I first catered to my people! but here is the translation: FUNDO = background Cenario Repetido = Repeated playfield Cenario Espelhado = Mirrored playfield Personagem normal = normal size character (player) Personagem esticado 2x = 2x size character (player) Personagem esticado 4x = 4x size character (player) I have included both the mfa (editable file for the Fusion 2.5+ program) and the executable in the zip!
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Update today!!! now we have a graphical Menu from which to choose (via mouse) what drawing mode we want! so that made it speedier (instead of memorizing what number does what!)
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well, for those who have not seen yet, I got a tool that may be useful for artists: http://aloan.site90.com/atari_graphics_simplified.html
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Is a concept playfield editor available?
Aloan replied to Propane13's topic in Atari 2600 Programming
Yes! I made one here: http://aloan.site90.com/atari_graphics_simplified.html -
I would like to join an Atari 2600 whatsapp group! is there anyone out there? (link)
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ok ok ok (trembling hands) it has been years, so bear with me.... These colors..... these colors...... Have I been wrong all along? listen...... The very "white" is supposed to be ECECEC..... uhhhhh.... correct? "yours" come up as EDEDED and most if not all other colors do not match the palette below. I mean, your colors are beautiful, I mean, these colors. They are so nice and colorful. But take a look at the palette I always thought is the right one right here: If yours is the right one (I mean I have looked over the net and saw many palettes which end up being this one right here!) then I will switch mine to the one on this post! (NTSC)... maybe "your" palette is not the Atari 2600 palette? I never heard of Altirra before, maybe that palette is Altirra's whatever it is, lol ;D
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A sample screen: In this "Arcade Cabinet version" his x-ray vision will indeed reach up to 3 screens as you tap the arrow buttons towards the direction you want to see!
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It was fun seeing your review - but hey! I guess I am the only guy in the world who is (after all these decades) making a Superman remastered! (from the Atari 2600 version). I have begun development so it is still a wip! you can take a peek at it here! http://aloan.site90.com/superman-remastered.zip Later on I might make it's own webpage and a donate to help the cause (development incentive) button ;D - (since I don't know if I'll get to finish it) as this game has lots of rules! some of which are: 1- Heli can catch louis, kryptonite meteors (3 pieces) and even bridge pieces and leave them anywhere! 2- The subways are connected towards north only 3- Exiting west from pink subway = jail 4- Exiting west from yellow subway = daily planet 5- Inside daily planet to get out you must pass through the subway if you bring louis to daily planet she will stay there, But if the heli is outside she will wonder off 6- To rebuild metropolis bridge all pieces must be between the 2 buildings (on bridge screen) 7- if you land while carrying a crook he will escape 8- if you use x-ray vision you will stop movement and can be zapped by kryptonite if unnaware This is an idea I wrote to myself: Lets make the x-ray vision go to multiple screens for this arcade version! 9- difficulty easy = louis comes to you, if you've been zapped by kryptonite 10- difficulty hard = louis does not come to you Most of these rules/laws I have not yet put into the game!!! My next job is to create the AI for the npcs to wonder around the city and flee Superman. However, come check out my other games like Cliffall (free), Akeni (my commercial game) and Flashdance (free, YES Flashdance the Movie game, lol - unfinished - Yep! I'm the only one who've tried to do a Flashdance Movie game) all here: http://aloan.site90.com
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Thanks Space friend, I was looking into this idea and it just so happens that it will be difficult and time consuming to make it as an Atari 2600ish game. I would have to make it from scratch to obey all the rules. So I will just keep the original as is (I may give it an update or two). I had worked on an upgrade from Cliffall which became Akeni (320x224 arcade resolution) as can be seen in my website: Aloan
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Trip2018 - let me know when you upload the soundfont! I think there does not exist such a thing on the net! SO I would love to have it to make 2 chanel atari 2600 songs! like in Bobby is going home
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Friends, since this thread was about Cliffall (a game I had made) I moved speaking about the graphics tool to another place, here: http://atariage.com/forums/topic/280124-atari-2600-graphics-maker-tool/ There is an update to the tool there which I uploaded just now! be sure to get it!
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Thanks a lot ZackAttack! I'll take note of that and see if I can add that note to my page and also incorporate that rule on the drawing tool. Update: the tool just got an update! here are the fixes/changes: before: mouse would not disappear after picking a color from the 128 color table GUI now: mouse disappears after color picking before: all cursors (brushes) would start black in color (too dark/almost couldn't see...) now: all cursors (brushes) now start glistering white! before: cursors (brushes) were not disappearing after picking a different cursor (brush), like changing from player to playfield for example... now: cursors (brushes) disappear after picking a different cursor (brush) - (changing between drawing mode numbers 1,2,3,4,5,6) before: mirrored and repeated playfield left cursor would be on top of player if a quad player were chosen before going back to other drawing modes now: mirrored and repeated playfield left cursor stays only on top of the background.
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Thanks! I will check it By the way, can a missile draw the tree barks like that? You can see that the bark overlaps the bushes a bit. Maybe only that part can be a missile and above it can be the playfield as usual P1 and p2 are double sized
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Thanks Rainbow Cemetery for giving a working link! Yes Flojomojo, this actually works! I wonder why nobody has ever done this for the love of the Atari 2600 memory. I am not a coder either. Fusion 2.5 is a creation tool that you can create stuff drawing dragging and dropping and putting in pre-made events to make things work. So no need to know any programming language. Hence why I could do this tool. here is another image I just made using the tool (background and PF) A couple of firefighters (lloking more like red ambulances, heheh) on a sunny day. I love the Atari 2600 colors. They are colorful, yet pleasing to the eyes (not over saturated). I say this is the best Atari 2600 drawing tool as of yet, as it encompasses most all that is needed to make faithful Atari 2600 graphics (background, playfields and players). The only problem is it cannot save and load the image. When you are drawing in it, it is like doing it on a tv. If you turn it off, it is gone. So keep the link for any updates to any of the programs available in the Atari 2600 graphics teaching page... My desire is to incentivize people to start making Atari 2600 like (faithful to the hardware) games with the easy Fusion 2.5 program and perhaps help the new Atari VCS (AtariBox?) to keep the Atari 2600 classic gaming spirit alive. Atari 2600 graphics drawing for future games teaching page
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Hi friends, I just made a simple Atari 2600 graphics maker (drawing) app which allows you to draw the background, the playfield and even the player without worrying about all the math, aspect ratio (double stretch effect) and limitation rules as all that is built in. instructions and executable are inside the zip file... app was made using Fusion 2.5 and only works on windows or linux pcs Features: Background drawing (coloring) mode Mirrored or repeated playfield mode Normal, 2x or 4x Player drawing mode Turbo cursor movement Turbo drawing (by holding) W,A,S,D... use arrow keys to turbo move the cursor around as well as fast delete with arrow keys after pressing Z.. scanline per scanline coloring rule limitation (when drawing the playfield and the player) press C for 128 color table GUI (pick color with the mouse) press 1 to draw the background one scanline coloring at a time press 2 to draw the playfield (mirror mode) press 3 to draw the playfield (repeated mode) press 4 to draw the player (normal size) press 5 to draw the player (double size) press 6 to draw the player (quad size) Picture above is composed of: sky, sea and grass: background clouds and palms: mirrored playfield player: double wide player Obs: I guess the ball and the missiles can be drawn using the player cursor as well, so I may not create a drawing brush just for them (no need) Soon I will also change my Atari 2600 drawing page to reflect such helpful tool. Get the Atari 2600 graphics maker tool here (scroll down) http://aloan.site90....simplified.html Att.: after you are done drawing you can then print screen, go to Paint.net, resize first to 1280 width without aspect ratio ticked, but with nearest neighbor ticked (if your monitor resolution is more than 1280 pixels) then resize again with aspect ratio ticked to 320x192 for original viewing, then resize without aspect ratio again to 160x192 to match the Atari 2600 resolution!
