cparsley
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Posts posted by cparsley
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yes that is the bobby pin ( gotta love 1982 graphics)
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no the cash is vital 4 top scores, cause its not until the bobby pin that the secondary target worth anything decent.
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I got patterns that fall apart just around the purple bobbie pin level... maybe I'll have to record something

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yay is right, and disc speed too

going to be playing soon

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let me give all a hint... avoid crashing a single car for the level and get 50,000 pts
Just like the arcade 
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Whoa... if their TVs run PAL, they be getting the European versions of consoles, not the USA versions. It does seem you fried it, try to get a UK INTV system, you'll probably be better off for your region

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So ColecoVision game carts designed for the Colecovision console work on the Intellivision console too do they? All, on the original Intellivision??
Sorry, no Campaign 84 on the INTV

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I may finally have to put a few thoughts to code... interesting suggestion Rev...
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As I said Jacob I didnt do it on purpose, but didnt see why to hit the reset button, and came upon this.
Now, one question, since we're done with this I have, someone wrote to dodge left/right until you get it (ship) to be light blue... But I always stayed on line with the red targets and just went up/down to destroy the ships as they came. Anyone else doing the up/down instead of the sideways?
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Current Conversion puts 50 quid at $75.11(13) at the current rate as of July 12th at 1:52 UTC of $1.50223 per quid.
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while I didnt try to (the game didnt give the beep beep beep in time to do so), but I believe (nothing to prove it), but if u nail both ships each time (without getting damaged to prevent some shots), the 2 ships can get u about 50-120 above 8k per wave, requiring of course both to be blown up each time, and also dispatching quickly to get some 2 sets of ships per red target. Also, the theoretical max I believe u could take it is to target #13 (3rd target, 3rd time thru) as after the 2nd time thru 4th one, the earth is lined up with the trench and any miss = auto planet loss.
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Finally got one before time, look below

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Welcome to the HSC, nice score sir.
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Now, where my cart... its time to hit the trenches.
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enjoy that beer, Lasehawk...
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gl Jacob

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I was referring more to taking a pic of only the top corner of the screen, as u can shoot it before the game is won, and only with the top corner u avoid showing the green run or the left world line.
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I cant believe I dont have the ROM file on Star Strike lol
might have to pull the console out . -
Hey folks, not to question anyone, but since the score only stops once you've nailed all 5 red targets and saved the earth, please include the entire shot to make sure it's good

AGAIN, NOT TRYING TO QUESTION ANYONE, but as we get into week 2, trying to save ppl questioning off at the pass

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I'll be more than happy to contribute....
I normally hate Phase 2 (the MCP/Number range) as it just is filler, for the most point. For the most part, I just let the numbers scroll off without getting nailed to get the new "world/level" to begin.
As for the main game (which has be referred to as Phase 1 previously), one can collect up to 256 energy units and 256 "keys" to use in the memory chip area. (INTV was saving memory any which way they could, two digits for each register hexi-decimally, is how the 256 comes about) The Keys are used to remove a mistake when your trying to re-write the MCP's chips (the 01 chip section about 2/3rds into the maze) I said about, cause other than the beginning section, I do believe the rest of the maze is drawn on the random fly (like Tarmin), rather than a set world, hence there really is no repeat.
The best goal is to use that beginning section to get up to 256 energy units (Red glow) to take care of the Trons and energy fields, and I'd usually get 10 or so "keys" for mistakes to use. Once you have them (and u can do so in the beginning section by keeping the game bouncing within the left/right scroll bouncers (left one right after the energy transformer, the right one just after the "key locks"), jump into a transformer and get "randomly transported" in the maze. Once you get near chips (you'll know as you'll have the energy walls you'll have to keep your shield up to go through, as well as the looping maze section of MCP board), get in there, change those numbers and win

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subtract at least one of those nines, if not two. LOL
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I still have recordings when we did Ladybug to submit that would break that WR, and I also shot a WR breaking 60 sec game on Sharp Shot when I had the cam out... haven't got either submitted yet (the horror)

Season 1 Game 13 *Lock 'n' Chase*
in Intellivision High Score Club
Posted · Edited by cparsley
your close, but your pattern leaves one major problem... you leave a tunnel undone early on with only 1 entrance exit (the 2 long tunnels next to the $)
That and I highly suspect the top Twin Galaxies scores here (unless TG is now allowing the tunnel rackup, cause 888k???) lol