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Posts posted by Aloan
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Hi friends, I got something sweet for you: how to easily make Atari 2600 games using MMF2 and I even put the example files for you on the following page: (If I am wrong in anything written there, feel free to correct me! here: http://www.create-ga...oad.asp?id=8457 and here ate some more wip games: http://aloan.site90.net/projetos.html
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hi friends i got something sweet for you: how to easily make Atari 2600 games using MMF2 and I even put the example files for you on this page. If I am wrong in anything please feel free to correct! here: http://www.create-games.com/download.asp?id=8457 and here some more wip games: http://aloan.site90.net/projetos.html
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Btw Cliffall has moved to here: update your links! http://bit.ly/1iZL3VF
just click on the icon with the Atari 2600 controller!
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Since it was made with Multimedia Fusion 2, can you make it work online instead of needing to download it?
well they got this plugin called Vitalize which I guess is not supported now? then they got this other plugin in Flash which i would have to buy. And I guess the experience is better on your own pc using it's power!
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Really really cool update to Pitfall! Too bad it's not on a console rom! Only critique is that the Zelda sound effect is kind of out of place.
I know, I was on a hurry to make it sound good, until I find some other sound, lol
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So, I was introducing people to my proto/mock ups for Tunnels & Trolls 2600. One person referred to my Zelda style mock up as "Imagic bad"
http://trollbridge.proboards.com/post/45919/thread
What does that mean? Especially in regards to the picture below?

Imo, He said it because the picture resembles a room of an Imagic game (forgot the name now, but I guess it has Dragon in it's title ) that has a dragon. Although I understand that the animal here is not a dragon but it looks a lot like "it". And in "bad" he meant how blockier it is in comparison to such game which featured the whole max 160 x 192 graphics resolution of the At2600! Now, what do I say? I love it! and I love pixels. The blockier the better! so for me, it's great!
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http://aloan1.wix.com/1/cliffall
Cliffall Treasures of the Lost Cave!
new version out! Free! 7 levels of retro fun! Clean site no ads!This is my game! been working on it for years! happy to share this loving homage to the father of Platformers Pitfall II!
Maybe this should have been called Pitfall III (well, make believe it is, lol)

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Hi friends, I am Cliffall's developer: Aloan Moreira. It's very exciting for me to know you're all having fun playing the game! The latest upload features the original Pitfall Harry! How exciting isn't it? well I thought to my self, since the game is freeware.. why not? It took me some effort but it was well worth it!. The game's page has been updated as well with tips as to how to progress thru the game. And I will add that the symbols you find in the first cave puzzle-like level and the Sea level must match with it's correponding symbol engraved on the wall blocking your way. Once you have the symbol, touch the wall with the same symbol and the wall will roll open for you!.
Cliffall is my answer to all our prayers for a worthy Pitfall game... after we saw what happened to Super Pitfall. I liked it as GideonsDad boldly said as well, but at the same time I was sad that the japanese developers at Micronics did such a mess with such a franchise. If Super Pitfall had the same platform feel as the Original Super Mario Bros (not the second one, or even), it would rock solid! but it didn't. Honestly I would've loved it very much if it had the same platforming experience as Capcom's Arcade version of Ghost n Goblins. Man that would've been awesome. I like how you jump and can't control his movement while in the air. That's how the original was anyway. Cliffall's development engine doesn't seem to have this ability either. It favors SMB's movement, which i'm uhhh ok with. As for Cliffall's bug of getting stuck to the wall, I still have yet to implement a fix. I have something in mind, we'll see if it works out good. Now here and there I am trying to make it feel as retro as Pitfall II. But I went to far with the game's colors and music. I might demake those elements so as to make it look even more original and call it the Atari 2600-esque version. So the game page might have 2 downloads, one for each version.
I had removed the level skip secre that Fellow Atari Man mentionedt, but have brought it back again... What do you think? should I keep this secret in the game or not?
I am also thinking about making a reward for all the treasures that you get in the game and depending on the amount you get a different ending... I must reveal to you, that I inside my windows folders lies a notepad file which contains all that I had wished for in Cliffall. But I have not figured out how to make it: for example.. a pick axe to dig the ground, a flashlight, a dynamite, a way that he can grab the edges of the platforms... a bug repelant... I just think it would be a lot of work up ahead. And I am alone with the project. Yes I did it all by myself except for some coding help from the game making forums. If any of you would like to know more, feel free to send me those questions or comments. I'd be happy to learn them. If you'd like to know how the game was made, send the question in too! Cheers!
Aloan Moreira
www.aloanmoreira.com

Princess Rescue in store very soon
in Atari 2600
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so you can do wonderful things like that with Batari Basic! well maybe a whole lot faster I suppose!