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cparsley

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Posts posted by cparsley


  1. As I said Jacob I didnt do it on purpose, but didnt see why to hit the reset button, and came upon this.

     

    Now, one question, since we're done with this I have, someone wrote to dodge left/right until you get it (ship) to be light blue... But I always stayed on line with the red targets and just went up/down to destroy the ships as they came. Anyone else doing the up/down instead of the sideways?


  2. while I didnt try to (the game didnt give the beep beep beep in time to do so), but I believe (nothing to prove it), but if u nail both ships each time (without getting damaged to prevent some shots), the 2 ships can get u about 50-120 above 8k per wave, requiring of course both to be blown up each time, and also dispatching quickly to get some 2 sets of ships per red target. Also, the theoretical max I believe u could take it is to target #13 (3rd target, 3rd time thru) as after the 2nd time thru 4th one, the earth is lined up with the trench and any miss = auto planet loss.


  3. I'll be more than happy to contribute....

     

    I normally hate Phase 2 (the MCP/Number range) as it just is filler, for the most point. For the most part, I just let the numbers scroll off without getting nailed to get the new "world/level" to begin.

     

    As for the main game (which has be referred to as Phase 1 previously), one can collect up to 256 energy units and 256 "keys" to use in the memory chip area. (INTV was saving memory any which way they could, two digits for each register hexi-decimally, is how the 256 comes about) The Keys are used to remove a mistake when your trying to re-write the MCP's chips (the 01 chip section about 2/3rds into the maze) I said about, cause other than the beginning section, I do believe the rest of the maze is drawn on the random fly (like Tarmin), rather than a set world, hence there really is no repeat.

     

    The best goal is to use that beginning section to get up to 256 energy units (Red glow) to take care of the Trons and energy fields, and I'd usually get 10 or so "keys" for mistakes to use. Once you have them (and u can do so in the beginning section by keeping the game bouncing within the left/right scroll bouncers (left one right after the energy transformer, the right one just after the "key locks"), jump into a transformer and get "randomly transported" in the maze. Once you get near chips (you'll know as you'll have the energy walls you'll have to keep your shield up to go through, as well as the looping maze section of MCP board), get in there, change those numbers and win :)

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