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Aloan

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Posts posted by Aloan


  1. Yep - with duplicate and triplicate you can update the graphics between each copy so they each show something different. It's the same concept as updating the playfield registers so the left and right sides of the screen are different, though the timing's much trickier for the players.

     

    Minidig has a nice collection of info on programming the Atari, the tricks page has a bit on VDEL which is used to draw a "48 pixel sprites", which is the technique used in most later games to display a 6 digit score.

    That's great! I'll check them both! :)


  2. All copies would display identical. But the code manages to change the data between the copies' display. Exact timing is crucial here.

    hehe! it is wonderful how you devs pull it off! with a ONE player0 you create from top to bottom a score, then an actual player and even a part of a text below the screen - which would then be mixed with player1 with other parts of that text and so on!


  3.  

    Wanted to give it a shot but couldn't get past the title screen. Hit every button, no luck.

    I downloaded to check and it works. I'm not sure why it does not for you! :( you are the only one with the problem so far! try it in another pc and let me know! :)


  4. here are a couple of trees. They are 8 pixels wide stretched to a factor of 4 and the coconut and banana fruits are each a separate non streched sprite.

    Updated game making file and instant executable have been uploaded.

    while at it, here are my other works: http://aloan.site90.net/videogame.html

    the "Atari 2600 OS" is the only file I (because of lack of knowledge) did not make it as faithful. I will remake it so it is as faithful as possible to the Atari 2600 limitations. After all, that is what I crave for. The only cheat is more sprites than possible, which translates to more colors per scanline possible. I feel tempted to cheat on the tiny 8 pixels wide sprite size and give it unlimited size. That will allow for a full screen Super Atari, or Atari 10000 which never existed (lol), which can be seen in the executable at the Woody Woodpecker and She-Ra screens. But I do point out in the game maker file what levels I understand are not possible on a real Atari 2600.


  5.  

    screenshot looks doable to me:

    attachicon.gifdriving caddy.png

     

    I'd throw something together to test it, but my weekend's already booked.

    Yes. All sprites respect the 8 pixels wide limit. If they are bigger, they've been horizontally stretched by that 2 or 4 factor (clouds and houses for example) The house is made of 2 stretched (factor of 4) sprites or joined (cars). The coloring follows the per scanline regulation and so the only thing which is not possible is the amount of sprites on the screen. That's is why the executable calls it a Super Atari 2600. It is a good cheating as we can have more sprites on screen, (more colors) but still respecting the per scanline coloring and sprite size limit. The palette used is (according to my knowledge) original with white being #ECECEC


  6.  

     

    Did you do anything different to the page besides changing the title? I could go to it earlier today, but now Comodo pops up with a warning:

     

    Warning: Unsafe Website Blocked! site90.net

    This website has been blocked temporarily because of the following reason(s):

    • Phishing: Site may be criminally fraudulent attempting to collect your personal information by masquerading as a legitimate site

     

    Wow, it does not happen to me at all as can be seen on the screen grab above. It is served by 000webhost. It may be the hit counters that I have there! since I got it free from another website. But it does not contain virus. I made the website myself and have all the html pages saved here with me on my pc. If you find anything using the google developer tool, I'd be glad to know, thanks


  7. Multimedia Fusion 2 games won't work on a real Atari 2600, so that page is basically useless for anyone who wants to make real Atari 2600 games.

    you are right, sorry for the confusion, I have changed the webpage to say that as well! Thanks, but the page explains in good detail about the Atari 2600 visible resolution which is best as 160x192 and i understand it is color clocks and scanlines! :) and that the playfield is really only 20 pixels wide!, bits, or color clocks. It must be mirrored for example to get the 40 pixels, and it even gets double stretched to fill the 160 pixels screen, so you must make your playfield I guess quadruple narrow. But the good part is you can rework (trim the blocks) on a per scanline basis.

    Same with player sprites as can be seen in the game (can't remember now but it is a game where a mother feeds food to her child and he feeds the dogs and cats that come under the table? lol) both sprites a huge (horizontally stretched) and reworked a bit per scanline.

    • Like 1

  8. Perhaps a better title would be "Make Fake Atari 2600 Games with No Programming"

    those are all good mate! someone help me on how to edit the title I don't see the edit button anymore. I will also change my webpage to reflect the change and will also clarify that it cannot play on a real Atari 2600 console!


  9.  

    Some of us already know this, but it doesn't change the fact that the title of his page is "Make Atari 2600 Games With No Programming." It's misleading. On top of that, some stupid people might think that they can make games that will play on a real Atari 2600 using Multimedia Fusion 2.

     

    Changing the name of the page to "Make Simulated Atari 2600 Games With No Programming" or "Make Atari 2600 Inspired Games Without Programming" would clear things up.

    Can I still edit it? you are right! but I don't see the edit button anymore! thanks for clarifying it.


  10. http://community.clickteam.com/attachment.php?attachmentid=13886&d=1405875266

     

    I have updated my webpage to say this won't play on a real Atari 2600 console, etc...

     

    I discovered how to set the boundary limits, so car driving is ok for what it represents now. The mfa has been updated once more with split-screen scrolling as in the old Atari 2600 days, and it is better due to the car not shaking anymore when the game was in scrolling mode. in the driving demo level you will read a text which shows what I plan for the future of the mfa.. a ridable bycicle, motorcycle, jobs to do to get money.
    Places you can access only on foot or on the bike. Enterable buildings, shopping malls, clubs, beach etc.
    download here: http://aloan.site90.net/atari_graphics_simplified.html

    The only noticeable thing is that this is sort of a Super Atari 2600 because it is accepting much more sprites on the screen than it is possible, which allows for bigger unified sprites (detailed cars for example)


  11. One mention, you will need to have the program that makes it possible which is Clickteam's Fusion 2.5, but the game maker file which opens in it (that I made) I am sharing and the executable is to show what it can do. It can also make arcade games in the power of Neo Geo

    http://aloan.site90.net/retrofun.html

    I don't work for clickteam, but I have their program and am very excited about it, I have made an awesome game called Cliffall which is free and is a tribute to Atari 2600 Pitfall II Lost Caverns and you can download here: http://aloan.site90.net/videogame.html


  12. atari%202600%20graphics%20template.png

    I meant Atari 2600 games!

    You will be awed, you will cry! you have always dreamed about this! to simply make your Atari 2600 game just drawing it,

    clicking and dragging and adding some events to play. No coding, no assembly, no computer language.

    Wait no more: go here: i am sharing this for free! the executable shows it like it is! the game maker file is yours to keep!

    here is the page: http://aloan.site90.net/atari_graphics_simplified.html

    once there, pressing the back button will reveal some more free goodies!

    post-25615-0-00243300-1405742755_thumb.png

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