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Aloan

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Everything posted by Aloan

  1. CLICK on the first tall skinny bar on the right, after the huge black screen! - I haven´t found yet how to change colors, haha, I thought I would just click somewhere and a color chart would popout!
  2. Aloan

    Fallpit!

    wow, being a Pitfall2 fan, I loved this work! so but I still did not understand. You said this is a final release. So you don´t plan to continue the game anymore?
  3. LEFT Wikipedia - RIGHT Stella emulator Which of the 2 is the closest and or the original to the actual Atari 2600? thanks The wikipedia one has ECECEC for the "white" color while the Stella one has EAEAE9 and so on (colors are a bit different) Btw, I just saw that I had asked this question 3 years ago, but got no answer - maybe it´s a little mystery...
  4. page has moved again (several years ago) to: https://aloan.neocities.org/atari_graphics_simplified.html Sorry for the late post because I don´t come here often (shame on me, I know)
  5. Awesome! this train game is really what I´m excited for!
  6. wow this looks like an epic discovery.. I wonder why it was not used that much in later times when ram was a bit higher because of lower prices. By the way, so you can then keep shifting the player in away that it can extend over the 48 color clock limit, or maybe what I mean is the sprite can be as wide as the 160 color clocks then as long as you can shift it that far though - btw, that must be the best looking dragon on the Atari 2600 ever!!!
  7. Thanks Master SpiceWare, will check!
  8. Look at the second sprite (besides the player!) it is 16 wide where players are supposed to be only 8 (going beyond a player´s width limit)... But no this is not player0 adjacent player1! this is just Player1 according to Stella. So did the developer made a trail out of Player1 just like it can be done with a missile or ball? by the way on the second picture the same thing happens.. so does this mean we can do a trail as big as 192 scanlines to smooth out graphics using any of the object sprites? (players, missiles and ball)
  9. ah, true! I like it! and this game is awesome!! I guess I like it more than the side scrolling super mario they made! I had version 13.. I am downloading v.27 now to see what is different! wow, songs have 2 audio channels now and you made more songs + the rooms got a make over I guess! Very nice!
  10. Sorry to ask this here! I did not find a specific place to... but this may be an easy question: It´s regarding the Stella Emulator. When I press F12 to take a screenshot it saves the picture to 160x228. But I read on the net that 228 is the PAL resolution and so I wanted the picture to be taken at a 160x192 resolution or actually play games at that resolution instead. I went into the settings for NTSC is not even a word inside there (I did not find anything related to that) Does anyone know how I could do so games play and pictures taken are all at 160x192? thanks
  11. Was there ever a 2600 game or games which featured bird/birds and or Crickets sound effects? (except for frogs and flies which did not have a looping cricket sound). And just to gain opportunity: what ever happened to Atari Age´s Discord? invite link is invalid! (at least the ones I found on the net/even on Atari Age´s Twitter)
  12. Answering Zap: 1) Pressing escape just quits. This is expected as I made this game to be a M.A.M.E. like game. And as such that´s how M.A.M.E. games behave ;D 2) Am I missing a joystick option? I do know that if you plug in a Logitech controler PS2 style, You can play.. at least it worked for me, but I have not checked it after I switched the Shift key for the Alt key (same as M.A.M.E´s) 3) The map. When I press the map button, please add a blinking cursor so I know where I am. Also, disable movement while on the map screen, because if you press left or right, you will actually move. Answer: The map is actually just a picture and the blinking treasures just animated sprites... So I don´t have a clue as to how to do live mimicking that would work over the map (seems complicated to me)... in regards to moving while accessing the Map screen.. what I do and what I suggest is to just stop and stand on a safe place (corner) and then access the map! it may add to the challenge Btw, if anyone reads this.. if you will be going to the game page, I ask that if you decide to buy the game, DO write to my email: [email protected] so that I can add your credentials (username and password) and then send the updated game to you.
  13. wow, just an update from 2008 for 2021, that my page with many Atari 2600-ish related stuff including game engines and drawing tools, changed to: http://aloan.neocities.org/atari_graphics_simplified.html
  14. 1- Pitfall 2 Lost Caverns: I was just blown away! 2- Jungle Hunt: love the graphics and tropical setting all along + varied gameplay 3- Smurfs: great graphics and music 4- Bob is Going Home: love the music and gameplay 5- Mr. Postman: Very cute + Fun challenge 6- Superman: flying and putting villains in prison
  15. going to sleep, after playing around with a fake mockup not possible on the 2600 because of the intersecting colors (let´s say it´s a super 2600 ;D) - portrayed here, is the 70´s Japanese super hero Spectreman with one of his enemy monsters... second screenshot resembles more how it would really be (except I know the monster is wider than 8, although maybe a ball or missile could fill in) + you should not give them multi color if they are going to fight, for when they swing their legs it will be weird as the colors would be out of place... sad the 2600 was so limited, cause I like its colors and LEGO like graphics!
  16. Ok, I know the lines are 8 "color clocks/pixels wide" and that they always appear on the left (don´t know if they are always black) The screenshot is from an Atari-esque engine I have made to help audio visual artists with no coding experience create an Atari 2600 looking game Question: So I can replicate the black lines correctly, can they be anywhere on that vertical 8x128 row? how many lines can I have? For example, at every new sprite after I already had the default 2 (player0 + 1?) Say I had a player3 and 4.... would that require 2 lines? can it be anywhere on the vertical row? what about if I make the famous 3 cloned players? do I need one line for "them" or 3? what if I have a stretched player? (oh I guess a stretched player kills your right to have more than 2 player sprites huh?) This may be the last look-alike thing I need for the engine to be complete as I have successfully implemented the famous flicker if more than 2 sprites are on the same scanline - find out more about my no programming engine here: https://aloan.neocities.org/atari_graphics_simplified.html You can make a game in one day with this thing!!! I did!!! Pigeon pooper in One day see the page, download and play!
  17. How could you all forget the mighty Bob is Going Home, which actually plays a real world composed music tune (A gospel hymn: What a Friend we Have in Jesus)?
  18. oh man! thank you all for the comments... I am sorry I don´t come here so much, which is a shame as my game seems to get the biggest praise here! gotta change that... but it is all about the "Getting used to" thing! I don´t know if you guys (and girls) know, but in my website I have lots of other 2600 related stuff like a DIY atari-esque (no coding necessary) engine, a playfield painter and even a new game called Pigeon Pooper.. you can check it all here: https://aloan.neocities.org/videogame.html Do check and play my Superman remastered game, you´ll love it! Zap! I will copy paste your suggestions to see what I can do... but your suggestions are towards the Akeni (see 3rd image) game correct? For those who don´t know Akeni is a remake of Cliffall but with some obvious differences...
  19. I just discovered about this game I guess yesterday! very excited! I love cargo trains and the keystone kapers game! I bet this will be my favorite game after the number One Pitfall 2 Lost Caverns. Can´t wait to see how he drew all the sprites using the stella sprite viewer!
  20. Hey friends! I was surprised by 000webhost closing my site so I am now on another host and you will find all my stuff there now. But I am still making the links working again tonight so all links should work much later tonight! here is my new digital home: https://aloan.neocities.org/
  21. Hey! well, well, well... after so many years of being hosted at 000webhost, today I was surprised by their greediness. They shut down my website. They said many people were accessing it and that violated their terms. So I am totally glad I had a second copy of the website on the Glorious (never had problems with) and Free Neocities host. So I will be working tonight on the Neocities version so as to update all the links and downloads so they work. Because before all links pointed to the 000webhost, which I will be removing tonight. So here is the new webpage (later tonight the download link will work again: https://aloan.neocities.org/atari_graphics_simplified.html
  22. Update today: added a color clock grid!!! to help you count the horizontal color clocks. Helpful when drawing double or quadruple sprites and drawing the playfield (mirrored or repeated) - link is on the page: http://aloan.site90.com/atari_graphics_simplified.html Now, all drawings are made in a white (canvas) background (as in a regular ms paint).
  23. Let's start creating! here is a drawing tool I made... Update today!!! now we have a graphical Menu from which to choose (via mouse) what drawing mode we want! so that made it speedier (instead of memorizing what number does what!) orignal forum thread at: It's in Portuguese, as I first catered to my people! but here is the translation: FUNDO = background Cenario Repetido = Repeated playfield Cenario Espelhado = Mirrored playfield Personagem normal = normal size character (player) Personagem esticado 2x = 2x size character (player) Personagem esticado 4x = 4x size character (player) I have included both the mfa (editable file for the Fusion 2.5+ program) and the executable in the zip! Download at: http://aloan.site90.com/atari_graphics_simplified.html
  24. Update today!!! now we have a graphical Menu from which to choose (via mouse) what drawing mode we want! so that made it speedier (instead of memorizing what number does what!) It's in Portuguese, as I first catered to my people! but here is the translation: FUNDO = background Cenario Repetido = Repeated playfield Cenario Espelhado = Mirrored playfield Personagem normal = normal size character (player) Personagem esticado 2x = 2x size character (player) Personagem esticado 4x = 4x size character (player) I have included both the mfa (editable file for the Fusion 2.5+ program) and the executable in the zip!
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