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Everything posted by Lynxpro
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I loved that game. I collected aluminum cans throughout the neighborhood so I could purchase it... Sure, it was limited by the 4K size but at least the 2600 had an official release. Parker Bros didn't release it - or Jedi Arena - for the Atari 5200 and Atari 8-bits. They did make an Intellivision version of ESB and apparently, there's now a homebrew version for the Colecovision. Maybe those versions have extras in them...
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Sounds like your sister needs a Harmony or Uno cart for her 2600! My kids get super-competitive with Warlords and Outlaw. They're 8 and 7. And yes, they play modern games on their Nintendo Switch, their iPads, and the Xbox One... Along with educational software on their iPads, I did start them out with an Atari Flashback 2 when they were 2-3 years old... And for a while, my son was obsessed with Adventure, whether on the Flashback 2 or on the Flashback collection on the Xbox One. He'd also load up videos on YouTube on how to play the game. Both of the kids loved the Atari references in the Ready Player One film. I get the feeling they liked telling their classmates that they had actually played those games before...
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It's amusing to read people advocating for the AY-3-8910 when the YM2149 has such a bad reputation for providing "inferior" audio on the Atari ST. Both chips do the same exact audio. The only advantages are that the AY is cheap and that it's used across so many different systems: Intellivision, Vectrex, one of the Spectrum door stops, Amstrad, the Apple II Mockingboards [up to Quad configuration], the Atari ST via the YM2149, etc. I'm not sure...is the TI chip in the Colecovision AY compatible? And how much is the Bup chip in comparison?
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Do not blaspheme about using POKEYs from 5200s in 7800 cartridges. There's plenty of us in Team 52 that will need said POKEYs to replace our existing ones if they go bad or if 5200 homebrews and hacks start supporting Dual POKEY like some of the modern games on A8...
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Kudos if the PokeyMAX works. If I'm not mistaken, that can replicate Quad POKEY audio... Which means if it worked, and if/when the XM is released, it should be able to come close to Atari Coin/Games' best arcade audio... Quad POKEY and the YM2151. Granted, Atari Games also had a TI speech synthesis chip and a 6502 to boss all of the audio chips around in addition to the main CPU. What I personally find amusing is that the Commander X16 homebrew project keeps on stating they're having problems getting the YM2151 to work on their project's 8 Mhz bus. As if it isn't fast enough. I mean WTF? I seriously doubt the XM's internal bus is faster than 1.79 MHz. Yamaha's MSX based music computer from 1985 probably wasn't 8 MHz. After the AMY didn't work out, Atari Corp planned on using the YM2151 on the ST's 8 MHz bus but Yamaha wouldn't sell them the chip. And I'd wager that not all of Atari Games', Sega's, Capcom's, or most of the other coin-op companies' arcade games had 8 MHz busses...
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More proof that CyranoJ is awesome. Besides being an uber Atarian to the extreme, he's also a Duranie. Might he also be a classic Whovian to boot?
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You won a Fabulous No-Prize for that modern Duran Duran reference there!
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I didn't get that impression that Curt doesn't have POKEYs; I took it as he was testing it with the PokeyONE to make sure it would actually work if someone wanted to go that route. Did I read that wrong?
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That's good to know. If only there was more ST games patched to use the Enhanced Joystick Ports that would have to be further modded to detect these addresses... What about the regular Mega ST and its expansion slot?
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That's awesome. I'd say the Lynx Battery Cover is probably even in more demand than the 5200's storage bin flip door...
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Maybe the real problem with that particular Kaboom is the Activision PCB itself. Crom knows they are just as bad as Tengen's PCBs for their Sega Genesis cartridges... I had to clean the contacts on my 2600 Activision carts to get them to work and none of my 5200 Activision carts work. In other news... Thread Klax!
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44 3/4 here. But I've successfully reversed the aging clock by dating a 24 year old post-divorce... If only my wallet would bounce back...
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it's obvious from the pic that CPUWiz is building an army of Axlon/Androbot/Atari Androman robots so we can laugh at the Nintendo fanbois and their R.O.B.s. Sure, that dream is 35 years later, but it will still happen! The 2600/5200/7800/A8/Lynx/Jaguar homebrew communities have been provided the coding to embed in their games so the Andromen can respond to the in-game activities while driving around your house and scaring your pets, children, elderly parents, and your Roombas...
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I got it... it's an ESP8266 based WiFi "Modem" for our favorite Atari consoles and hand-helds!
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I enjoyed communicating with him on AtariAge. He will be missed. I'd say RIP but I hope he comes 'round for another spin at the wheel of life. Now, as an idea, we could go through his postings and see which games - especially ones that weren't released for the 7800 - he was passionate about and if there's new homebrew versions released, they could be dedicated to him on the title/credits screens... Is there a list here on AtariAge of deceased members? That might be helpful to future members reading the various threads...
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Will the networking remain 2-player?
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It would be interesting to acquire one and mod it so a Jag mobo could fit inside it. Much like that licensed NES clone in Brazil that used the Atari 7800 case. The company had previously licensed the 7800 but they never produced any and switched over to the NES. That faux 7800 also had a dust door over its cartridge slot, unlike the real Atari 7800s.
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I dunno. I loved Xevious in the arcade and I had both the 7800 version and the ST version. I hated the ST version with a bitter passion. It wasn't a Blitter passion because my 1040STf didn't have one...
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Emperor Palpatine should have a discussion with you on that vision thing of yours... I know what we can do. Let's bribe RJ Michal into telling the Amiga fanbase that it was always their intent to use the POKEY in the Amiga to complement the PAULA but the "evil" Tramiels wouldn't license it to MOS or sell them the chips. If any group can get the impossible done, it's the rabid Amigans.... they'll successfully Kickstart - no pun intended, honest! - anything related to their cherished platform, no matter how many naysayers claim it to be unrealistic. I'm sure RJ would be down for that. He always contends that the story is more important than historical accuracy. And Bill Mensch of WDC would be down with it so long as he's still alive and kickin': https://ataripodcast.libsyn.com/antic-interview-96-bill-mensch-6502-chip
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The Genesis version is hated but it is pretty. If it could be ported and modded to support JagLink/Catbox/whatever networking scheme, it could at least be popular at public retro events with Jaguars. Using the MegaBomb on the Lynx version with 8 players ComLynxed together was really fun back-in-the-day. Getting it to work with the Lynx version would also be great. Even back then, I thought it would've been at least as much fun - if not more - than MIDI Maze had it been ported to the ST and took advantage of said ports...
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The Atari Coin-Op games that used Quad POKEY previously dealt with the inability to find replacement chips by using the "Quad POKEY Eliminator Board". They'd populate those with regular POKEY chips, mainly sourced also from 7800 Ballblazer carts. https://www.highscoresaves.com/vector-labs-quad-pokey-replacement.html Atari Coin may have had a Dual POKEY chip or maybe they just used 2 POKEYs. Even Centipede used Dual POKEY audio. There's also a Stereo POKEY chip called PORKEY but I couldn't tell you which arcade game used it for sure. As soon as there's a multiple POKEY solution, it'll mean the Coin-Op Enthusiasts won't be competing with A8/5200/7800 enthusiasts for the remaining available POKEYs. Then again, maybe WDC will take notice of all of this and strike a deal with "Atari" and WB Games to bring to the market new POKEYs. I would so laugh if someone populated the Commander 16 project with such POKEYs much to the chagrin of the SID enthusiasts [SIDiots? has that been coined previously???] littering that homebrew project, and elsewhere...
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And with that, like Commodus early in the film Gladiator, I slip into the conversation and whisper the word XBoard instead of Republic... Maybe The Brewing Academy could clone it. Slap 2 PokeyONEs on it and have that bonus 128K RAM too... that's like 2 XM features right there, plus the extra POKEY... Wonder how that could be wired up with the TIA and a UAV for Dual Mono/Stereo Sound...
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This has probably been said multiple times elsewhere but I'd think the platform to convert games over to the Jag from - besides the Atari ST and the Amiga - would be the Sharp X68000. There's been some success in porting such games over to the Atari Falcon030 but while the Falcon has the generous 68030, the Motorola 56K DSP, and up to 14MB of ST RAM, the VIDEL graphics chip and its Blitter does not compare to the Jaguar's graphical abilities. CyranoJ certainly has tamed the Jaguar's DSP to play back YM2151 audio, which the X68000 graciously has [which Yamaha denied Atari Corp of for the ST]. Mind you, there's some stock Sega Genesis games that would be great to have on the Jag, whether or not they were enhanced. That being Tengen's library - which should've been on the Jag in the first place - and, I'll say it... an enhanced version of Todd's Adventure in Slime World.
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For the Atari STe - but not for the Mega STe or the TT030 - and the Falcon030. Unfortunately, very few existing ST games were updated to support the controllers or anything else attached to the Enhanced Joystick Ports.
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I never had a problem with the Atari ST version's music. I thought it was pretty damn good. Ninja Mission! Has anyone else seen the gore? Speaking of multi-buttons, I wonder if anyone has converted the A8 version to the 5200...
