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Posts posted by Lynxpro
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On 9/23/2019 at 12:02 PM, GeekDragon said:My sister(who just turned 28 this year), actually grew up playing Atari, because my brother and I hogged the nintendo systems, so, she has a appreciation for the 2600. She even found one at a thrift store and has put together a modest collection of games. She's not seriously collecting like I am, but she has asked me for advice on games. So, yeah, there are members of the younger generation who enjoy the 2600. I'm sure a lot of kids today look down on the 2600, but like Zwackery said, let them play some good games and they will come around.
Sounds like your sister needs a Harmony or Uno cart for her 2600!
My kids get super-competitive with Warlords and Outlaw. They're 8 and 7. And yes, they play modern games on their Nintendo Switch, their iPads, and the Xbox One... Along with educational software on their iPads, I did start them out with an Atari Flashback 2 when they were 2-3 years old...
And for a while, my son was obsessed with Adventure, whether on the Flashback 2 or on the Flashback collection on the Xbox One. He'd also load up videos on YouTube on how to play the game. Both of the kids loved the Atari references in the Ready Player One film. I get the feeling they liked telling their classmates that they had actually played those games before...
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On 9/26/2019 at 12:36 PM, Synthpopalooza said:Also ... for the AY-3-8910 chip there are three pitfalls:
1. No support in emulation yet.
2. To test it on real HW you would need a custom developer cart with the AY-3-8910 chip on it.
3. Learning curve on how to program it. There is documentation though.
It's amusing to read people advocating for the AY-3-8910 when the YM2149 has such a bad reputation for providing "inferior" audio on the Atari ST. Both chips do the same exact audio. The only advantages are that the AY is cheap and that it's used across so many different systems: Intellivision, Vectrex, one of the Spectrum door stops, Amstrad, the Apple II Mockingboards [up to Quad configuration], the Atari ST via the YM2149, etc. I'm not sure...is the TI chip in the Colecovision AY compatible?
And how much is the Bup chip in comparison?
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On 9/25/2019 at 8:55 AM, Synthpopalooza said:POKEY chips scavenged from used 5200's work too.
Do not blaspheme about using POKEYs from 5200s in 7800 cartridges.
There's plenty of us in Team 52 that will need said POKEYs to replace our existing ones if they go bad or if 5200 homebrews and hacks start supporting Dual POKEY like some of the modern games on A8...
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10 hours ago, Shawn said:Also, he's using "POKEY Max" which I don't believe is the same as the "PokeyONE". While I would greatly prefer an original pokey in there, on the positive side I really don't care if this is what finally gets it out the door and in my\our hands.
Kudos if the PokeyMAX works. If I'm not mistaken, that can replicate Quad POKEY audio... Which means if it worked, and if/when the XM is released, it should be able to come close to Atari Coin/Games' best arcade audio... Quad POKEY and the YM2151. Granted, Atari Games also had a TI speech synthesis chip and a 6502 to boss all of the audio chips around in addition to the main CPU.
What I personally find amusing is that the Commander X16 homebrew project keeps on stating they're having problems getting the YM2151 to work on their project's 8 Mhz bus. As if it isn't fast enough. I mean WTF? I seriously doubt the XM's internal bus is faster than 1.79 MHz. Yamaha's MSX based music computer from 1985 probably wasn't 8 MHz. After the AMY didn't work out, Atari Corp planned on using the YM2151 on the ST's 8 MHz bus but Yamaha wouldn't sell them the chip. And I'd wager that not all of Atari Games', Sega's, Capcom's, or most of the other coin-op companies' arcade games had 8 MHz busses...
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10 hours ago, CyranoJ said:/me tips my Silva Halo to you.
More proof that CyranoJ is awesome. Besides being an uber Atarian to the extreme, he's also a Duranie. Might he also be a classic Whovian to boot?
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On 10/1/2019 at 10:49 PM, CyranoJ said:As Duran Duran said...
Blame the @Machine
Arkanoid-RevengeOfDoH-Skunk_SD.mrq 31.05 kB · 34 downloads Arkanoid-RevengeOfDoH-Skunk_SD.rom 4 MB · 34 downloads
You won a Fabulous No-Prize for that modern Duran Duran reference there!
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42 minutes ago, Shawn said:Ya the XM was supposed to have a "real" pokey in it and with this new FPGA implementation taking it's place that shows that even a core chip such as the POKEY's needed for the XM where never purchased. Whatever gets it out the door at this point, but seriously, the more you learn the worse the truth is about that thing. Shells, Bezels, Smoke and Mirrors.
And you are correct, CPUWIZ did have a POKEY pass-though cart design completed at one time many years ago.
I didn't get that impression that Curt doesn't have POKEYs; I took it as he was testing it with the PokeyONE to make sure it would actually work if someone wanted to go that route. Did I read that wrong?
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13 hours ago, Cyprian_K said:as @ParanoidLittleMan mentioned, VMA has its own address space. Enhanced Joystick ports through VME will be visible in Mega STE VME address space: $A00000 - $DFFFFF ( ftp://retronn.de/docs/atari/VME_Spec_7-19-1991.pdf )
The problem is that appropriate software (like games) are expecting Enhanced Joystick under their own address space: $FF9200 - $FF9222
ST/TT address map:
http://cd.textfiles.com/ataricompendium/BOOK/PDF/APPENDB.PDF
ftp://ftp.lip6.fr/pub/atari/Docs/hardware.txt
That's good to know. If only there was more ST games patched to use the Enhanced Joystick Ports that would have to be further modded to detect these addresses...
What about the regular Mega ST and its expansion slot?
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On 9/29/2019 at 3:12 AM, Igor said:That's awesome. I'd say the Lynx Battery Cover is probably even in more demand than the 5200's storage bin flip door...
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On 9/25/2019 at 6:32 AM, DrVenkman said:I know I’ve used my 7800 with a real Kaboom cart without issue - it’s how I tested it to make sure paddle games worked with it. I’ll check again tonight but I’ve never heard of Kaboom being one of the few 2600 games people have issue with on the 7800 - the ones I hear discussed are generally Dark Caverns and Robot Tank. I don’t have a copy of 2600 Dark Caverns, and Robot Tank works fine on both my 7800’s.
Maybe the real problem with that particular Kaboom is the Activision PCB itself. Crom knows they are just as bad as Tengen's PCBs for their Sega Genesis cartridges... I had to clean the contacts on my 2600 Activision carts to get them to work and none of my 5200 Activision carts work.
In other news... Thread Klax!
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On 9/21/2019 at 6:40 AM, Tempest said:I suppose 42 is considered young in this group. 😆
44 3/4 here. But I've successfully reversed the aging clock by dating a 24 year old post-divorce...
If only my wallet would bounce back...
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On 9/19/2019 at 9:39 PM, CPUWIZ said:This is what shit looks like, when I don't really have off the shelf solutions. You have another thing to bitch about now, because of how much is actually going on in that picture, but it is really just a poster, for the next Godzilla movie. I am sure someone will ask me, if Godzilla will have children this time and if I don't tell, I suck. Just like all the people that walked around with the secrets of Game Of Thrones for 6 months.
it's obvious from the pic that CPUWiz is building an army of Axlon/Androbot/Atari Androman robots so we can laugh at the Nintendo fanbois and their R.O.B.s. Sure, that dream is 35 years later, but it will still happen! The 2600/5200/7800/A8/Lynx/Jaguar homebrew communities have been provided the coding to embed in their games so the Andromen can respond to the in-game activities while driving around your house and scaring your pets, children, elderly parents, and your Roombas...
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On 9/18/2019 at 7:38 PM, John Stamos Mullet said:I wish there were fewer "inside jokes" about this subject and more just "I'm building this thing, it's not exactly an SD cart but it functions like this..."
not really sure why everything needs to be all secret squirrel.
Just tell us what it is, what it does, and when it might possibly be available.
I got it... it's an ESP8266 based WiFi "Modem" for our favorite Atari consoles and hand-helds!
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I enjoyed communicating with him on AtariAge. He will be missed. I'd say RIP but I hope he comes 'round for another spin at the wheel of life.
Now, as an idea, we could go through his postings and see which games - especially ones that weren't released for the 7800 - he was passionate about and if there's new homebrew versions released, they could be dedicated to him on the title/credits screens...
Is there a list here on AtariAge of deceased members? That might be helpful to future members reading the various threads...
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Will the networking remain 2-player?
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It would be interesting to acquire one and mod it so a Jag mobo could fit inside it.
Much like that licensed NES clone in Brazil that used the Atari 7800 case. The company had previously licensed the 7800 but they never produced any and switched over to the NES. That faux 7800 also had a dust door over its cartridge slot, unlike the real Atari 7800s.
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On 7/18/2019 at 7:14 PM, Sapicco said:Well that’s good news. But I am also 5 new releases behind. Need to catchup before this releases.
I dunno. I loved Xevious in the arcade and I had both the 7800 version and the ST version. I hated the ST version with a bitter passion.
It wasn't a Blitter passion because my 1040STf didn't have one...
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10 minutes ago, DrVenkman said:Hah. No, they won't. No one is going to want to pay the 6 to 7 figures it would take to find the legit Atari-original production films (assuming they exist and haven't degraded beyond usability with time); then scan them in high enough resolution to be useful to a modern chip fab; then spend the months necessary to verify the scan is correct and accurate; then run off a few dozen or a few hundred new prototype chips for functional testing; and then produce thousands of them to satisfy the relative small demand.
Emperor Palpatine should have a discussion with you on that vision thing of yours...
I know what we can do. Let's bribe RJ Michal into telling the Amiga fanbase that it was always their intent to use the POKEY in the Amiga to complement the PAULA but the "evil" Tramiels wouldn't license it to MOS or sell them the chips.
If any group can get the impossible done, it's the rabid Amigans.... they'll successfully Kickstart - no pun intended, honest! - anything related to their cherished platform, no matter how many naysayers claim it to be unrealistic.
I'm sure RJ would be down for that. He always contends that the story is more important than historical accuracy.
And Bill Mensch of WDC would be down with it so long as he's still alive and kickin':
https://ataripodcast.libsyn.com/antic-interview-96-bill-mensch-6502-chip
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30 minutes ago, Clint Thompson said:Slime World on the Jag would’ve been awesome!
The Genesis version is hated but it is pretty. If it could be ported and modded to support JagLink/Catbox/whatever networking scheme, it could at least be popular at public retro events with Jaguars. Using the MegaBomb on the Lynx version with 8 players ComLynxed together was really fun back-in-the-day.
Getting it to work with the Lynx version would also be great. Even back then, I thought it would've been at least as much fun - if not more - than MIDI Maze had it been ported to the ST and took advantage of said ports...
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On 9/13/2019 at 3:52 PM, DrVenkman said:Kind of getting this back to the start of the topic, for those who didn't watch the original video or read the entire thread - PokeyOne will work as a drop-in replacement for all the various arcade machine boards that use original POKEY chips, basically, except (I guess?) the handful that used specialized QuadPOKEY such as STAR WARS; that means in addition to generating sound, it has to have accurate RNG to pass the self-test stuff in arcade consoles for the machines that use it (this is addressed in the video). It also has to read paddles (for WARLORDS). What it definitely does not do as-is is serial I/O as used in the A8 machines. And I'm not sure about the keyboard lines - it's been discussed up-thread I'm sure. There is a working prototype of a newer, more capable version that has at least some of these functions implemented but that's as much as I know about that right now.
Having said that, I'm meeting with the developer next week one afternoon for lunch.
I will have much better first-hand info then.
The Atari Coin-Op games that used Quad POKEY previously dealt with the inability to find replacement chips by using the "Quad POKEY Eliminator Board". They'd populate those with regular POKEY chips, mainly sourced also from 7800 Ballblazer carts.
https://www.highscoresaves.com/vector-labs-quad-pokey-replacement.html
Atari Coin may have had a Dual POKEY chip or maybe they just used 2 POKEYs. Even Centipede used Dual POKEY audio. There's also a Stereo POKEY chip called PORKEY but I couldn't tell you which arcade game used it for sure.
As soon as there's a multiple POKEY solution, it'll mean the Coin-Op Enthusiasts won't be competing with A8/5200/7800 enthusiasts for the remaining available POKEYs.
Then again, maybe WDC will take notice of all of this and strike a deal with "Atari" and WB Games to bring to the market new POKEYs. I would so laugh if someone populated the Commander 16 project with such POKEYs much to the chagrin of the SID enthusiasts [SIDiots? has that been coined previously???] littering that homebrew project, and elsewhere...
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On 10/1/2019 at 8:25 AM, DrVenkman said:Presumably the XM was supposed to be have been this, and years ago, but that obviously never happened. However, I think this exact idea - a relatively simple plug-in sound module has been discussed before. I think such a thing is just one of the many things @CPUWIZ has prototyped in his Magical Laboratory of 7800 Wonder.
And with that, like Commodus early in the film Gladiator, I slip into the conversation and whisper the word XBoard instead of Republic...
Maybe The Brewing Academy could clone it. Slap 2 PokeyONEs on it and have that bonus 128K RAM too... that's like 2 XM features right there, plus the extra POKEY... Wonder how that could be wired up with the TIA and a UAV for Dual Mono/Stereo Sound...
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This has probably been said multiple times elsewhere but I'd think the platform to convert games over to the Jag from - besides the Atari ST and the Amiga - would be the Sharp X68000. There's been some success in porting such games over to the Atari Falcon030 but while the Falcon has the generous 68030, the Motorola 56K DSP, and up to 14MB of ST RAM, the VIDEL graphics chip and its Blitter does not compare to the Jaguar's graphical abilities.
CyranoJ certainly has tamed the Jaguar's DSP to play back YM2151 audio, which the X68000 graciously has [which Yamaha denied Atari Corp of for the ST].
Mind you, there's some stock Sega Genesis games that would be great to have on the Jag, whether or not they were enhanced. That being Tengen's library - which should've been on the Jag in the first place - and, I'll say it... an enhanced version of Todd's Adventure in Slime World.
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On 9/13/2019 at 9:14 AM, davidcalgary29 said:I heard that these were developed for (or at least to be used with) the Falcon. I wonder if there's any truth to that.
For the Atari STe - but not for the Mega STe or the TT030 - and the Falcon030. Unfortunately, very few existing ST games were updated to support the controllers or anything else attached to the Enhanced Joystick Ports.
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I never had a problem with the Atari ST version's music. I thought it was pretty damn good. Ninja Mission!
Has anyone else seen the gore?
Speaking of multi-buttons, I wonder if anyone has converted the A8 version to the 5200...

EMPIRE STRIKES BACK (the game)
in Atari 2600
Posted
I loved that game. I collected aluminum cans throughout the neighborhood so I could purchase it...
Sure, it was limited by the 4K size but at least the 2600 had an official release. Parker Bros didn't release it - or Jedi Arena - for the Atari 5200 and Atari 8-bits. They did make an Intellivision version of ESB and apparently, there's now a homebrew version for the Colecovision. Maybe those versions have extras in them...