cparsley
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Everything posted by cparsley
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Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
Now, where my cart... its time to hit the trenches. -
Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
enjoy that beer, Lasehawk... -
gl Jacob
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Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
I was referring more to taking a pic of only the top corner of the screen, as u can shoot it before the game is won, and only with the top corner u avoid showing the green run or the left world line. -
Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
I cant believe I dont have the ROM file on Star Strike lol might have to pull the console out . -
Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
Hey folks, not to question anyone, but since the score only stops once you've nailed all 5 red targets and saved the earth, please include the entire shot to make sure it's good AGAIN, NOT TRYING TO QUESTION ANYONE, but as we get into week 2, trying to save ppl questioning off at the pass -
I'll be more than happy to contribute.... I normally hate Phase 2 (the MCP/Number range) as it just is filler, for the most point. For the most part, I just let the numbers scroll off without getting nailed to get the new "world/level" to begin. As for the main game (which has be referred to as Phase 1 previously), one can collect up to 256 energy units and 256 "keys" to use in the memory chip area. (INTV was saving memory any which way they could, two digits for each register hexi-decimally, is how the 256 comes about) The Keys are used to remove a mistake when your trying to re-write the MCP's chips (the 01 chip section about 2/3rds into the maze) I said about, cause other than the beginning section, I do believe the rest of the maze is drawn on the random fly (like Tarmin), rather than a set world, hence there really is no repeat. The best goal is to use that beginning section to get up to 256 energy units (Red glow) to take care of the Trons and energy fields, and I'd usually get 10 or so "keys" for mistakes to use. Once you have them (and u can do so in the beginning section by keeping the game bouncing within the left/right scroll bouncers (left one right after the energy transformer, the right one just after the "key locks"), jump into a transformer and get "randomly transported" in the maze. Once you get near chips (you'll know as you'll have the energy walls you'll have to keep your shield up to go through, as well as the looping maze section of MCP board), get in there, change those numbers and win
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subtract at least one of those nines, if not two. LOL
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Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
I still have recordings when we did Ladybug to submit that would break that WR, and I also shot a WR breaking 60 sec game on Sharp Shot when I had the cam out... haven't got either submitted yet (the horror) -
The Intellivision controller matrix - Guide!
cparsley replied to bacteria's topic in Intellivision / Aquarius
with this, for the most part, you'd be going without most of the keypad... Unless your going to use, say a Jaguar controller to modify. -
The Intellivision controller matrix - Guide!
cparsley replied to bacteria's topic in Intellivision / Aquarius
No problem, happy to help with the side button mapping -
The Intellivision controller matrix - Guide!
cparsley replied to bacteria's topic in Intellivision / Aquarius
your missing something, each bottom button maps differently. While the top button is same on both sides, the bottom buttons are different from left/right. As well, games like Vectron will epically fail with only a 4 direction controller. PS - The "plug and play" abomination is actually a NOAC (Nes On A Chip), and not anything remotely emulating the INTV. Those should burn in hell.... PPSS - GREAT GREAT WORK on all the rest, bravo! -
Season 1 Game 11 *Star Strike*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
NOTE, TWIN GALAXIES ONLY COUNTS SCORES THAT HAVE WON THE GAME (and then score at that point), if you dont save the planet, your score is 0. -
Season 1 Game 10 *Night Stalker*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
I tried Slow once just to see what it was, and it made me cry.... Dum.... (wait 10 seconds)... dum... (another 10 sec) dum (kill an enemy, wait 30 sec for a respawn) -
Season 1 Game 10 *Night Stalker*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
Medium fast (option 1), Medium is option 2, and Slow (option 3) -
Season 1 Game 10 *Night Stalker*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
Nice invisible (err blue) robot Score: 127,800 -
try Apple with Le iPad, Le iPod, Le iPhone
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Season 1 Game 10 *Night Stalker*
cparsley replied to Mister VCS's topic in Intellivision High Score Club
God, Medium Fast, Im going to go insane playing it that slow.... how about the disc the way the game was meant to be -
Finally just got my internet back (took forever and a year)... Score: 59,500
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I finally played last night, not beating the high, but probably all Im going to get out of this game.... When I get home from work I'll get it up.
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Wierd... we'd always play the INTV in the chairs, extension cords rocked and we used a long RF cable which had no problem bringing the system next to us, sitting on the table. We then each grab a controller and away we go. And yes, in some games, we had to have the "PUT THE DANG controller down so you dont mess with the other player rule!" hehe
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The "Space Armada" thread
cparsley replied to rhindlethereddragon's topic in Intellivision / Aquarius
The problem is most INTV games never end... or if they do they are sooo far out the odds of seeing someone complete it is nearly impossible (like Vectron's 100 levels)
