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Everything posted by Aloan
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Simple question about Frogs & Flies and Atari text
Aloan replied to Aloan's topic in Atari 2600 Programming
This has helped me more on the page I've made for artists who can't program yet and get a fast taste or nostalgic kick: http://aloan.site90.net/atari_graphics_simplified.html I want to be faithful to the looks and sounds! -
Simple question about Frogs & Flies and Atari text
Aloan replied to Aloan's topic in Atari 2600 Programming
That's great! I'll check them both! -
Simple question about Frogs & Flies and Atari text
Aloan replied to Aloan's topic in Atari 2600 Programming
hehe! it is wonderful how you devs pull it off! with a ONE player0 you create from top to bottom a score, then an actual player and even a part of a text below the screen - which would then be mixed with player1 with other parts of that text and so on! -
Simple question about Frogs & Flies and Atari text
Aloan replied to Aloan's topic in Atari 2600 Programming
comment removed as I could not find the delete post button -
My simple 2 Atari 2600 questions are: 1- In Frogs & Flies, how is the river made? is it a continuation of the background? but isn't a backgorund only one color? can one change the color mid scan line? 2- How is text created in the Atari 2600? thanks
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yeah! thanks! I see obvious mistakes, I must not make things in between.. I have to keep (abide to) things respecting their scan lines. I will edit once more. I want it to be faithful
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I downloaded to check and it works. I'm not sure why it does not for you! you are the only one with the problem so far! try it in another pc and let me know!
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I love Pitfall! so I made this: http://aloan.site90.net/cliffall.html
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http://aloan.site90.net/cliffall.html Here's an updated version. It's looking sweet! at least the resolution is the max Atari 2600's! (160x192) (I know it's color clocks, lol)
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PC Game - Cliffall - Treasures of the Lost Cave (Freeware)
Aloan replied to GideonsDad's topic in Classic Console Discussion
The game has been greatly updated. It is now called PITFALL III, has matching Atari 2600 resolution and has moved. Here it is: http://aloan.site90.net/cliffall.html -
they seem to have been deleted by this server somehow, here are the pics again though!
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here are a couple of trees. They are 8 pixels wide stretched to a factor of 4 and the coconut and banana fruits are each a separate non streched sprite. Updated game making file and instant executable have been uploaded. while at it, here are my other works: http://aloan.site90.net/videogame.html the "Atari 2600 OS" is the only file I (because of lack of knowledge) did not make it as faithful. I will remake it so it is as faithful as possible to the Atari 2600 limitations. After all, that is what I crave for. The only cheat is more sprites than possible, which translates to more colors per scanline possible. I feel tempted to cheat on the tiny 8 pixels wide sprite size and give it unlimited size. That will allow for a full screen Super Atari, or Atari 10000 which never existed (lol), which can be seen in the executable at the Woody Woodpecker and She-Ra screens. But I do point out in the game maker file what levels I understand are not possible on a real Atari 2600.
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Yes. All sprites respect the 8 pixels wide limit. If they are bigger, they've been horizontally stretched by that 2 or 4 factor (clouds and houses for example) The house is made of 2 stretched (factor of 4) sprites or joined (cars). The coloring follows the per scanline regulation and so the only thing which is not possible is the amount of sprites on the screen. That's is why the executable calls it a Super Atari 2600. It is a good cheating as we can have more sprites on screen, (more colors) but still respecting the per scanline coloring and sprite size limit. The palette used is (according to my knowledge) original with white being #ECECEC
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great! wow and you are from Random terrain or the webmaster there! Awesome! I love that site! Kudos friend!
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Wow, it does not happen to me at all as can be seen on the screen grab above. It is served by 000webhost. It may be the hit counters that I have there! since I got it free from another website. But it does not contain virus. I made the website myself and have all the html pages saved here with me on my pc. If you find anything using the google developer tool, I'd be glad to know, thanks
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What is the Atari 2600 screen resolution?
Aloan replied to Gil-Galad's topic in Atari 2600 Programming
you are right, sorry for the confusion, I have changed the webpage to say that as well! Thanks, but the page explains in good detail about the Atari 2600 visible resolution which is best as 160x192 and i understand it is color clocks and scanlines! and that the playfield is really only 20 pixels wide!, bits, or color clocks. It must be mirrored for example to get the 40 pixels, and it even gets double stretched to fill the 160 pixels screen, so you must make your playfield I guess quadruple narrow. But the good part is you can rework (trim the blocks) on a per scanline basis. Same with player sprites as can be seen in the game (can't remember now but it is a game where a mother feeds food to her child and he feeds the dogs and cats that come under the table? lol) both sprites a huge (horizontally stretched) and reworked a bit per scanline. -
aw man! I didn't know the link was bad. It is fixed now!
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I did, thanks mate!
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those are all good mate! someone help me on how to edit the title I don't see the edit button anymore. I will also change my webpage to reflect the change and will also clarify that it cannot play on a real Atari 2600 console!
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Can I still edit it? you are right! but I don't see the edit button anymore! thanks for clarifying it.
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I guess this is easier to make games than Batari Basic!
Aloan replied to Aloan's topic in Classic Console Discussion
Yes I mean simulated, or atari-like, my bad, I wish I could edit the post but I don't see the edit button anymore -
http://community.clickteam.com/attachment.php?attachmentid=13886&d=1405875266 I have updated my webpage to say this won't play on a real Atari 2600 console, etc... I discovered how to set the boundary limits, so car driving is ok for what it represents now. The mfa has been updated once more with split-screen scrolling as in the old Atari 2600 days, and it is better due to the car not shaking anymore when the game was in scrolling mode. in the driving demo level you will read a text which shows what I plan for the future of the mfa.. a ridable bycicle, motorcycle, jobs to do to get money. Places you can access only on foot or on the bike. Enterable buildings, shopping malls, clubs, beach etc. download here: http://aloan.site90.net/atari_graphics_simplified.html The only noticeable thing is that this is sort of a Super Atari 2600 because it is accepting much more sprites on the screen than it is possible, which allows for bigger unified sprites (detailed cars for example)
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Before anything, I have updated my webpage to say this won't play on a real Atari 2600 console, etc... and have changed to title so it's not misleading. I discovered how to set the boundary limits, so car driving is ok for what it represents now. The mfa has been updated once more with split-screen scrolling as in the old Atari 2600 days, and it is better due to the car not shaking anymore when the game was in scrolling mode. in the driving demo level you will read a text which shows what I plan for the future of the mfa.. a ridable bycicle, motorcycle, jobs to do to get money. Places you can access only on foot or on the bike. Enterable buildings, shopping malls, clubs, beach etc. download here: http://aloan.site90.net/atari_graphics_simplified.html The only noticeable thing is that this is sort of a Super Atari 2600 because it is accepting much more sprites on the screen than it is possible, which allows for bigger unified sprites (detailed cars for example)
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I knew he distributed it, but not with adware. I will look into that, thanks!
