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cparsley

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Everything posted by cparsley

  1. Now, where my cart... its time to hit the trenches.
  2. I was referring more to taking a pic of only the top corner of the screen, as u can shoot it before the game is won, and only with the top corner u avoid showing the green run or the left world line.
  3. I cant believe I dont have the ROM file on Star Strike lol might have to pull the console out .
  4. Hey folks, not to question anyone, but since the score only stops once you've nailed all 5 red targets and saved the earth, please include the entire shot to make sure it's good AGAIN, NOT TRYING TO QUESTION ANYONE, but as we get into week 2, trying to save ppl questioning off at the pass
  5. I'll be more than happy to contribute.... I normally hate Phase 2 (the MCP/Number range) as it just is filler, for the most point. For the most part, I just let the numbers scroll off without getting nailed to get the new "world/level" to begin. As for the main game (which has be referred to as Phase 1 previously), one can collect up to 256 energy units and 256 "keys" to use in the memory chip area. (INTV was saving memory any which way they could, two digits for each register hexi-decimally, is how the 256 comes about) The Keys are used to remove a mistake when your trying to re-write the MCP's chips (the 01 chip section about 2/3rds into the maze) I said about, cause other than the beginning section, I do believe the rest of the maze is drawn on the random fly (like Tarmin), rather than a set world, hence there really is no repeat. The best goal is to use that beginning section to get up to 256 energy units (Red glow) to take care of the Trons and energy fields, and I'd usually get 10 or so "keys" for mistakes to use. Once you have them (and u can do so in the beginning section by keeping the game bouncing within the left/right scroll bouncers (left one right after the energy transformer, the right one just after the "key locks"), jump into a transformer and get "randomly transported" in the maze. Once you get near chips (you'll know as you'll have the energy walls you'll have to keep your shield up to go through, as well as the looping maze section of MCP board), get in there, change those numbers and win
  6. subtract at least one of those nines, if not two. LOL
  7. I still have recordings when we did Ladybug to submit that would break that WR, and I also shot a WR breaking 60 sec game on Sharp Shot when I had the cam out... haven't got either submitted yet (the horror)
  8. with this, for the most part, you'd be going without most of the keypad... Unless your going to use, say a Jaguar controller to modify.
  9. No problem, happy to help with the side button mapping
  10. your missing something, each bottom button maps differently. While the top button is same on both sides, the bottom buttons are different from left/right. As well, games like Vectron will epically fail with only a 4 direction controller. PS - The "plug and play" abomination is actually a NOAC (Nes On A Chip), and not anything remotely emulating the INTV. Those should burn in hell.... PPSS - GREAT GREAT WORK on all the rest, bravo!
  11. NOTE, TWIN GALAXIES ONLY COUNTS SCORES THAT HAVE WON THE GAME (and then score at that point), if you dont save the planet, your score is 0.
  12. I tried Slow once just to see what it was, and it made me cry.... Dum.... (wait 10 seconds)... dum... (another 10 sec) dum (kill an enemy, wait 30 sec for a respawn)
  13. Medium fast (option 1), Medium is option 2, and Slow (option 3)
  14. Nice invisible (err blue) robot Score: 127,800
  15. no, works on Venture/Mouse Trap, no way in hell with DK, Carnival, and hit/miss on other CBS titles.
  16. try Apple with Le iPad, Le iPod, Le iPhone
  17. According to the INTV Funhouse, it's hit or miss on CBS titles working on the INTV 2 system. Games that are shown NOT to work: Donkey Kong Carnival Games that are shown to work: Venture Mouse Trap
  18. I do believe the Coleco (CBS Electronics) releases of the titles do run on an INTV, getting around the lockout.
  19. God, Medium Fast, Im going to go insane playing it that slow.... how about the disc the way the game was meant to be
  20. Finally just got my internet back (took forever and a year)... Score: 59,500
  21. I finally played last night, not beating the high, but probably all Im going to get out of this game.... When I get home from work I'll get it up.
  22. Wierd... we'd always play the INTV in the chairs, extension cords rocked and we used a long RF cable which had no problem bringing the system next to us, sitting on the table. We then each grab a controller and away we go. And yes, in some games, we had to have the "PUT THE DANG controller down so you dont mess with the other player rule!" hehe
  23. The problem is most INTV games never end... or if they do they are sooo far out the odds of seeing someone complete it is nearly impossible (like Vectron's 100 levels)
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