Jump to content

cparsley

Members
  • Posts

    2,241
  • Joined

  • Last visited

Everything posted by cparsley

  1. Not a bad start... look for something that takes out most of the bottom, one side and most of the top before the ghosts turn, along with using the fact that the ghosts (except under blue) can not enter the top Ts from the bottom (like the arcade) and can't also enter the BOTTOM T's from the bottom either Also learn which red/pink PREFERS to enter left bottom from the top and which prefers the right bottom if having the choice.
  2. The goal to scoring big in this game is the fruit/keys get em get em get em!!!! EVEN over eating ghosts!
  3. The only saving grace is the game bug by Atarisoft which for scoring higher scores thank god is in there!
  4. Hint... if possible AVOID BLUE boards with absolute resolve... The ticks (blue monsters) are the only killable ones without any hint given out. There are paths and passages (aka boards) that can be done w/o the boat, even if I may take you through the most non optimal paths.
  5. INTV 2 controllers were good (side buttons that is) in the early 80s when the console was first released, but yes they DID NOT AGE WELL. I agree with Thor or Incredible Hulk levels of grip to push them in 2022
  6. Wait that does that??? I'll admit I got lucky and had a double unicorn in this game.... But still.....
  7. Do I hear Millie million? Also I think one of Ricksters monk approved scores 1,043,000
  8. Well, it's put up time or shut up it seems.... My chances of winning this season all but went out the window with not being able to compete in Vectron but if there is ANY chance I kind of got to run the table, so to speak. I'll admit, I did not and never had exposure to intv pac man growing up, hence maybe my love of LNC, BT and Tarmin. However seeing a 1M plus HSC high score made me like, there has gotta be something to this... It took me a few days of non-stop playing resetting playing again before it dawned on me I was approaching this game ALL WRONG. Once that switch fell, well I had a chance... I know this won't hold up but consider it my first salvo. Btw when I first saw the third intermission I was like that's cute but I don't remember that in the game, just to have that fancy dashed in the 4th intermission lol Score 201,800
  9. If I said it once let's say it again. This is my game... 3rd heart ❤️❤️❤️ almost to the 4th 135,860 The black at the bottom right corner is my USB charging cord connected
  10. Note the BUG is definitely off limits on the spirit of the HSC.. I wouldn't mind Rickster blanking the last few messages even to not let how to do it out to more.
  11. If your referring to what I refer to as the seam glitch, yes... It's a quirk of how the INTV handles game code as it wasn't designed to handle wrap around player sprites/missiles... This is why the game can crash on B-17 Bomber (and the fake BS wording they gave it in the instructions to try to cover for it.) Games like LNC made up for it by basically having the game mirrored on the 2nd "page" and moving the player sprite from one page to another to place it on the other side. The problem is there is a "seam" that has to occur and if you wiggle the stick up and down quickly while going through you can get into the seam. Once this happens you ARE NOT able to break out of it, and on the odd pages (when u go on the seam and every 2 rotations afterwords you CAN be killed by a cop also going through the tunnel/cutout. The player CAN NOT be killed on the even rotations (and by rotation I mean going off either the top or bottom of the screen while on the seam and coming back on).. During the "EVEN" rotations, the game does not know how to handle you touching the outside border of the maze, so it assumes your scoring the "fruit/prize" for that level, and will award you that amount of points per fraction of a second you are in contact with the side of the maze on the even rotations. That's the long and short of it Pat.
  12. I love this game, and the story of it is even greater... From the score display problem if you roll the scoreboard, to being able to totally go through a cop given the right conditions, to dying AND completing the level at the same exact moment of time (and even breaking the alternate play of the 2 player mode by doing so) to collecting one bonus prize at game over by dying on any of the G A M E O V E R letters... You may think the controls etc are buggy but like Pac-Man they are press in advance of making the corner.... This couldn't be addressed until the 6K update especially considering the main batch of LNC carts were thought originally to be corrupted due to an invalid checksum. At the final day of getting the programming done for the program, the three programmers went out to lunch to celebrate completing the game and the promotion of one of them to a different department. Since there was a few bytes of space left, he put the three's names in the code, and send it off to the chip producer. When they came back to Mattel, they popped one into an eprom reader to make sure everything matched and to their horror, it didn't. So everyone on that floor dropped what they were doing to play the heck out of the carts to see if it was a vital game crashing mistake from the chip programmers, and after several hours of not finding out the issue, they called the promoted guy back down to test. After a little while it started to dawn on him what he did and went into the file, made the change to the name he did right before sending it off to the chip fab, and ran the eprom check again. They matched...
×
×
  • Create New...